Darkpig Posted October 2, 2021 Posted October 2, 2021 What are all the factors that go into the chance of AI doing the unsettling action of dodging projectiles they can't even see? The sources I find are vague as to what solution actually works. Even the Creation Kit website doesn't seem to know what it is doing. https://www.creationkit.com/index.php?title=Combat_Style "Strafe Mult - How much the actor strafes to dodge projectiles when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player?" As far as I can tell the only two settings that really matter are: fCombatDodgeChanceMax & fCombatStrafeChanceMax? Here is my load order generated by MO: plugins.txt modlist.txt 5 mods are edited. Some mods are Darkpig originals. I wanted to get your inputs before testing it again.
Pauduan Posted October 5, 2021 Posted October 5, 2021 Mod is deleted from Nexus. I do have the archive but not sure if it's legal to post it.
Darkpig Posted October 5, 2021 Author Posted October 5, 2021 3 hours ago, Pauduan said: Mod is deleted from Nexus. I do have the archive but not sure if it's legal to post it. I'm pretty sure it is fine since they are just Bethesda game settings but that is for the moderators to decide.
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