darkdill Posted May 27, 2013 Posted May 27, 2013 I know we have CB++, but that inevitably leads to seeing characters with breast sizes that are too similar, and not enough variation between NPCs who wear the same outfit (as in, too restricted by what you set for low/high weight). While players can avoid the issue with the Race Menu mod, NPCs don't get the same treatment. Of course, if you want a less serious reason for making this, it'd allow people to play out some of their pervy fantasies whenever they wish in-game, without having to exit in order to rebuild bodies in Bodyslide. So how about it? Anyone think they could come up with something like this? It'd be funny using this on Ysolda.
Phygnos Posted May 27, 2013 Posted May 27, 2013 Hmm.. That breast expansion/lactating mod people are working on probably has the basic mechanics that could be modified for this. Instead of a simple weight change, it enlarges the breast bones themselves I believe. Rather than starting from scratch, one could find a way to adjust it into a spell. Still working on getting the skills myself, but I think I'm getting there.
darkdill Posted May 27, 2013 Author Posted May 27, 2013 Hmm.. That breast expansion/lactating mod people are working on probably has the basic mechanics that could be modified for this. Instead of a simple weight change, it enlarges the breast bones themselves I believe. Rather than starting from scratch, one could find a way to adjust it into a spell. Still working on getting the skills myself, but I think I'm getting there. That'd probably be how to make it work. I don't know how to script spells, though; I'm just the guy suggesting the idea.
darkdill Posted May 27, 2013 Author Posted May 27, 2013 This sounds like a recipe for CTD, imo. Hence why there would be a need for extensive testing. Probably no more risk than what you'd have with other animation mods.
Mephisto_VI Posted May 27, 2013 Posted May 27, 2013 I know nothing yet about Papyrus scripting, but I have been intending to learn for quite a while. I will read through the breast enlargement script of the mod I know of and see how it is done, perhaps take some inspiration from it. Guess I will need to also get some 3D modeling software too just in case.
dweezer Posted May 28, 2013 Posted May 28, 2013 Well, I was trying to do a getweight/setweight spell based on the 'size changing spell effects' mod. It mostly worked, except that the clothing/body wouldn't update on the fly like the actor height for some reason, after rewriting the height function to use variables and be dynamic with SKSE functions (and a lot less crash prone). I would have to figure out how the racemenu by default can adjust the weight and update in realtime without being a CTD-fest... I'll share this here as I did on other forums to hopefully get a usable fix, but even if it helps your path only, then that's fine. The key in your case would be to use NetImmerse.SetNodeScale() as needed instead of the SetWeight() as I did, once checking that it exists for that actor skeleton.
Mephisto_VI Posted May 28, 2013 Posted May 28, 2013 Ok, found the portion covering the scaling, and am reading through it. Once I figure out that portion, next I will need to figure out setting it as effects usable in the spell, probably try for menu based like the FNIS spells for playing idles. EDIT: Just saw your reply Dweezer, and I think you are onto something. Not looked at your attachment yet, but getweight/setweight may be another step towards the goal. Does SKSE (or even the default CK/console) have a getscale function? That would be useful once we get it working for proof of concept to further refine it.
Mephisto_VI Posted May 28, 2013 Posted May 28, 2013 Ok, now I need to examine XP32's skeleton as it supports the method already established so I can see how and what can be done with it as well as targets for the scripting to affect. Too bad I don't have 3DS Max to play with. EDIT: OK, didnt know Blender was free. Got it downloading right now. Not got much time left tonight to work on it, but will get back to it the next day off I have.
Ches Posted May 28, 2013 Posted May 28, 2013 Not exactly what you're looking for, but would something like this be of value to you? Similar idea, but based upon rings instead of spells.
darkdill Posted May 28, 2013 Author Posted May 28, 2013 Not exactly what you're looking for, but would something like this be of value to you? Similar idea, but based upon rings instead of spells. That'd probably be a good place to start.
khaleeeeeeeeeeesi Posted May 28, 2013 Posted May 28, 2013 Not exactly what you're looking for, but would something like this be of value to you? Similar idea, but based upon rings instead of spells. That'd probably be a good place to start. Never knew that mod existed, i'll check it out.
dweezer Posted May 29, 2013 Posted May 29, 2013 EDIT: Just saw your reply Dweezer, and I think you are onto something. Not looked at your attachment yet, but getweight/setweight may be another step towards the goal. Does SKSE (or even the default CK/console) have a getscale function? That would be useful once we get it working for proof of concept to further refine it. That's the weird thing though: I rebuilt the height scripting first using GetScale/SetScale as provided by SKSE, and I visibly see the changes happening. If I try binding the weight change into the height change at the same time, the weight doesn't visibly change. Then again, I had tried previously with 2 scripts firing off the same spell, and not both changes in one script...
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