gregathit Posted May 27, 2013 Posted May 27, 2013 Other than messing around in blender with it I don't know how to get the hair and ears to stick with it. The stuff about the tackle1, tackle2 and so on is a note that the animation contains bones that your skeleton does not. As to getting it on Growlf's universal skelly, that is just a matter of a simple copy branch\paste branch: testdummy.nif Just hit the spells, then animation, then attach kf and browse to the one you want to preview. After doing that you will need to select it from the drop down box.
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