Monsto Brukes Posted June 9, 2013 Posted June 9, 2013 the mod: http://skyrim.nexusmods.com/mods/10578/? : Portable On Demand Unlimited Mannequins The author has moved on and isn't responding to queries or problems. Sucks, but it is what it is. The mod is a mannequin replacer. you wind up with what amounts to npc-like characters as mannequins. Either animated or statue. As part of the mod, you can choose a pose from the list of poses in the mod. Therefore, I ask these questions here 1) replacing an animation The pose choices aren't great. play the flute, read a book, drink a bier and a couple others. But, of course, I'd like to have the juggarific tbbp version of mt_walkforward.hkx as a choice. So this mod has it's own dir for a lot of shit and I've found that I can replace an animation. However, after some trial and error, the only one that works worth a crap is replacing the 'read a book' series. the problem is that since I'm replacing just the movement and not the logic, the mannequin pulls out a book and starts walking with it glued to her hand. Lame. There are other anims in the mod that don't have props . . . "pound the floor" and "praise", but I can't figure out the name of the anim. I've tried looking at the script, but I know both jack and shit about ck scripting so i'm kinda sol there. I've tried FNIS spells, but the animation will stop after a random amount of time. Bottom line is that I'd like to have the mannequin execute mt_walkforward.hkx. 2) replacing the face build If I could figure out what the name of the npc were, I'd use Skyrim NPC Editor and just drop in an esp. How could I figure that out? I'm not afraid of CK, but I'm not familiar with some of the deeper screens. Any help would be appreciated.
Monsto Brukes Posted June 9, 2013 Author Posted June 9, 2013 replying so i can see activity on the thread
fore Posted June 9, 2013 Posted June 9, 2013 the mod: http://skyrim.nexusmods.com/mods/10578/? : Portable On Demand Unlimited Mannequins I've tried FNIS spells, but the animation will stop after a random amount of time. FNIS Spells will stop since there are 2 limits: max 3 min, and 10 characters. The easies way to make characters use unlimited animations is to add a IdleMarker in the CK, and attach an idle to it.
lordofthedread Posted June 9, 2013 Posted June 9, 2013 the mod: http://skyrim.nexusmods.com/mods/10578/? : Portable On Demand Unlimited Mannequins I've tried FNIS spells, but the animation will stop after a random amount of time. FNIS Spells will stop since there are 2 limits: max 3 min, and 10 characters. The easies way to make characters use unlimited animations is to add a IdleMarker in the CK, and attach an idle to it. Cant you make an unlimited loop animation with FNIS? I doubt that you would want all your mannequins moving anyway.
Monsto Brukes Posted June 10, 2013 Author Posted June 10, 2013 the mod: http://skyrim.nexusmods.com/mods/10578/? : Portable On Demand Unlimited Mannequins I've tried FNIS spells, but the animation will stop after a random amount of time. FNIS Spells will stop since there are 2 limits: max 3 min, and 10 characters. The easies way to make characters use unlimited animations is to add a IdleMarker in the CK, and attach an idle to it. I appreciate the response and the attempt to help, but a link to info would be great.
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