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Posted

We need more info to help you. FNIS Log, Modlist and the way you try to trigger the scenes.

FNIS Log is the wall of text FNIS gives you when you run it.

Posted
25 minutes ago, Gukahn said:

We need more info to help you. FNIS Log, Modlist and the way you try to trigger the scenes.

FNIS Log is the wall of text FNIS gives you when you run it.


I was trying to do the SL submit to trigger scenes as well as those irresistible ones and talking to npcs for options to sleep with them and bending over for animals but nout worked

I am using MO2 and the XXL FNIS also



Log

 

FNIS Behavior V7.6 XXL   06/11/2021 13:33:01
Skyrim SE 64bit: 1.5.97.0 - G:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading AnimationsByLeito V1.0 ...     ChAnims:304     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0.8%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading APSexIdles V1.0SE ...     ChAnims:173     CTD:2.0%     pOpt:1.3%
Reading Babo Creature V1.0 ...     ChAnims:291     CTD:1.8%     pOpt:0.4%
Reading Babo Human V1.0 ...     ChAnims:482     CTD:3.0%     pOpt:0.7%
Reading BaboHorribleHarassment V5 ...     ChAnims:41     CTD:0.5%     pOpt:0.3%
Reading Beastess V0.1 ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
        NOTE: Beastess uses outdated behavior file (may invalidate CTD Load calculation)
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:324     CTD:2.0%     pOpt:0.5%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:140     CTD:0.9%     pOpt:0.2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:486     CTD:3.0%     pOpt:0.7%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:227     CTD:1.4%     pOpt:0.3%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:105     CTD:0.7%     pOpt:0.2%
Reading Billyy_Human V1.0 ...     ChAnims:771     CTD:4.7%     pOpt:1.2%
Reading Billyy_HumanDD V1.0 ...     ChAnims:370     CTD:2.3%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1.1%     pOpt:0.3%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:242     CTD:1.5%     pOpt:0.4%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:138     CTD:0.9%     pOpt:0.2%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:285     CTD:1.8%     pOpt:0.4%
Reading BodySearchMotion V1.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading DD V4.0.0 ...     ChAnims:725(576)     CTD:13.1%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10.7%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2.9%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading Deviously Cursed Loot V9.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.1%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:1.2%     pOpt:0.6%
Reading Follow me for Sex V3.6 ...     ChAnims:88     CTD:0.9%     pOpt:0.5%
Reading ITortureFramework V1.00 ...     ChAnims:12     CTD:0.1%     pOpt:0.1%
Reading JoyfulFollowers V3.0 ...     ChAnims:37(34)     CTD:1.3%     pOpt:0.0%
Reading K4Anims V1.0 ...     ChAnims:132     CTD:1.6%     pOpt:1.0%
        NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line
Reading ProxyAnims V1.0 ...     ChAnims:48     CTD:0.3%     pOpt:0.1%
Reading RydinAnimationPack V0.5 ...     ChAnims:33     CTD:0.2%     pOpt:0.1%
Reading SerialStrip V1.1.4 ...     ChAnims:13     CTD:0.1%     pOpt:0.0%
        NOTE: SerialStrip uses outdated behavior file (may invalidate CTD Load calculation)
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 5 sets: 46 total groups: 199 added file slots: 1539 alternate files: 1267

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Babo Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading K4Anims V?.? ...
Reading RydinAnimationPack V1.0 ...
Reading BaboHorribleHarassmentCreature V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 9465 animations for 46 mods successfully included (character)
ChAnims: 9465  CTD:79.9%  pOpt:15.8%  max: 11841  LC: 20913 (max. 26162)

 3058 animations for 13 mods and 41 creatures successfully included.
 









Mods list 

image.png.0fd402caf5846760c78fc4981f55d764.png
image.png.6fba3c099ee9c53aee34cd062cc0efbc.png
image.png.5f11d07561bde3ab3547d4ad8d7fab0f.png

image.png.508746b11b067d3cd7e1d378cb9a0e8f.png
image.png.149a087e6cd9e034f32a076a06a36564.png

image.png.2130d84c3203c4483439218d7c7d7af5.png

image.png.fdee16fa85acb7f053f984e11e20cb5a.png

image.png.29c83ac3adca6347b50918a34a4685bd.pngimage.png.4ec9b456d404463e9d5d3633e4345eae.png

image.png

Posted

Second last Picture, the Log tells something interesting. You seem not to have sl Animation loader, while it doesn't really matter to have it to test animations, all Slal Packs you have will not work without it.  Install it and register the animations ingame with it's mcm and see if it works.

Usually Sexlab should have some basis animations already so it's not a sure fix.

 

 

 

Posted

ahh my bad xD

and this is what I am missing?
 

2 minutes ago, Gukahn said:

Second last Picture, the Log tells something interesting. You seem not to have sl Animation loader, while it doesn't really matter to have it to test animations, all Slal Packs you have will not work without it.  Install it and register the animations ingame with it's mcm and see if it works.

Usually Sexlab should have some basis animations already so it's not a sure fix.

 

 

 

 

Posted
5 minutes ago, Joshuam303 said:

ahh my bad xD

and this is what I am missing?
 

 

Yes. But as i said i can't promise you that it will fix it. since the framework itself should have some anims but i encountered a minor bug after updating to the newest version where it can't find it's original animations sometimes. Maybe that's what you have too.

 

And look at the other plugins called missing. i don't use Mo2 but if the manager warns you about something, it's usually important

Posted
26 minutes ago, Gukahn said:

Yes. But as i said i can't promise you that it will fix it. since the framework itself should have some anims but i encountered a minor bug after updating to the newest version where it can't find it's original animations sometimes. Maybe that's what you have too.

 

And look at the other plugins called missing. i don't use Mo2 but if the manager warns you about something, it's usually important


Nope :( not working still

Posted
1 minute ago, Joshuam303 said:


Nope :( not working still

Mh, that your mod manager can't recognize many of your plugins is something i never come across and is the most troublesome thing right now.  The Pictures you posted are just the list or is it your load order? If so it's not quite right. You did sort your plugins, right?

 

The Things i am most troubled with right now are:
The plugins not recognised

The Load Order (if it is your LO)

 

 

If we say everything else is right, reinstalling the skeleton can fix issues too.

 

 

Posted
Just now, Gukahn said:

Mh, that your mod manager can't recognize many of your plugins is something i never come across and is the most troublesome thing right now.  The Pictures you posted are just the list or is it your load order? If so it's not quite right. You did sort your plugins, right?

 

The Things i am most troubled with right now are:
The plugins not recognised

The Load Order (if it is your LO)

 

 

If we say everything else is right, reinstalling the skeleton can fix issues too.

 

 


it isn't a bad thing the errors apparently I asked in the MO2 discord

And it is the list I sent you not the load order

and yeah I do it with loot whenever I get a new mod or reinstall stuff

and the XP32 one?

Posted
6 minutes ago, Joshuam303 said:


it isn't a bad thing the errors apparently I asked in the MO2 discord

And it is the list I sent you not the load order

and yeah I do it with loot whenever I get a new mod or reinstall stuff

and the XP32 one?

 

ok good to know, Mo2 is really not part of my small amount of knowledge.

 

Yeah sometimes when making your modlist, your Skeleton can get fucked up by newer mods. Something like that happened to me with my very first List last year. Simply reinstalling XP32 fixed my issue but it was another then yours.  What makes your problem so hard for me to comprehend is the fact that solo animations work. Maybe we can come up with some ideas together or someone better suited then me shows up later in the evening.

 

Edit: you registered your animations in the Mcm of Slal right?

Posted
12 hours ago, Gukahn said:

 

ok good to know, Mo2 is really not part of my small amount of knowledge.

 

Yeah sometimes when making your modlist, your Skeleton can get fucked up by newer mods. Something like that happened to me with my very first List last year. Simply reinstalling XP32 fixed my issue but it was another then yours.  What makes your problem so hard for me to comprehend is the fact that solo animations work. Maybe we can come up with some ideas together or someone better suited then me shows up later in the evening.

 

Edit: you registered your animations in the Mcm of Slal right?


sorry was asleep 

But no I didn't register I didn't even know there was a SLAL but registering now but it seems to be taking a long time but guessing that is due to all of the animations

Posted
12 hours ago, Gukahn said:

 

ok good to know, Mo2 is really not part of my small amount of knowledge.

 

Yeah sometimes when making your modlist, your Skeleton can get fucked up by newer mods. Something like that happened to me with my very first List last year. Simply reinstalling XP32 fixed my issue but it was another then yours.  What makes your problem so hard for me to comprehend is the fact that solo animations work. Maybe we can come up with some ideas together or someone better suited then me shows up later in the evening.

 

Edit: you registered your animations in the Mcm of Slal right?


the animations seem to work now! 

but another thing seems to have arisen xD

when I used fnis to generate the animations it said I had over 9000 but when I loaded SLAL it said 307 loaded?

 

Posted
5 hours ago, Joshuam303 said:

 

 

Yes depending on the number of Animations you load, it can take it's time. Usually i go to it's mcm and click on the different Packs in the Left corner to choose which animations i want do have. This Takes way longer xD But you don't end up with animations you absolutly don't want to have, there are a few who can be extreme or are just not really nice to look at. But that's just me trying to save Animation slots.

 

6 hours ago, Joshuam303 said:

when I used fnis to generate the animations it said I had over 9000 but when I loaded SLAL it said 307 loaded?

 

Absolutly normal, FNIS counts every single Animation, the native ones skyrim has anyway like Walking. Slal counts Whole Animation Scenes, from Stage 1 to the Last stage of a scene is one animation in Slal but many more in FNIS. The more the Character do in a scene, the more animation FNIS loads otherwise they wouldn't work. So nothing to worry about.

 

The Boob covering will be some mod you installed, some add a covering animation to simulate shame, to get rid of it you need to know which mod does that and see if you can turn it off in it's own mcm. I play a Male pc so i can't really tell you which mod could do this, only  one i know who does this is a slavery mod but many Devious Mods ad such a feature too, just look at your mcm`s and see if they have something like it. Could also be a mod that enables your Character to use Idles.

 

 

Posted
On 11/7/2021 at 12:06 PM, Joshuam303 said:

thanks for all your help!

but also do you know a mod that lets you reposisition your camera during scenes? sometimes I have a hard time seeing it

Don't need one. Sexlab gives you serveral hotkeys to adjust your positions and also one to unlock free camera. Be wary tho, don't accidentally tip your Enter key, this is one of the things that can cause a camera bug where you can't position it back.

 

If you run into this Bug there are a few solutions, either use an animated furniture like a smithy, or use the hotkey for the free came out of animations (yea you can use it even out of those, makes making screenshots from normal play a bit less of a hassle.), use quick save and load this save. After that deactivate the free cam with the same button and it's fixed.

This Bug happens not that often so no worrys. Might even get fixed when you transform into a vampire lord or Werewolf.

 

And no problem :)

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