Denton47 Posted October 17, 2021 Posted October 17, 2021 (edited) The tool has two functions, edit/create premade households and edit/populate worlds with those households. Save Game (EA premade households) The tool will take any EA premade household from a save game file and save it as a new household template you can put in your mods folder, the next time you start a new game that household will look exactly like the save file it is based on. The main idea with this is to do makeovers, for example you can take the Bjergsen household and give them new hair, new clothes from other expansion packs and also add the missing hot / cold weather outfits from Seasons. The tool will transfer Age, Gender, Aspiration, Voice, Skintone, Traits, Morphs, Outfits, PeltLayers and Genetic Data, including all CC (which must be installed of course). The tool uses the first name within the household to link saved Sims to their templates, this seem to be the only reliable way as the game sometimes switches Sims around the household for unknown reasons, especially the Harris and Laurent households. It is very important that you do not change the First Name of Sims, if you do they will not be copied to their template, you can change the Last Name which is required if you edit Sims like Baby Ariel and Rey. The household portrait is the default from the game files, it is displayed to better identify the household, it does not represent how the Sims look like in the save game. The tool does not support adding or removing family members from EA premade households due to the linked resources, doing so in game will have no effect on the saved template, if you want to change a EA premade household I suggest saving it to your library, place it in game and create a custom household with the same name, then you have full control. Save Game (Custom households) If you select a created or random generated household you can use it to create a new custom premade household, in addition to the properties listed above, the tool will also copy FirstName, LastName, SignificantOther, Fiance, GenealogyTracker, BreedName, ExtendedSpecies and SkillTracker. Custom households will need to be populated into the world before they appear in game, this is done on the second tab page. You can only use Add/Save to Package as custom household generates multiple resources. Lots / Townies This tab is used to edit residential (and rental) lots and Townies. A Townie is a premade household that doesn't occupy a lot, they will still appear at venues and as walkbys. You edit one Region at a time but you can edit as many as you like before you Save, if you move out a EA household you should add it as a Townie, if you don't add it as a Townie (or move it into another lot) that household will not appear in the game anymore. You can move out households from one Region and move them into another, there are no restriction. Unlock unused households will unlock the 5 five households from San Myshuno that didn't make it into the game, you can move them into lots/apartments or add them as Townies, some of their outfits are incomplete and will need some editing. How to create a new premade Bjergsen household (makeover) 1. Double-Click on TS4HouseholdTool.exe to start the tool. 2. Select the save game file you want to use as base for creating a new household template. 3. In the Households list box select Bjergsen, the household members should display in the Sims list box along with the default portrait image. 4. Click Save to Package to save the new template. 5. Copy the package to your mods folder and start a new game. How to create an empty Willow Creek 1. Start the tool and select the second tab page. 2. In Region select Willow Creek and all residential lots will appear in the Lots list box. 3. Select lot Cypress Terrace (Spencer-Kim-Lewis) and click Move Out. 4. Repeat step 3 for the other three lots/households. 5. If you don't want the households completely removed from you game you should add them as Townies by clicking Add next to the Townies list box. 6. Click Save and copy the package to your mods folder and start a new game. How to replace EA households in Willow Creek with custom households 1. First you need one or more Save Games containing the four custom households you want to use. 2. Start the tool and open the first Save Game file. 3. Find the first household and click Save to Package. 4. Find the next three households and click Add to Package. 5. Navigate to the second tab page and select Region Willow Creek. 6. Click Open and select the package created in step 3 & 4, this will import them into the world. 7. Select lot Cypress Terrace (Spencer-Kim-Lewis) and click Move Out. 8. While Cypress Terrace is still selected click Move In and select the first custom household you want to use. 9. Repeat step 7 & 8 for the remaining three lots/households. 10. Again you will need to decide whether to keep the EA households as Townies or not. 11. Click Save and copy the package to your mods folder and start a new game. Example files Denton47_GothOriginal.package contains the original Goth household if you don't like the new one. Denton47_SanMyshunoUnused.package contains 4 of the 5 unused households shipped with EP3, I have placed them in apartments where I think the were supposed to go. Denton47_WillowCreekEmpty.package is a new Willow Creek where all houses are empty, the 4 households that used to live there are now Townies. Installation Extract the zip file to a new directory somewhere on your harddrive, Double-Click on TS4HouseholdTool.exe to start the tool. If you have a non-standard Sims 4 installation you can create a file named Install_Dir.txt containing one line with the path to your installation directory, the file must be placed in the same directory as the tool. If you have multiple languages installed you can create a file named Strings.txt containing the name of the language file to load, eg. Strings_ITA_IT.package You may need to exclude the tool from your anti virus scan. MTS Link https://modthesims.info/d/669907/ts4-premade-household-tool.html Changelog Version 1.0.1 Fixed Gender not copied correctly. Version 1.0.2 Changed to tool to copy all genetic data. Version 1.0.3 Fixed path bug when saving. Version 1.0.4 Tool now uses First_Name & Key to link Sims in the save file to Household templates. Added household thumbnail. Added more save options. Added copy options. Version 1.0.5 Fixed Add to Package not copying the saved household correctly. Version 1.0.6 Tool can now create premade household templates from custom save game households. Added new tab to edit all worlds and populate them with both EA premade and custom households. Version 1.0.7 Added missing logo file preventing the tool from starting. Version 1.0.8 Added multi language support. Removed Omniscan Temple as a residential lot. Fixed Stonestreet Apartments missing thumbnail. Version 1.0.9 Fixed name hashing issue for custom households. Version 1.0.10 Changed the tool to recreate Sim names from installed language files. Version 1.0.11 Added option to rename custom households. Added option to override EA household templates, this will allow adding, removing and renaming Sims in EA households. If the save data household and the template household only has one Sim then they will always match. Version 1.0.12 Fixed occult alternate form not being copied, only works with Override EA template option. Version 1.0.13 Updated Region Description to version 12, World Description to version 11 and Lot Description to version 11. Fixed name map bug when editing lots/regions. Version 1.0.14 Added option to show all lots. Added option to copy career data. Version 1.0.15 Fixed version checking. Version 1.0.16 Added new tab to edit household templates. Fixed career data not saving. Added DegreeTracker when copying career. Version 1.0.17 Updated protocol buffers with the latest changes (GameplayScenario, Thrift Store Inventory, ActiveTutorial and Guidance). Version 1.0.18 Updated to the latest savegame file format (protocol buffers). Version 1.0.19 Updated Lot Description resource to version 12. Updated Household Description resource to version 18. Updated to the latest savegame file format (protocol buffers). Added support for multi-unit lots. Unlock unused households now includes Tenant Applicants. Version 1.0.20 Made some localization changes. Version 1.0.21 Added option to generate occult Sim Info for EA Vampires, Merfolk and Werewolves. Updated SIMO resource to version 33. Updated to the latest savegame file format (protocol buffers). Version 1.0.22 Added support for Lovestruck EP (hardcoded RegionKey for Ciudad Enamorada). Added SkinToneValShift and CoatOverlay to occult Sim Info copy. Updated to the latest savegame file format (protocol buffers). Version 1.0.23 Added support for hidden NPC households. Added support for GhostBaseColor, however the game seem to ignore it when creating households, this is still work in progress. Updated to the latest savegame file format (protocol buffers). Version 1.0.24 Added region Sixam. Version 1.0.25 Added support for Nordhaven. Updated Household Binary Template to version 2. Updated to the latest savegame file format (protocol buffers). Credits to Peter L Jones and CmarNYC. Example_GothOriginal.zip Example_SanMyshunoUnused.zip Example_WillowCreekEmpty.zip TS4HouseholdTool_1_0_25.zip Edited March 8, 2025 by Denton47 16
weredeer Posted October 17, 2021 Posted October 17, 2021 (edited) Wow.Thats amazing. Thank you. Edited October 17, 2021 by weredeer
fortysixandtwo Posted December 12, 2021 Posted December 12, 2021 One issue I'm finding is that if I have a default household I've given a makeover to and they've had a baby, this tool will no longer work on them. Is there a way to exclude that non-default sim when creating the resource? This is a great tool, thanks!
MrGrey Posted December 13, 2021 Posted December 13, 2021 Amazing, useful, and prevents boredom from playing with the same sims over and over and over... You can't change names or genders, but almost everything else can be altered.
Denton47 Posted December 14, 2021 Author Posted December 14, 2021 On 12/12/2021 at 7:45 PM, fortysixandtwo said: One issue I'm finding is that if I have a default household I've given a makeover to and they've had a baby, this tool will no longer work on them. Is there a way to exclude that non-default sim when creating the resource? This is a great tool, thanks! The modified household is based on the template shipped with the game, I tried making new entries but couldn't get it to work, that is why you are currently stuck with the family members from the game template, also, from EP1 and up, premade Sims have tuning resources which is why I am not allowing changing the name to the displayed name from the save file. 2
Denton47 Posted December 14, 2021 Author Posted December 14, 2021 On 12/13/2021 at 3:02 AM, MrGrey said: Amazing, useful, and prevents boredom from playing with the same sims over and over and over... You can't change names or genders, but almost everything else can be altered. Not being able to change gender is an oversight, I have updated the tool to version 1.0.1.
MrGrey Posted December 14, 2021 Posted December 14, 2021 (edited) 8 hours ago, Denton47 said: Not being able to change gender is an oversight, I have updated the tool to version 1.0.1. Ferb, I know what we're going to do today! Edit: Yea! it works. You can change genders! Edited December 14, 2021 by MrGrey
avosoft Posted January 5, 2022 Posted January 5, 2022 (edited) Thanks for this great tool! Unfortunately, it doesn't transfer genetic_data for me. What I mean is voice_actor and facial_attr from root of SimData entry transfers as expected, but not genetic_data/voice_actor and genetic_data/sculpts_and_mods_attr. So when starting new game premade sims have modified clothes, makeup etc. but not voice and face shape, which breaks immersion when changing sims genders. I can manually change genetic_data/voice_actor and even modify genetic_data/sculpts_and_mods_attr with facial_attr using S4S, but I'm sure sculpts_and_mods_attr contains other significant data such as body morphs, which I can not find. Tested on Don Lotario, 1.82.99.1030, no DLCs. Edited January 5, 2022 by avosoft
Denton47 Posted January 6, 2022 Author Posted January 6, 2022 On 1/5/2022 at 9:18 AM, avosoft said: Thanks for this great tool! Unfortunately, it doesn't transfer genetic_data for me. What I mean is voice_actor and facial_attr from root of SimData entry transfers as expected, but not genetic_data/voice_actor and genetic_data/sculpts_and_mods_attr. So when starting new game premade sims have modified clothes, makeup etc. but not voice and face shape, which breaks immersion when changing sims genders. I can manually change genetic_data/voice_actor and even modify genetic_data/sculpts_and_mods_attr with facial_attr using S4S, but I'm sure sculpts_and_mods_attr contains other significant data such as body morphs, which I can not find. Tested on Don Lotario, 1.82.99.1030, no DLCs. I have changed the tool to copy all genetic data now, this will need some testing to ensure there are no "side effects". For reference, the tool copies the following: simData.sim_creation_path = SimCreationPath.SIMCREATION_PRE_MADE; // Age, Gender, Aspiration, Voice & Skintone simData.age = saveData.age; simData.gender = saveData.gender; simData.flags = saveData.flags; simData.primary_aspiration = saveData.primary_aspiration; simData.voice_actor = saveData.voice_actor; simData.voice_pitch = saveData.voice_pitch; simData.skin_tone = saveData.skin_tone; // Traits simData.attributes.trait_tracker.trait_ids = saveData.attributes.trait_tracker.trait_ids; // Morphs simData.facial_attr = saveData.facial_attr; simData.physique = saveData.physique; // Outfits simData.outfits.outfits = saveData.outfits.outfits; // GeneticData simData.genetic_data = saveData.genetic_data; 1
avosoft Posted January 6, 2022 Posted January 6, 2022 Can confirm that voice, face and body morphs all transferred to package and appeared in new game! Thank you very much! I'll report any "side effects" if I find some. 1
mastga Posted January 9, 2022 Posted January 9, 2022 (edited) Making the Install_Dir.txt doesn't seem to work for me. I have a line of text with the file path and it's in the same folder as the .exe, but when I open it, it still says that it cannot find the Sims 4 install directory in the default location Edited January 9, 2022 by mastga
Denton47 Posted January 13, 2022 Author Posted January 13, 2022 Fixed a bug where the save resource path was resetting, new version is now 1.0.3.
MrGrey Posted February 17, 2022 Posted February 17, 2022 Any chance you could upgrade the tool so the names can be changed e.g. Alexander Goth to Alexandra Goth? I mean, we can change genders but unless the sim is named Francis or Jean, you kinda need to change the name too. In Sim4Studio I can see the names, but it can't edit them! They're some sort of binary file and I don't know the format for that .household file. Greatest tool ever! You can remake all the sims and put them in a directory and swap different collections of sims in and out for different game saves. I'm thinking the modded files would work well with the Vortext mod manager
BenjiThatFoxGuy Posted February 22, 2022 Posted February 22, 2022 (edited) it doesn't seem to be able to transfer skin details or tattoos for me, or I'm doing something wrong. is there anything extra I'm supposed to do? i'm following it closely by the steps you shared but the sims aren't getting replaced on new saves. edit; I'm going to try and use the household binary file from the tray folder now in the meantime edit2; doesn't work edit3; yep, doesn't transfer skin details and tattoos. please, if you don't mind - consider that. there's some mods that rely on that, and I really want to make a makeover taking advantage of those CAS Part types. edit4; nvm it works. I did something wrong. thanks for making this!! Edited February 22, 2022 by BenjiThatFoxGuy avoiding double posting
Denton47 Posted February 24, 2022 Author Posted February 24, 2022 On 2/17/2022 at 6:17 PM, MrGrey said: Any chance you could upgrade the tool so the names can be changed e.g. Alexander Goth to Alexandra Goth? I mean, we can change genders but unless the sim is named Francis or Jean, you kinda need to change the name too. In Sim4Studio I can see the names, but it can't edit them! They're some sort of binary file and I don't know the format for that .household file. Greatest tool ever! You can remake all the sims and put them in a directory and swap different collections of sims in and out for different game saves. I'm thinking the modded files would work well with the Vortext mod manager All premade Sims, except base game Sims like the Goth household, have XML tuning resources and also SIMO 0x025ED6F4 resources, changing the names in the household binary template messed up the household when I started a new game, or maybe I am just doing something wrong but I haven't quite figured this part out yet.
Denton47 Posted February 24, 2022 Author Posted February 24, 2022 On 2/22/2022 at 11:29 PM, BenjiThatFoxGuy said: it doesn't seem to be able to transfer skin details or tattoos for me, or I'm doing something wrong. is there anything extra I'm supposed to do? i'm following it closely by the steps you shared but the sims aren't getting replaced on new saves. edit; I'm going to try and use the household binary file from the tray folder now in the meantime edit2; doesn't work edit3; yep, doesn't transfer skin details and tattoos. please, if you don't mind - consider that. there's some mods that rely on that, and I really want to make a makeover taking advantage of those CAS Part types. edit4; nvm it works. I did something wrong. thanks for making this!! I have been away and unable to reply but I am glad you got it to work. Tattoos and skin details are genetic CAS items that get applied to all outfit categories when you equip them in CAS, there is also a special genetic "template" containing those items (and a few others like hair) which the game uses when creating new outfit categories like career and situation outfits, the tool will copy all of this.
Denton47 Posted July 19, 2022 Author Posted July 19, 2022 I have changed the way the tool links Sims to templates, it now uses the first name within the household to link saved Sims to their templates, this seem to be the only reliable way as the game sometimes switches Sims around the household for unknown reasons, especially the Harris and Laurent households. For this to work, do not change the First Name of Sims, if you do they will not be copied to their template, you can change the Last Name which is required if you edit Sims like Baby Ariel and Rey. 1
Denton47 Posted July 19, 2022 Author Posted July 19, 2022 Fixed Add to Package not copying the saved household correctly, please download new version 1.0.5.
MrGrey Posted August 19, 2022 Posted August 19, 2022 (edited) On 7/19/2022 at 11:46 AM, Denton47 said: Fixed Add to Package not copying the saved household correctly, please download new version 1.0.5. Does that add the ability to save the changes to the sim's voice if you change the sex of the sim? Edit: Yes!! Voices are saved now! Would be nice to change the names too, like Travis to Tracy and Joan to John. Edited August 19, 2022 by MrGrey
Denton47 Posted August 20, 2022 Author Posted August 20, 2022 15 hours ago, MrGrey said: Would be nice to change the names too, like Travis to Tracy and Joan to John. I think I have found a way around this but I need to do some testing first. 1
nefanda Posted August 29, 2022 Posted August 29, 2022 "Extract the zip file to a new directory somewhere on your harddrive, Double-Click on TS4HouseholdTool.exe to start the tool." All I get is the message: "The contents of the TS4HouseholdTool.exe cannot be extracted with The Unarchiver." Any clue for me?
BenjiThatFoxGuy Posted August 30, 2022 Posted August 30, 2022 (edited) On 8/29/2022 at 5:19 PM, nefanda said: "Extract the zip file to a new directory somewhere on your harddrive, Double-Click on TS4HouseholdTool.exe to start the tool." All I get is the message: "The contents of the TS4HouseholdTool.exe cannot be extracted with The Unarchiver." Any clue for me? this tool is for Windows, it is an EXE file after all it works in CrossOver/Wine on Mac for me, but it takes some tech knowledge to set up and I think that's bad news for you Edited August 30, 2022 by BenjiThatFoxGuy
MrGrey Posted September 12, 2022 Posted September 12, 2022 This should be pinned somewhere. No more boring households or households you never play! It is a game changer! (uh, duh! Mr Grey, that's why it's called a game mod) No, I mean it changes the dynamics of the game! This ought to be Mod of the Year!!
MrGrey Posted September 13, 2022 Posted September 13, 2022 On 8/20/2022 at 12:16 AM, Denton47 said: I think I have found a way around this but I need to do some testing first. Easy! Copy the BFF household. Change Travis to Tracy with all the other changes. Put the copy of BFF in the next door lot. Add the BFF in the next door lot to the package. Go to next tab, load the package, and evict the original BFF (with the black hash number) and put in the BFF from the package (with the Red hash number). Voila! Name changed, voices changed. Did the same with Alex Goth to Alexia Goth.
MrGrey Posted September 16, 2022 Posted September 16, 2022 On 7/19/2022 at 10:56 AM, Denton47 said: I have changed the way the tool links Sims to templates, it now uses the first name within the household to link saved Sims to their templates, this seem to be the only reliable way as the game sometimes switches Sims around the household for unknown reasons, especially the Harris and Laurent households. For this to work, do not change the First Name of Sims, if you do they will not be copied to their template, you can change the Last Name which is required if you edit Sims like Baby Ariel and Rey. I'm not sure I understand but you mean if I change Johnny Zest into Zoey Zest then the new sim will not be copied? Is that why poor Zoey went into limbo? Because Johnny is the only sim in the household? It worked for Alexander to Alexia tho. I figure Alexander isn't the first sim in the household.
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