JohnSmith54 Posted November 4, 2021 Posted November 4, 2021 I switched to Nemesis when it became usable and always had some strange bugs with animations from Devious Devises, some of them randomly replaced normal walking or running animation. For example all works fine except character runs with "arm bound", or NPC walks with animation of "Pony boots".  So decided to give a try to old proven FNIS, and all just works! All my combat and other dynamic animations (DAR) - work fine, all LL animations, no problems at all. Maybe some newest combat mods will not work with FNIS, but I don't have them.  As I see Nemesis project moves in weird way, at the beginning dev said that it will solve all our problems with all mods, because it's modern, no hard coded parts etc, but for now Nemesis creates more problems than it solves, at lest for me.
Tlam99 Posted November 4, 2021 Posted November 4, 2021 14 minutes ago, JohnSmith54 said: it became usable new = new better = better new != better
decaluka Posted November 9, 2021 Posted November 9, 2021 Nemesis is required for a lot of new animation and combat mods, but you can also use both FNIS and Nemesis for the best of both worlds
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