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It is a bit late for Halloween. 

 

Jokes aside, seeing this likeness reminds me of what I felt in the time period in which polygonal model deformation and advanced shaders to accurately depict rust and decay were first introduced to the 3-D graphics market. It was odd for anyone who was not interested in the production side of the arts but a game changer for everyone who was. 

 

It is interesting to see how far the aesthetic mods and character sculpting have come in that they can convincingly model the cosmetically compromised as well as they can uncanny perfection now.

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