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Adjusting position on the lateral axis


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Posted

[By lateral axis I mean the left-right axis. Since sometimes either of X or Z can be used while referring to this, I chose to say lateral.]

 

While most Lovers animations are fine on this axis, some are not (for example, Ogre (229.1) and Minotaur (225.1); when bodies are aligned properly, their penises go into the defensive side's leg). And yet I believe there is no in-game way to adjust this axis. 1-2 move the offensive on the longitudinal axis, 4-3 move the offensive on the vertical axis, 9-0 move the defensive on the vertical axis.

So I thought there might be a way on their ini files, but it seems there is nothing beyond that in the ini either. Is the only way to adjust the lateral positioning of these animations editing their .kf files?

Posted

I don't think it is possible.

Even in the animation ini files you can only set up/down and forward/backward.

Only with Blender or 3Dmax you can fix the kf liles.

 

Or you try it with NifSkope and turn the "Bip01 Pelvis" bone a little in the kf file.  Or sideways.

! Could deform the player or creature somewhat. Make backups first.

With some kf files I moved the Bip01 NonAccum with success ( No lovers animations, some idleani masturbating and lying down used with AI packages )

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