Fomebs Posted October 27, 2021 Posted October 27, 2021 I was playing around with files of LoversCreature, and felt like removing some animations I prefer not to see. Deleting the relevant animation files sort of works, but nonetheless the game shows the animation before the deleted one in the Creature's set. So if a creature has animations 501,502, 503; if I delete the .kf files for 502; the game cycles between the numbers 501, 502, 503 again while showing 501 animations in place of 502. How do I make it just cycle between 501 and 503? I'm assuming I have to edit the LoversCreature.esp to edit how the cycle works, but I couldn't find the relevant script. Can anyone help? Edit: The solution was to delete the corresponding animation's ini file. I suppose you don't have to edit any esps as long as you delete the ini file.
fejeena Posted October 27, 2021 Posted October 27, 2021 You don't have to delete the animation ini In the same folder you have the xLoversCreature.ini Open and there you set the animation you don't want to 0. Example ;===Boar============================================================= set xLoversCreatureQuest.CreatureBoarposes to sv_Construct "203=100,701=100,702=100" If you don't want ani 701 you change the line set xLoversCreatureQuest.CreatureBoarposes to sv_Construct "203=100,701=0,702=100" -------------------- If you delete the ani ini ( 701_Motion.ini ) and the game wants to use the animation you get a missing ani error message. Creature animations are usually random and the game use all animations that are set in the xLoversCreature.ini
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