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[mod] Lustful Void additonal things


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Encountered some errors while playing. Here's a list of the errors I encountered but didn't fix:
- Productivity building (research specialization) bonus research for researchers doesn't work (planet_researchers_physics_research_produces_add doesn't exist)

- megastructures_influence_cost_mult doesn't exist (in traditions)

 

and here are the ones that I fixed:

- AI weight:
-- weight = 0 if LESS THAN x strat resources, not GREATER THAN.
-- Moved several checks in lvad_buildings and lvad_districts in to owner{} blocks (check if country has resources, not planet)
- Minerals 3 upgrades to minerals 4, not energy 4.
- Productivity building (research specialization) adds bonus research to sexologists.


diff:

Spoiler

diff -ur --strip-trailing-cr "LV additional things - base/common/buildings/lvad_buildings.txt" "LV additional things/common/buildings/lvad_buildings.txt"
--- "LV additional things - base/common/buildings/lvad_buildings.txt"    2022-02-06 03:32:30.546575600 -0800
+++ "LV additional things/common/buildings/lvad_buildings.txt"    2022-02-06 04:09:11.922469400 -0800
@@ -215,18 +215,22 @@
             factor = 0
             OR = {
                 free_amenities < 5
-                # just to make sure so that the AI will have spare strategic resources
-                has_monthly_income = {
-                    resource = rare_crystals
-                    value > 2
-                }
-                has_monthly_income = {
-                    resource = volatile_motes
-                    value > 2
-                }
-                has_monthly_income = {
-                    resource = exotic_gases
-                    value > 2
+                owner = {
+                    OR = {
+                        # just to make sure so that the AI will have spare strategic resources
+                        has_monthly_income = {
+                            resource = rare_crystals
+                            value < 2
+                        }
+                        has_monthly_income = {
+                            resource = volatile_motes
+                            value < 2
+                        }
+                        has_monthly_income = {
+                            resource = exotic_gases
+                            value < 2
+                        }
+                    }
                 }
             }
         }
@@ -390,9 +394,11 @@
             OR = {
                 free_amenities < 5
                 # just to make sure so that the AI will have spare strategic resources
-                has_monthly_income = {
-                    resource = sr_dark_matter
-                    value > 6
+                owner = {
+                    has_monthly_income = {
+                        resource = sr_dark_matter
+                        value < 6
+                    }
                 }
             }
         }
@@ -650,7 +656,7 @@
         owner = { is_gestalt = no }
     }
     upgrades = {
-        building_amenprod4_energy
+        building_amenprod4_minerals
     }
     destroy_trigger = {
         exists = owner
@@ -740,6 +746,9 @@
         planet_researchers_physics_research_produces_add = 0.75
         planet_researchers_society_research_produces_add = 0.75
         planet_researchers_engineering_research_produces_add = 0.75
+        planet_lv_sexologist_physics_research_produces_add = 0.75
+        planet_lv_sexologist_society_research_produces_add = 0.75
+        planet_lv_sexologist_engineering_research_produces_add = 0.75
     }
         triggered_planet_modifier = {
         potential = {
@@ -1190,6 +1199,9 @@
         planet_researchers_physics_research_produces_add = 1.5
         planet_researchers_society_research_produces_add = 1.5
         planet_researchers_engineering_research_produces_add = 1.5
+        planet_lv_sexologist_physics_research_produces_add = 1.5
+        planet_lv_sexologist_society_research_produces_add = 1.5
+        planet_lv_sexologist_engineering_research_produces_add = 1.5
     }
         triggered_planet_modifier = {
         potential = {
diff -ur --strip-trailing-cr "LV additional things - base/common/districts/lvad_districts.txt" "LV additional things/common/districts/lvad_districts.txt"
--- "LV additional things - base/common/lvad_buildings.txtdistricts/lvad_districts.txt"    2021-12-19 07:35:02.899999700 -0800
+++ "LV additional things/common/districts/lvad_districts.txt"    2022-02-06 04:21:08.126447600 -0800
@@ -142,9 +142,11 @@
         weight = 500
         modifier = {
             factor = 0.2
-            has_monthly_income = {
-                resource = energy
-                value > 100
+            owner = {
+                has_monthly_income = {
+                    resource = energy
+                    value > 100
+                }
             }
         }
         modifier = {

 

 

lvad_districts.txt

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Thanks for noting those

To get the bonuses for researchers and have megastructures influence costs affected you gotta use gigastructures mod - it fixes both problems.

Also I intentionally did not buff sexologists base production because it is possible to get them to both produce science and consumer goods simultaneously which is too much for one job.

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  • 4 weeks later...
  • 2 weeks later...
  • 2 months later...

I just wanted to note that the 'prostitute' districts do not interact as expected with the Divine Coupling civic.

 

Divine Coupling now replaces Whores/Escorts with the Consort job rather than the previous behavior, as well as adding a scaling "jobs per X pops" based on the level of the Temple on that world. 

 

My expectation would be that the civic would cause the districts to offer Consort jobs in place of the prostitutes, but instead it does not.

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  • 2 months later...
On 2/11/2021 at 14:36, Ascens said:

Lustful Void additonal things


Contents:

 

Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts).

It is possible one such building per planet for regular empires or two for gestalt empires.

 

Production boosting building effects:

Regular empires

Level 1: +10% Jobs productivity and planetary trade value

+25% pops amenities usage

Available from the get go.

Upkeep: 3 energy.

 

Level 2: +20% Jobs productivity and planetary trade value

+50% pops amenities usage

Requires production boost tech lvl. 1

Upkeep: 6 energy.

 

Level 3: +30% Jobs productivity and planetary trade value

+75% pops amenities usage

Requires production boost tech lvl. 2

Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases)

 

Level 4: +45% Jobs productivity and planetary trade value

+125% pops amenities usage -10 stability -10% pops happiness

Requires production boost tech lvl. 3

Upkeep: 2 dark matter

 

Level 5: +60% Jobs productivity and planetary trade value

+175% pops amenities usage -25 stability -25% pops happiness

Requires production boost tech lvl. 4

Upkeep: 5 dark matter

 

Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses.

 

Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians)

+100% pops amenities usage

Requires production boost tech lvl. 3

Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep)

 

Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs

+125% pops amenities usage -10 stability -10% pops happiness

Requires production boost tech lvl. 4

Upkeep: 2 dark matter

 

Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers

+100% pops amenities usage

Requires production boost tech lvl. 3

Upkeep: 2 dark matter

 

Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers

+100% pops amenities usage -10 stability -10% pops happiness

Requires production boost tech lvl. 4

Upkeep: 4 dark matter

 

Branches does not have 5th level.

 

Gestalts

Level 1: +10% Jobs productivity and planetary trade value

+25% pops amenities usage

Requires overclocking MK. I

Upkeep: 6 energy.

 

Level 2: +25% Jobs productivity and planetary trade value

+70% pops amenities usage

Requires overclocking MK. II

Upkeep: 2 of each rare resource

 

Rare technologies

All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot)

Rare technologies is available to all types of empires.

 

Lust tradition

(for now just called lust, since lv hasnt added one yet, will rename if one appear)

Lust tradition effects:

Adoption bonus: +5% happiness

 

Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs

(+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost)

 

Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%)

 

Subtradition 3: Resources production boost 6% and +5 stability

 

Subtradition 4: Resources production boost 3% and +25% ethics attraction

 

Subtradition 5: +5% happiness and -10% pop food/minerals upkeep

 

Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included)

Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs.

Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop.

It would also allow you to get an ascension perk...

 

Erotic ascension perk

The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate.

To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state.

Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk

 

New jobs All of those require pops to have ascension trait

Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities

1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest.

 

Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities

Get those from crystal forests.

 

Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities

You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests.

 

Those jobs amenities are affected by the traits/civic/origin added by the mod.

To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet

 

Other things

Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those)

 

Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait.

 

Some traits I made to try modding out - find out the effects by trying out this small mod

 

Two flag emblems (one could be seen in the title)

 

 

Things to mind:

Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)

If you want to keep track of lust crystals you should add them to list of universal resource patch

  1. Locate the universal resource patch (mod id:1595876588)
  2. I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups
  3. In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this

resources = {

things

...

other_things

lvad_lust_crystals

}

 

To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons):

 

 

¿Por qué LVAD en el emblema? - Al principio planeé llamarlo simplemente complemento LV, pero al final cambié de opinión y tenemos esta reliquia del pasado.


  • Remitente
  • Presentada
    11/02/2021
  • categoría
  • requiere
    Lustful Void, opcionalmente Parches LV (que se encuentran en LV Extras)

 

Hello, when I want to extract the file it tells me that the file has another format or is damaged and it does not let me extract it. Is there something that can be done?

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6 hours ago, Rodjort2 said:

Hello, when I want to extract the file it tells me that the file has another format or is damaged and it does not let me extract it. Is there something that can be done?

What program are you using to extract the archive? What operating system are you on?

 

I can unpack the archive using Winrar just fine.

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With 3.4 install, i have unzipped the mod and had it installed in the same format as the other LV mods, yet both Irony and the Launcher are not recognizing it, i put into c/documents/Paradox Interactive/mod, was i doing something wrong? the only thing i can think of was it wasn't creating a .mod file

Edited by AkumanoInu
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  • 8 months later...
  • 2 weeks later...
  • 3 months later...
18 hours ago, Shane843 said:

Is there a reason the AP prevents you from taking any of the base game ascension paths?

There is - when i still had alot of time to actively develop the mod i was planning to make it an alternative to psionic ascension path, thus barring players from taking multiple ascension paths. This is a mod however so anybody is free to change mod contents to suit their personal playthroughs. By the way, if someone want to make their own version of this mod - you may proceed (cant say that i abandoned the mod entirely but last year was rather tumultuos and my free time got cut down significantly). If some people still wishes for me to continue working on this mod then i may work on it again, but i will probably start from scratch since there were significant changes in lustful void mod since that time.

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On 9/28/2023 at 11:49 AM, Ascens said:

There is - when i still had alot of time to actively develop the mod i was planning to make it an alternative to psionic ascension path, thus barring players from taking multiple ascension paths. This is a mod however so anybody is free to change mod contents to suit their personal playthroughs. By the way, if someone want to make their own version of this mod - you may proceed (cant say that i abandoned the mod entirely but last year was rather tumultuos and my free time got cut down significantly). If some people still wishes for me to continue working on this mod then i may work on it again, but i will probably start from scratch since there were significant changes in lustful void mod since that time.

I'd ***SUPER MEGA ULTRA LOVE** For you to continue working on it!!! I ADORE the lust crystal mechanic. it allows me to suepr easily control my population AND do lewd stuff to avoid that nasty lag unless I want to have it. It's PERFECT. 

Please- I just don't want it to crash. you don't even have to add any new features, I jsut want there to be easy compatability. 

OH. the ONLY new feature I'd want is if you could add it to work with the stuff in Warship Girls R??? that'd be AWESOME. 

Love me my anime babes. 

Please please please *pleeeeeease* ??? ;-; 

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On 9/29/2023 at 1:49 AM, Ascens said:

There is - when i still had alot of time to actively develop the mod i was planning to make it an alternative to psionic ascension path, thus barring players from taking multiple ascension paths. This is a mod however so anybody is free to change mod contents to suit their personal playthroughs. By the way, if someone want to make their own version of this mod - you may proceed (cant say that i abandoned the mod entirely but last year was rather tumultuos and my free time got cut down significantly). If some people still wishes for me to continue working on this mod then i may work on it again, but i will probably start from scratch since there were significant changes in lustful void mod since that time.

If you do start working on it again, I would love to give it another go.  This mod was a staple on my mod list for a fair while.

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On 10/3/2023 at 10:14 AM, Shane843 said:


Would very much enjoy an update. I like the Lust Crystal mechanic because it makes it so much easier to set up an empire where my own species are few in number taking all the positions of power, surrounded by the adoring slave races who form their harems.

so much this as well!!! 

We'd LOVE to see it so much!!!

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