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problems with interactions between with furniture due to custom height


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Posted

I recently downloaded a mod that adds dwarfs as characters, its called:
Dawi (Dwarf) - Playable Race (Warhammer Fantasy)

https://www.nexusmods.com/skyrimspecialedition/mods/46489

 

so I could play as a dwarf, everything was fine as far as the mod is concerned until I noticed something, in game because of the short height they have when I interact with some essential objects around me I noticed that the hand and foreleg meshes are clipping, when you use work benches like the enchanting take it also clips making it look like his hands are one with whatever he interacts with(somehow though as far as collusion is concerned its ok with sexlab).

 

so I was wondering if there is a fix for interaction animations or static state for characters that are shorter?, does anyone know how to fix this?

Posted

 

4 hours ago, Gukahn said:

You could try this one

 

https://www.nexusmods.com/skyrimspecialedition/mods/32010

 

Well I did get that, but I didnt see a change, must I also have the optional for it to work? and do I merge them to the existing plugin or add them as their own? he said none of that in the description.

also as far as the core file goes it doesnt work(for me at least, didnt get the optional s as well)

 

Well I got that but I dont have

 

Edit:

Also I got the optional files(merged and standalone(side by side with it renaming them) in 2 separate instances), this is the problem:

Spoiler

1968845129_SkyrimSpecialEdition30_12_202122_45_50.png.d1346aed71dd06492bebca639d889196.png

1882148838_SkyrimSpecialEdition30_12_202122_46_07.png.5f914f2a45da59140fb317e3b37fa569.png

1480722722_SkyrimSpecialEdition30_12_202122_47_49.png.e9a70c10a9a64f868efd5f9dc12735a6.png

1024803527_SkyrimSpecialEdition30_12_202122_48_25.png.3f1f89d0e9a853bc1024390bb4c8bbfb.png

452948929_SkyrimSpecialEdition30_12_202122_48_48.png.6fa4bf569312b96eea780765d1e2133a.png

I know its kind of unclear from some of the snaps but here is a description:

- when sitting hands merge into the upper leg, some chairs also merge into the mesh especially bigger models

-when either using the alchemy, enchanting tables, cooking pot when the animation plays the hand goes inside the table or the pot

-when smithing the hand is a few inches below the lever the char pulls instead of stretching the arm

-when ever entering those there is a small bump animation as the char relocates a bit heigher to fit the animation(yet still fails)

 

This is what I noticed, I tried some of the sexlab animations, some of them work well, but when doing doggy for example the hand goes from into her mesh from the inside, but that is on a side note, however getting raped in the ass when defeated works perfectly well even the animation.

Posted

Well as for sexlab animations you can't really do anything about it. animations are made with specific heights in mind. When the characters have too big of a height difference, this things will happen alot. Problem starts even with vanilla races. try humping a Highelf as a Bosmer. Will look funny in some perspectives.

 

Furniture tho.. Is that doesn't really help i can't help you either, i am more of a "Try that mod" Kind a guy. Hope someone else notices this thread and can help you further ^^

Posted
3 hours ago, Gukahn said:

Well as for sexlab animations you can't really do anything about it. animations are made with specific heights in mind. When the characters have too big of a height difference, this things will happen alot. Problem starts even with vanilla races. try humping a Highelf as a Bosmer. Will look funny in some perspectives.

 

Furniture tho.. Is that doesn't really help i can't help you either, i am more of a "Try that mod" Kind a guy. Hope someone else notices this thread and can help you further ^^

 

I thought about a possible solution.. what if instead of resizing furniture, we resize the NPC's, give them a value that is higher than normal a little bit and setting that as a default while as far as the dwarves for also making them a bit heigher, the author said he adjusted the furniture from 1.0 to 1.05.

 

I found a work around though, here are the settings im using to have the dwarf be tall enough to use furniture.. ehh somewhat, there is still some clipping but not on the level It was, I sended a dm to the author about it but anyway here is my work around:

 

in the racemenu when creating the char change the following in body scale[using the DAWI race as a base mesh]:
 

Spoiler

Height : 1.1

Left & Right Biceps : 1.1

Upper Left & Right Arm : 0.95

Forearm Length : -5

Left & Right Forearm : 1.05

Left & Right Forearm2 : 1.3

Right & Left Palm : 1.1

 

Now if only I could upscale all the other NPC's left say by somewhere between 0.1 - 0.9 I think we will reach the same perspective as it was before just minus the serious clipping

Posted
1 hour ago, Alince said:

 

 

For all npc´s you would need to change the base height for every Race in the game, which is possible but i dunno if you would need the CK for it or if ssedit would suffice ?

Posted
11 hours ago, Gukahn said:

 

For all npc´s you would need to change the base height for every Race in the game, which is possible but i dunno if you would need the CK for it or if ssedit would suffice ?

 

Wait.. how do I exactly do it? I wanna see if it will height in comparison to the doors which is my only worry really

Posted
1 hour ago, Alince said:

 

Wait.. how do I exactly do it? I wanna see if it will height in comparison to the doors which is my only worry really

I have no clue, i only know that's possible. ?‍♂️

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