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FMR/FM+ - Immersive Effects


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Posted
1 hour ago, twillinator1 said:

 

The other thing I can think of is checking the install path for SFO (make sure the paths are right and the same as default SfO) and make sure you have an SKSE.ini with the right tweaks for hi-res textures (see SFO or Community Overlays page for details)?

 

Out of curiousity, how many body overlays does your preset have by default?

Posted (edited)
2 hours ago, w234aew said:

 

The other thing I can think of is checking the install path for SFO (make sure the paths are right and the same as default SfO) and make sure you have an SKSE.ini with the right tweaks for hi-res textures (see SFO or Community Overlays page for details)?

 

Out of curiousity, how many body overlays does your preset have by default?

3 i think with maybe 4 with the other two being default also i chose the 4k one so (editing the iTintTextureResolution to 4096)

 

edit: just tried the texture  solution still not fixed, I don't know how to make sure the paths are right as i just install via vortex. 

Edited by twillinator1
Posted (edited)
7 hours ago, twillinator1 said:

3 i think with maybe 4 with the other two being default also i chose the 4k one so (editing the iTintTextureResolution to 4096)

 

edit: just tried the texture  solution still not fixed, I don't know how to make sure the paths are right as i just install via vortex. 

 

Vortex definitely could have messed up the install.

 

I don't use Vortex (I use NMM Community edition and Manual install tweaking) so IDK if FMIE's file structure is right for it.

 

SFO textures should be located in /Data/Textures/Actors/character/Overlays/SFO/

 

Do you have TitKit installed? If not, try installing it and see if the problem fixes itself.

 

It could be the soft requirement code not shutting down properly, and applying a texture that doesn't exist.

Edited by w234aew
Posted
12 hours ago, w234aew said:

 

Vortex definitely could have messed up the install.

 

I don't use Vortex (I use NMM Community edition and Manual install tweaking) so IDK if FMIE's file structure is right for it.

 

SFO textures should be located in /Data/Textures/Actors/character/Overlays/SFO/

 

Do you have TitKit installed? If not, try installing it and see if the problem fixes itself.

 

It could be the soft requirement code not shutting down properly, and applying a texture that doesn't exist.

titkit  seems to have fixed it. the path was correct regardless. A side query do you know why my body goes metallic sheen or shiny sometimes? 

Posted (edited)
On 12/21/2021 at 8:08 AM, twillinator1 said:

titkit  seems to have fixed it. the path was correct regardless. A side query do you know why my body goes metallic sheen or shiny sometimes? 

 

Metallic sheen could be an overlay from another mod, ex. Wet Function Redux without tweaking can sometimes be "overly shiny".

 

Thank for the report though! This means that some aspect of the TitKit "Soft Integration" is wrong.

 

I'll what I can do to fix it, but I can't promise a timeline on that (Also trying to work on MME compatibility).

Edited by w234aew
Posted
On 12/21/2021 at 8:08 AM, twillinator1 said:

titkit  seems to have fixed it. the path was correct regardless. A side query do you know why my body goes metallic sheen or shiny sometimes? 

 

I figured out what was causing the texture error!

 

"Purple Texture" indicated I had used an old version of the script that didn't have any soft integration stuff (must've pushed wrong version to GitHub at some point).

 

It did help me discover another error though, and @sub-human may find this interesting and/or useful for texture/mesh detection.

 

 

The way that Lactis and Sexlab are detected  (via searching for quest forms) doesn't work well for TitKit (throws papyrus errors a lot).

 

TitKit only has 1 quest form, and its formID gets typed in as 0x000800 (not well-recognized for some reason, likely because its assigned as an ESL and its greater than 0x0007FF).

 

I found, an alternative: MiscUtil (part of PapyrusUtil) has a function that can search for files in the Skyrim SE directory without using formIDs.

 

The way to call it is this: MiscUtil.IsInFolder("data/textures/actors/TitKit/speckle 1 medium.dds")

 

I'm going to give it a try and see if it works. If it does, I'll release a hotfix.

Posted

Earlier today I had the same purplish pink skin error and found out which overlay it was specifically after going nearly mad trying to fix it. If you need I can tell you which it is specifically and how the glitch would behave.

Posted (edited)
11 hours ago, RinolaRaylo said:

Earlier today I had the same purplish pink skin error and found out which overlay it was specifically after going nearly mad trying to fix it. If you need I can tell you which it is specifically and how the glitch would behave.

 

Thanks for your report. I already have found the error, the "Soft Integration" with TitKit was not being recognized correctly, and it's application script wasn't properly shutting down when the texture files weren't present.

 

If you have experience with scripting and can't wait, you could implement the fix I outlined in my last post ( MiscUtil.IsInFolder("data/textures/actors/TitKit/speckle 1 medium.dds") ) with some trial and error.

 

Unfortunately, my computer crashed, and since I'm far away from it for another week I can't release the hotfix until then.

 

Recommended fixes for now: Install TitKit (easiest ATM if you want to keep your saves), or downgrade to 0.5 and go back to a save before pregnancy started, and wait for the hotfix.

Edited by w234aew
Posted
6 hours ago, w234aew said:

 

Thanks for your report. I already have found the error, the "Soft Integration" with TitKit was not being recognized correctly, and it's application script wasn't properly shutting down when the texture files weren't present.

 

If you have experience with scripting and can't wait, you could implement the fix I outlined in my last post ( MiscUtil.IsInFolder("data/textures/actors/TitKit/speckle 1 medium.dds") ) with some trial and error.

 

Unfortunately, my computer crashed, and since I'm far away from it for another week I can't release the hotfix until then.

 

Recommended fixes for now: Install TitKit (easiest ATM if you want to keep your saves), or downgrade to 0.5 and go back to a save before pregnancy started, and wait for the hotfix.

TitKit fixed it without any issues.

Good luck with your pc.

Posted (edited)
2 hours ago, hana120 said:

Very interesting mod for Fertility mod.
Too bad it works for AE...
I'm still under 1.5.80

I don't run AE, it works on 1.5.97, and it doesn't have a DLL so it should work with Fertility Mode on 1.5.80, provided you've got Fertility Mode - Fixes and Tweaks to work on 1.5.80 (HARD requirement).

 

On 1/5/2022 at 6:17 PM, Thomasblod047 said:

How hard would it be to implement this mod?

https://www.nexusmods.com/skyrimspecialedition/mods/53000

 

I have no idea. It is one of the options I've been looking at for implementing an MCM, but given I'd like to give people the ability to tweak the colors (a Hex number that's best typed), the MCM is the LAST thing I'll be adding.

 

It's easier to implement all of my planned features first, then make the MCM.

Edited by w234aew
Posted
11 hours ago, w234aew said:

I don't run AE, it works on 1.5.97, and it doesn't have a DLL so it should work with Fertility Mode on 1.5.80, provided you've got Fertility Mode - Fixes and Tweaks to work on 1.5.80 (HARD requirement).

 

 

I have no idea. It is one of the options I've been looking at for implementing an MCM, but given I'd like to give people the ability to tweak the colors (a Hex number that's best typed), the MCM is the LAST thing I'll be adding.

 

It's easier to implement all of my planned features first, then make the MCM.

That's the problem.
The problem is that the FM patch is for 2.0.20.

Posted

having a slight issue with this mode I keep getting this error " JSW_BB_Ulitlity script being over writen"

 

I try to but in different load positions but it didn't help and I just missing somwthing?

Posted
14 hours ago, hana120 said:

That's the problem.
The problem is that the FM patch is for 2.0.20.

No it's not.

 

Fertility Mode - Fixes and Tweaks V2.31 is untested in AE. It's developed in SE 1.5.97, and meant for that mainly.

 

Where did you get this information? 

 

3 hours ago, Dragonstar01453 said:

having a slight issue with this mode I keep getting this error " JSW_BB_Ulitlity script being over writen"

 

I try to but in different load positions but it didn't help and I just missing somwthing?

The original Fertility Mode JSW_BB_Utility should be overwritten by Fertility Mode - Fixes and Tweaks.

 

Fertility Mode - Fixes and Tweaks is not meant to be used with saves with pre-existing Fertility Mode. It WILL break things.

 

My mod doesn't overwrite or change this script in any way.

Posted
On 1/7/2022 at 6:15 PM, w234aew said:

I don't run AE, it works on 1.5.97, and it doesn't have a DLL so it should work with Fertility Mode on 1.5.80, provided you've got Fertility Mode - Fixes and Tweaks to work on 1.5.80 (HARD requirement).

 

 

 

I've had multiple reports of bugs with the various magic effects from AE users.

Doesn't bode well for this.

Posted (edited)

ive contributed a couple of lines to that excel spreadsheet, let me know if you need any additional help :) im happy do do any testing

 

here some ideas i had from most important to least (imo):

 

1. Multiple pregnancy

 

2. Preg Futa x Preg Futa support (Like SGO)

 

3. Moans during labor

 

4. Labor triggers at end of pregnancy, without need for manual activation (with option to toggle)

 

5. Early labor phase to warn player of upcoming loss of control to avoid breaking game, player is encumbered, player moans, water breaks, option screen affects/npc reactions

 

6. Npcs provide idle dialogue remarking on thier baby kicking, labor pain/enjoyment, thier water sudenly breaking, being horny all the time, feeling sexy, asking others to fuck them till they pop
 

Edited by bigsmoke77
Posted (edited)
13 hours ago, bigsmoke77 said:

ive contributed a couple of lines to that excel spreadsheet, let me know if you need any additional help :) im happy do do any testing

 

here some ideas i had from most important to least (imo):

 

1. Multiple pregnancy

 

I want to say that there is a chance of Multiples in FM, but I've never seen it, and I've certainly never seen it in FM+ (FM with subhuman's tweaks).

 

I know BeeingFemale had the capability to do multiples, and some of FM's early functions and layout were taken from BF, but it's changed a LOT since then.

 

The person to ask about this is either @sub-human or Narue. If there are any vestiges of multiples code transferred over, they'd know.

 

As far as the difficulty of implementing it, I have no idea. The simplest would be a weighted random probability of different amounts (ex. ~3% twins, 0.1% triplets, etc), and then just a "Number of babies" counter to count during birth.

 

This may even be in the game, but Narue and Sub-human have FM+'s default values for some properties closer to "real world values", so the odds of getting twins could just be low.

 

13 hours ago, bigsmoke77 said:

2. Preg Futa x Preg Futa support (Like SGO)

There are problems with implementing this (due to the way it detects male/female), you need to force the character to be female in the menu and use the "allow female/female cum effects" in Sexlab, or be very careful with detection settings.

 

This is because if a character is female, but has an SOS schlong, FM+ will detect that character as male, and erase any current pregnancies.

 

But allowing female/female cum in SL allows any Lesbian pair (don't need schlongs equipped) to inseminate.

 

There's a reason other than people's preferences that it's not usually implemented, and that's the amount of logic required to detect Futa characters (uses female model+has schlong), and most of these frameworks use papyrus isMale/isFemale detection, making the whole thing a mess to do.

 

13 hours ago, bigsmoke77 said:

3. Moans during labor

 

I would want to keep DAR compatibility untouched, so IDK how I'd implement this.

 

I wouldn't just want to use SL moan sounds, because I don't think that's "Immersive" (see mod title).

 

This would mean different custom sounds, and some way to know when to play them (When after labor should sounds start? How long? Interval?)

 

I'm not saying no, but this would definitely take time. I can add it to the list.

 

13 hours ago, bigsmoke77 said:

4. Labor triggers at end of pregnancy, without need for manual activation (with option to toggle)

 

It will actually trigger, but there's some oddness with the way waiting interacts with FM+.

 

If you try to wait to trigger labor (like BeeingFemale), you could miss the window entirely. I recommend just playing the game and when the character gives birth, they give birth.

 

This is due to the way character updates and labor scanning work in FM+.

 

13 hours ago, bigsmoke77 said:

5. Early labor phase to warn player of upcoming loss of control to avoid breaking game, player is encumbered, player moans, water breaks, option screen affects/npc reactions

 

I could actually implement this by making a Braxton-Hicks like event called "Labor window" or something.

 

It would only trigger at random, once between 95-100% completion. But this is a good idea!

 

13 hours ago, bigsmoke77 said:

6. Npcs provide idle dialogue remarking on thier baby kicking, labor pain/enjoyment, thier water sudenly breaking, being horny all the time, feeling sexy, asking others to fuck them till they pop

 

Early ideas in here are actually planned! Those "Hello/Idle" comments in the chart aren't player exclusive.

 

The originals came from SleepySouls dialogue for the BeeingFemale Animations Patch. It has PC/NPC random comments and dialogue on both the player's current state, and their own state.

 

If you'd like to see how that dialogue will work, I'd recommend trying it (it's LE only though, never got BF or BFAP to work flawlessly on SE).

 

There are 2 differences:

1. I'd like to implement effect detection so that the NPCs only comment relevantly (i.e. they only comment on the characters puking when the morning sickness effect is active).

2. If I do integrate any more NSFW comments (ex. pregnancy horniness comments), they'll likely have a soft requirement of SL Aroused.

That way they only appear for players with it installed, whereas players who don't want that don't see it.

Edited by w234aew
Posted (edited)
8 hours ago, s0nzai said:

Do you have any plan to port blood effect of menstruation in BeeingFemale?

 

Technically menstruation is already in FM+, IDK if the blood texture is included because I usually don't see it in testing. It could be an issue with asset rights from BeeingFemale.

Edited by w234aew
Posted (edited)
2 hours ago, CHIMiny Cricket said:

Just letting you know that the debug notification "new soft integration is working" is showing up every time I wait.

 

Yep, that's just a check; it's a "new" way of detecting the soft requirement for TitKit.

 

If it proves to be effective (haven't received any reports of it working/not working for fixing purple missing textures fix), I may implement a similar check for Skin Feature Overlays.

 

0.7.5 will likely be soon(ish) with the first pass for MME compatibility, if it's working I'll remove the message then.

Edited by w234aew

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