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Outfit studio and Bodyslide not changing in game


j1994

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Posted

I am very familiar with bodyslide use but this is the first time I've tried outfit studio. I had downloaded an outfit that didn't end up having cbbe/bodyslide support so I went into outfit studio, selected new project-convert vanilla to cbbe and selected the nif I wanted. I selected conform all and conformed then fixed all clipping with the inflator brush then saved project as and saved my modified nif with the same name as the nif I imported which I assumed would overwrite the old. Sure enough I went into bodyslide and the my converted outfit display name was in now available to batch build. So I proceeded to fix clipping and convert multiple outfits that had issues, including ones already set to my bodyslide, which I just inflated to fix clipping and re saved. I was able to successfully batch build all of these to my body in bodyslide but when I put them on in game it's like nothing happened...  I spent HOURS on this!! I am very near a complete breakdown I have no idea what I did wrong cab anybody help? There Is not alot of info on this online 

Posted
6 hours ago, j1994 said:

I am very familiar with bodyslide use but this is the first time I've tried outfit studio. I had downloaded an outfit that didn't end up having cbbe/bodyslide support so I went into outfit studio, selected new project-convert vanilla to cbbe and selected the nif I wanted. I selected conform all and conformed then fixed all clipping with the inflator brush then saved project as and saved my modified nif with the same name as the nif I imported which I assumed would overwrite the old. Sure enough I went into bodyslide and the my converted outfit display name was in now available to batch build. So I proceeded to fix clipping and convert multiple outfits that had issues, including ones already set to my bodyslide, which I just inflated to fix clipping and re saved. I was able to successfully batch build all of these to my body in bodyslide but when I put them on in game it's like nothing happened...  I spent HOURS on this!! I am very near a complete breakdown I have no idea what I did wrong cab anybody help? There Is not alot of info on this online 

 

Dont know much about tutorials, never followed any of them.

 

I noticed there is an odd issue with Bodyslide/Outfit Studio, if you save your project and then go right over to Bodyslide to generate the outfit you just did in Outfit Studio nothing new happens just as if you never saved it.  See if your Bodyslide is open while making the changes in Outfit Studio the Bodyslide still has the old data in its cache.  So the easy way to reset the cache is simple just exit out of Bodyslide an then re-open it.

 

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Another thing, Inflator is not everything, although it does get a lot of use on my end.

You want to check the weight paints real quick every single time.

 

So I will attempt to explain weight paints, these are the thing that the animations in the game call upon to determine how the outfit deforms while moving.

 

Its like this, each type of body system has its own weight painting and some of us that tinker around in these dont even use the same weight painting as other that are working in the same body system with the same physics system.

There can only be 4 weight paints per node, that can be problematic later but for now just know it.

 

Now assumption you are converting a Vanilla Outfit over too CBBE regular, well its very likely that these two have different weight paints.

Over the last decade I have seen a ton of outfit conversions where someone did not understand that weight paints were important to be made the same as the body under the clothes so the solution they implement is to go to the inflate brush and just balloon out the outfit till the clipping stops >< looks aweful.

 

Now to make the outfit fit right weight paints go a long way for that, easy start is to just do a bone weight copy off the reference.

 

Problem is when you have stuff such as skirts.  Skirts have special skirt weight paints that you will need for the outfit to look correct in the game.

Solution, do the copy then import the old outfit, then select its skirt weight paints and then do a copy select weight paints order.

You have overwritten your previous copy with the old skirt weight paints this should make your outfit skirt look reasonably decent in game with the fabric being able to move as it did before.

With Skirts there will be a special checkbox popup during saves remember to check that little box or your save nif wont contain the NiTri Controller Node for skirt bones, causes the skirts to not move as they should in the game.  Simple fix for that is to just open the nif and copy the old one right back in.

 

There will be other situations for doing massive parts of an outfit weight paints by hand usually its with really unique outfits around the breast area.

 

As you can really good with weight paints you might do some fancy stuff like putting bounce in spots not normally done like adding butt bounce weights on kit that is loose enough on the outfit.

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As far as time spent well its just how it is, hours is nothing all the big outfit packs like Vtaw Wardrobes take about 40-80 hours of work to convert over to another body type with physics, and a few take more than that.

Posted
7 hours ago, j1994 said:

new project-convert vanilla to cbbe

I think that, when converting, you have to delete all bones from the project and after importing the new reference, you need to apply new bone weights...

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