Jump to content

Things I would like to see but will never get around to modding


Recommended Posts

Posted

I realize I am listing a lot of things, I just want to set my ideas down. Maybe one day I'll look at modding them myself, or maybe someone knows ways to do some of the things like these anyway so I can go right ahead and add to load order.

 

1. A mod that stops essential followers just getting up after you retreat when they are downed in a fight. If you leave an area when they are in knocked down, and if enemies are still around, then the followers are taken captive as per RSE Abductions.

 

(If possible then extend this to other NPC types who would be allied to the player like rescued captives etc)

 

2. A mod which puts abducted followers into Torture Devices, and that sort of thing, when you go to rescue them, maybe in non fatal bad ends and captive / fetish clothes too. Probably if Commonwealth Captives is installed spawn a batch of CC captives at the same place to make the point.

 

3. A mod which means even if the follower wasn't RSE Abducted when player was around, a follower you 'sent home' could get captured and sent to abduction state too. Especially one with high affinity and maybe depending on where they were sent. Like if the mod can detect when a settlement they are in is attacked they could get nabbed then.

 

4. A mod which if a follower is abducted and the player is looking for them, the abductors send blackmail demands forcing the player to do something kinky, like 'go naked and alone to Tenpines and await further orders' or an eyebot drops a package saying 'put the enclosed Devious Devices on or else' , a collared slave turns up saying 'please they are watching if you don't make me cum they will detonate my collar' or even 'surrender to us and we let your friend go' (at least that way they have to tell you where they are!) . This would be a bit like a blackmail path in Harassment but with different demand types. Player loses affinity with captured NPC if they fail or refuse, if they leave it too long maybe follower escapes but has been turned kinky and tries to domm the PC or capture them for abduction.

 

5. actually the collared slave turning up and some other scenes could form a whole 'others in peril' mod where strangers have fallen into the same kind of devious traps the player usually finds themselves in. Like a set of encounters based around interacting with npcs in devious situations. 

 

6. A mod which if you surrender,  frees any slaves you have taken originally belonging to the faction you surrendered to, so raiders set their friends free. Or sets all slaves free, or makes them slaves following the faction you surrendered to. I realise there are multiple surrender modes and multiple capture modes, so maybe I would want to see all the methods to achieve the same things frameworked up and standardised first.

 

5. A sort of integration between BDH and Harassment, maybe other mods , to make different types of "master" for the player. So harrassment that seems a bit less arbitrary and more variety to the BDH domming aspect.


Any of them can call on player and make demands. If player does not comply they might send hunters to recapture the player. All of these are just NPCs who are picked and gain their status through gameplay, so any NPC who could harrass the player might end up as one of these.


Types of 'master':

Loving Domm - an NPC who acts like the current BDH - you can ask to end it, but it might not be the players companion. At the moment I think the tracking is just linked to the companion so if you switch follower the new one picks up where the old one left off. This would help seperate it.


Blackmailer Domm - follows the harassment blackmail path, locked to one NPC at a time once the top level is reached, of course other npcs might still show you pictures etc as normal for a one-off,  this typemight switch to Loving if you pass the right tests or Captor/Pimp if things go badly


Captor - like current abductions but with extensions so instead of just letting you go and ending the abduction they might keep you around, more free to move but they still consider the player their property, and set you quests like enslave certain NPCs or a number of them, perform sex tasks, might lock you up again, hard tasks to switch them to a Loving Domm. If you go on the run they will send hunters to recapture you. They might sell you to another Captor or a Pimp.


Hypnotiser - when one gets total control this kicks in, probably acts like loving domm but player doesn't want out of it and cant end it. Player will find themselves returning to the HypnoDomm against their will (if it is possible to interrupt fast travel script, make it so player randomly fast travels to the HypnoDomm instead of where they wanted, also a status effect like hunger/thrist/sleep in advanced needs but can only restore stats by talking to HypnoDomm)

 

Pimp - demands regular payments, wont let player leave an area (like a settlement), instructs player to visit certain clients.

 

If a player ends up with more then one domm/master, then they might fight or bargain over the matter - a scene where a pimp pays off a captor or the other way round; or a blackmailer issues a quest, demands you trick your loving domm into submission.

 

Any type might have other slave NPCs assigned to them and following them around to reflect their status.

 

8. Sim Settlements plots using TD items etc.

 

9. Unusual Captors, so instead of just going to a raider camp on abduction, player could end up getting sold to a mad doctor for medical experiments, or sold to a rich citizen as a private plaything... sort of once only mini quests crossed with extended bad ends.

 

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...