FastestDogInTheDistrict Posted June 6, 2013 Posted June 6, 2013 Your help is needed, people! I am currently re-working my town guards mod, and am changing the guards' uniforms to the heavier sleeved version. Via the CK, I have worked-out how to re-direct the game to the required meshes, and this works fine for Stormcloak guards. However, when for example Whiterun guards are edited in this way, a transparency becomes apparent on the texture, and part of the Stormcloak blue is shown around the bottom of the "skirt". See the area circled in this pic - Now, the Whiterun guard uniform .dds file itself clearly shows the missing area as being visible - (*TEXTURE FILE SHOWN ATTACHED BELOW). Something is stopping it from displaying in-game, and I am thinking it may be a transparency, but I cannot find it to remove it! I have tried Layer=>Transparency=>Remove Alpha Channel - but this simply turns the sleeves white. I have tried Layer=>Transparency=>Threshold Alpha=>move slider to 255, but this seems to have the same effect. -
Aleanne Posted June 7, 2013 Posted June 7, 2013 Press alt and use the eraser tool on the transparent area. Or look at the options under the eraser tool and check the last one. I can't tell you how it's named, because stupid me didn't installed GIMP in english.
FastestDogInTheDistrict Posted June 9, 2013 Author Posted June 9, 2013 Ah-HA! Excellent - thanks for that Aleanne (*the tick-a-box option you mentioned is called "Anti-Erase", apparently)! Yes, that has successfully removed the transparency from the texture - a very useful tip! However, in-game the error shown in the pic is still occurring. It must be that two textures are fighting over the same mesh. I suspect what I may have to attempt if I want all the guards to have their own heavy winter garb (it makes a BIG visual difference!) is have a copy of the mesh for each city and a specific texture. This may take some fiddling around before I'm finished (I suspect a problem a *might* encounter is that town guards might not change properly following the civil war - we'll see).
FastestDogInTheDistrict Posted June 10, 2013 Author Posted June 10, 2013 Problem solved! YAY! False alarm - it was not actually due to the transparency on the texture. That transparency is/was applied by Bethesda for some other reason, and does not cause the problem I was seeing. The problem shown in the above pics was in fact due to the model trying to use different textures for the _0 and _1 variants, with the result being that both textures were being accessed at once. This is very easy to fix in the CK, and simply involved me correctly directing both the _0 and _1 models to use the *same* texture. Problem solved, and now I can finish my new guards overhaul! WOOHOO!
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