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[SOLVED - not a transparency issue] Finding and removing a transparency from a .dds texture in GIMP?


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Posted

Your help is needed, people! :)

 

I am currently re-working my town guards mod, and am changing the guards' uniforms to the heavier sleeved version. Via the CK, I have worked-out how to re-direct the game to the required meshes, and this works fine for Stormcloak guards.

 

However, when for example Whiterun guards are edited in this way, a transparency becomes apparent on the texture, and part of the Stormcloak blue is shown around the bottom of the "skirt". See the area circled in this pic - post-27796-0-79908500-1370521172_thumb.jpg

 

Now, the Whiterun guard uniform .dds file itself clearly shows the missing area as being visible - post-27796-0-30905300-1370524009_thumb.jpg

 

(*TEXTURE FILE SHOWN ATTACHED BELOW).

 

Something is stopping it from displaying in-game, and I am thinking it may be a transparency, but I cannot find it to remove it! I have tried Layer=>Transparency=>Remove Alpha Channel - but this simply turns the sleeves white. I have tried Layer=>Transparency=>Threshold Alpha=>move slider to 255, but this seems to have the same effect. :huh:

 

 

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Posted

Press alt and use the eraser tool on the transparent area. Or look at the options under the eraser tool and check the last one. I can't tell you how it's named, because stupid me didn't installed GIMP in english.

Posted

Ah-HA! Excellent - thanks for that Aleanne (*the tick-a-box option you mentioned is called "Anti-Erase", apparently)! Yes, that has successfully removed the transparency from the texture - a very useful tip! :)

 

However, in-game the error shown in the pic is still occurring. It must be that two textures are fighting over the same mesh. I suspect what I may have to attempt if I want all the guards to have their own heavy winter garb (it makes a BIG visual difference!) is have a copy of the mesh for each city and a specific texture. This may take some fiddling around before I'm finished (I suspect a problem a *might* encounter is that town guards might not change properly following the civil war - we'll see).

Posted

Problem solved! YAY! :lol:

 

False alarm - it was not actually due to the transparency on the texture. That transparency is/was applied by Bethesda for some other reason, and does not cause the problem I was seeing. The problem shown in the above pics was in fact due to the model trying to use different textures for the _0 and _1 variants, with the result being that both textures were being accessed at once. This is very easy to fix in the CK, and simply involved me correctly directing both the _0 and _1 models to use the *same* texture. Problem solved, and now I can finish my new guards overhaul! WOOHOO! ^_^

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