Guest Posted October 5, 2021 Posted October 5, 2021 Attached mesh will freak out with bone nodes in any direction in game. What I did was that I took the original 3d model of the goblin, opened it in nifscope, exported body and eyes as OBJ. Then I rerigged it after falmer skeleton. It is set up to use falmer race and skeleton. It looks like a skeleton issue. But in nifscope everything looks nice and clean. Can anyone see where I went wrong here? I would be very greatful for some help on this one. EDITED [SOLVED]: Sometimes I guess the easy way is better than the correct way. I skipped blender. Skipped OBJ and the whole Re-rig part. Just did the freaking stomach adjustments inside outfitstudio with out any weightpainting whatsoever to make room for the schlong. Now it works.... God knows why... I don't like it when things go right and you don't really know why, so I'm still interested to see if someone knows what is wrong with the attached nif file. goblin01.nif
coolfreaky Posted October 5, 2021 Posted October 5, 2021 there is not much to know about this mistake : if you correctly rigged the bones than it happens that blender fired up with the wrong foot . when it happened to me ( 4 / 5 times with few hours of work ) i just delete the blender file and shut the PC , wait a few minutes before restarting the PC , ( take a coffee ) and launching again blender . ( starting from the beginning ) . it might be a performance issues or memory issues or some string data left over in blender . or simply the need of ' remove doubles ' ( in vertex ) . in bodyslide i think it does automatic search in bones area that rigged vertex to a specified bone . ps : you might look at the new nifscripts for blender ( import/export nif mesh ) .
Guest Posted October 5, 2021 Posted October 5, 2021 3 hours ago, coolfreaky said: there is not much to know about this mistake : if you correctly rigged the bones than it happens that blender fired up with the wrong foot . when it happened to me ( 4 / 5 times with few hours of work ) i just delete the blender file and shut the PC , wait a few minutes before restarting the PC , ( take a coffee ) and launching again blender . ( starting from the beginning ) . it might be a performance issues or memory issues or some string data left over in blender . or simply the need of ' remove doubles ' ( in vertex ) . in bodyslide i think it does automatic search in bones area that rigged vertex to a specified bone . ps : you might look at the new nifscripts for blender ( import/export nif mesh ) . Next time I'm going to take that coffee cup before start making posts ?. Thanks for your insight.
coolfreaky Posted October 8, 2021 Posted October 8, 2021 On 10/5/2021 at 5:11 PM, Thor2000 said: coffee cup your post is interesting but the answer is far more complexe with different probabilities . anyway ... take more coffee ! finally reinstalled blender the new 2.93 lts and installed the nif plugin from the first link of this link Blender Plugins - now there are more then the original one. - Skyrim General Discussion - LoversLab no more shader configurations ! the import / export process is really easy ( just choose skyrim / skyrim se in the export window and it imports directly any file.nif ) .
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