nugerumon Posted September 21, 2021 Posted September 21, 2021 (edited) View File Statue of Colonist Hediff Graphics Extension (formerly known as Rimnude Patch) Note: Old mod for RimWorld 1.3. Not updated due to extensive changes in both RimWorld 1.4 and accompanying versions of HAR. Erect statues with dingdingdongs to commemorate your colonists' tralalas! Actually, this mods adds Hediff info to the statues and makes them be drawn; should work with any mod adding Hediff graphics, like RimNude, Revia, Pawnmorpher, and maybe others. Also fixes at least one "map turns gray" bug of the original mod. I made someone upload it to the steam workshop. REQUIREMENTS RimWorld 1.3 HugsLib Statue of Colonist Alien Race Patch and their requirements: Harmony Humanoid Alien Races Statue of Colonist OPTIONAL I Rimnude - wherever you may find it, by the time of writing this I used RimNude v2.2.11 Well, I say "optional", but if you're here, you probably want those genitals (which in turn require RJW...) OPTIONAL II (if you use Rimnude) OTY Nude - see Rimnude link above OR Cumflation Graphics INCOMPATIBLE WITH RimWorld 1.4+ Combat Extended Will turn your statues into pink squares (at least with some apparel) Use at your own risk USAGE Click on statue, click Edit, adjust individual parameters or just click Copy from colonist, remove as much apparel as you wish. Click Edit Hediffs and change size of boobs or penis (slider ranges are a bit experimental); you can also add hediffs like pregnancy / belly bulge. You will notice that the "Edit Hediffs" window will also show other hediffs that the colonist had at the time the looks were copied, even if they aren't drawn, like injuries. So far you can leave them or remove them as you wish, I have no intention to ever make them drawn on the statue. The "Add Hediff" window will only show hediffs that can actually be drawn on the race the statue represents. E.g. the Revia tails can only be added to statues of race Revia, pawnmorpher stuff can not be added to Angels & Devils. Presets don't contain hediff information and I have no intention of changing that (too much work considering you can now edit all aspects of the statues...). THANKS Obligagatory "thanks to all the creators that were before me"; thanks, of course, to the creators of the mods used (and required), see respective mod pages for names (and leave them a like or a thumbsup or whatever); thanks especially to Nabber, ShauaPuta and Abraxas who tried (and in some cases succeeded) to help on the RJW discord. TROUBLESHOOTING Install (and/or update) all requirements. Activate all requirements. Sort your mods (that doesn't mean "hit autosort" - a guide should be linked in the RJW thread). If your statue is a pink square, try editing it and copy from different pawns, sometimes that fixes it. Sometimes it does not. I don't know either. Post HugsLog, maybe it gives some insight. Still having trouble? Bug reports without HugsLog will be ignored, see RJW thread for instructions. Races used in the image: Orassans and Angels and Devils. With some patch for Facial Animation, don't ask where I got the patches. Probably Discord. Also Pawnmorpher and Revia. Another note on the pictures with the three rows of statues: Sienna got her dingdingdong after I made the statue. It was a test if saving/reloading keeps the statues as-is. Submitter nugerumon Submitted 09/21/2021 Category Rimworld Edited July 27, 2024 by nugerumon 1
Anonymous Posted September 21, 2021 Posted September 21, 2021 Quote Now you can erect statues with dingdingdongs to commemorate your colonists' tralalas! You tease me, you please me?
smurf123smurf Posted May 2, 2022 Posted May 2, 2022 Necroing the HELL out of this thread, but what mod gives you the Hediffs for Cat Ears and the like? I can't find the mod that adds those.
nugerumon Posted May 2, 2022 Author Posted May 2, 2022 1 hour ago, smurf123smurf said: Necroing the HELL out of this thread, but what mod gives you the Hediffs for Cat Ears and the like? I can't find the mod that adds those. Orassans and Revia have ears, but hediff-ears are probably from Pawnmorpher. Link at the bottom of the description (in the fine-print).
alwen Posted June 18, 2022 Posted June 18, 2022 What do the graphic extension downloads do and do you need both of them?
nugerumon Posted June 18, 2022 Author Posted June 18, 2022 Use "Statue of Colonist Hediff Graphics Extension 2022-01-08.zip", the other files are old versions of the same mod. 1
alwen Posted June 20, 2022 Posted June 20, 2022 On 6/18/2022 at 9:25 PM, nugerumon said: Use "Statue of Colonist Hediff Graphics Extension 2022-01-08.zip", the other files are old versions of the same mod. Thanks!
Dehlaz Posted August 23, 2022 Posted August 23, 2022 (edited) I'm having an issue where trying to make a statue of a colonist causes the graphics to break horribly. I'm uncertain whether or not it's this mod specifically that is causing the issue, but it is in the one that appears in the bug text box on Visual Exceptions, and removing your mod causes the graphics to break right away so I can't extensively test. Hugslog here: https://gist.github.com/HugsLibRecordKeeper/50c43440fee0b1185f462947efef1e7f It's entirely possible I am doing something wrong, but I have all of the required mods + Rimnudeworld. Not sure if it's an incompatibility somewhere in my long modlist, but any support is appreciated. Edit: Adding the Hedriffs Graphics Extension patch helped a bit, now the graphics no longer break to an unplayable state, but it still spits a lot of errors at me. Additional log: https://gist.github.com/7333f5889e40e04d47a2717778225c0c Edited August 23, 2022 by Dehlaz
nugerumon Posted August 23, 2022 Author Posted August 23, 2022 2 hours ago, Dehlaz said: It's entirely possible I am doing something wrong, Look two posts above yours. I should remove the old version, it seems to cause confusion ?
Dehlaz Posted August 23, 2022 Posted August 23, 2022 (edited) I figured out the part with the Hedriffs patch, and it does stop the game from being completely unplayable, though I should note it's still giving me debug log exceptions a lot when I make one of the statues or interact with it. Edited August 23, 2022 by Dehlaz
nugerumon Posted August 23, 2022 Author Posted August 23, 2022 (edited) The point is: don't use the "RNW Patch" at all, it's an old version. Only use the Hediff Graphics Extension. The name changed when I figured out that RNW uses Hediff graphics and as such the method of having them on the statue works for other mods, too. Edited August 23, 2022 by nugerumon
Dehlaz Posted August 25, 2022 Posted August 25, 2022 Ah, okay, I understand now. Does the Steam version work the same?
Bingusasdf Posted July 27, 2024 Posted July 27, 2024 Any plans of compatability with sized apparel? Or does it already work with sized apparel?
nugerumon Posted July 27, 2024 Author Posted July 27, 2024 (edited) Unfortunately, this mod is dead since RimWorld 1.4 due to changes in both RW and HAR, and the prerequisite mod (Statue of Colonist Alien Race Patch) not being updated. PS: If someone else wants to update this, by all means, go ahead 😅 I briefly considered making a substitute mod that uses screenshots of pawns as statue graphics but I didn't get very far, and the "screenshots" I got from the pawns rendered slightly different than they look on the map, so the whole prospect wasn't very positive anyway. Edited July 27, 2024 by nugerumon 1
DubiousBiasNil Posted July 28, 2024 Posted July 28, 2024 14 hours ago, nugerumon said: Unfortunately, this mod is dead since RimWorld 1.4 due to changes in both RW and HAR, and the prerequisite mod (Statue of Colonist Alien Race Patch) not being updated. PS: If someone else wants to update this, by all means, go ahead 😅 I briefly considered making a substitute mod that uses screenshots of pawns as statue graphics but I didn't get very far, and the "screenshots" I got from the pawns rendered slightly different than they look on the map, so the whole prospect wasn't very positive anyway. Ohh; how was the mod able to change base on hediffs and screenshots you’re crazy. But it’s a good idea.
nugerumon Posted July 28, 2024 Author Posted July 28, 2024 (edited) I actually just used PortraitsCache, and apparently portraits render slightly different. 1 hour ago, DubiousBiasNil said: Ohh; how was the mod able to change base on hediffs and screenshots you’re crazy. But it’s a good idea. Well that's another downside of the screenshot thing: to get a specific look you'd have to prepare a pawn, e.g. in character editor, and once the screenshot is made you couldn't edit it any longer. Only edit pawn and make new screenshot. I don't remember if I tested with facial animation. There were other issues with coloring (I tested converting the picture to grayscale in gimp, but didn't get around to doing it in code) and some parts of pawns being outside the captured area (I remembersome body types being cut off at the bottom), probably an issue with using PortraitsCache. All in all it was too disencouraging (also the amount of UI code that would have been necessary to manage statues... *shudder*) Edited July 28, 2024 by nugerumon 1
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