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Can't load saves, papyrus logs show no scripts found


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Posted

I've been getting this 'infinite loading screen' bug for quite a while now, most of the time i had about a 50% chance that my last save loads, and if not, i could load an older save to avoid the inf. loading screen and then my latest one.

This is the only thing i found that works for me so far.

Tried absolutely everything, load order, cleaning saves,  deinstalling mods, waiting 30 ingame days, reinstalling Skyrim altogether and slowly activate mods again, but still the problem is so sporadic that i can't figure out what causes this.

 

Papyrus Logs go haywire too, and it seems that the main problem is that the game cannot find the Scripts when it loads the save.

 

example log from going into Skyrim and loading the last save:

http://pastebin.com/f95JmEL1

 

Does anybody know what could cause this?

The infinite loading screen came only once a week or so at the beginning, now i'm lucky i can load a save...

 

 

200 Mods installed

800 Hours played

save file is 19.5MB big (even after cleaning)

 

Yes, i know the 'too many mods and skyrim throws you this error' bug, but why do some saves still load and others not, even when saved in the same area?

example:

save 433 - 845:12 hours played - does not load

save 432 - 845:10 hours played - loads

 

I've been banging my head on this problem for weeks now, it would be great if someone could give me a hint or two to where to look for the problem.

Posted

ah i forgot, the Creation Kit manual also says this on the buketloads of "cannot be initialized because the script no longer contains that property" i'm having :

 

"Property X on script Y attached to <Form ID> cannot be initialized because the script no longer contains that property"

This warning is displayed when a script is being initialized, and property X has an assigned value in the masterfile or plugin, but no longer exists in the compiled script Y attached to <Form ID>. This indicates that a script has been changed, but the value of the property was not cleared in the Property dialog. When a property has been assigned a value in the Creation Kit, deleting the property from a script and recompiling it does not immediately remove the property from the plugin. The plugin must be saved, then the Creation Kit should be closed and re-opened and the plugin reloaded. This problem can also be fixed by opening the script Property dialog and selecting "Clear Value" next to that property.

 

what could i do with this information?

(i have the CK installed, but short of changing a few armor values i'm not of much help)

Posted

Well...  The person who would solve the mystery of the infinite loading bug would probably get more fame than the one who would invent cold fusion. Anyway, some things you can try :

 

  • Add this to SKSE.ini in the skyrim\Data\SKSE folder. If SKSE.ini doesn't exists, create it. This will delete  references to scripts that doesn't exists anymore
[General]
ClearInvalidRegistrations=1
 
  • Backup your skyrim.ini / skyrimprefs.ini then recreate them with the skyrim launcher. If using ENB, add the ENB tweaks again, then try to load the non loading save. Avoid z-fighting tweaks / map tweaks / ugrid > 5 /  too high values for iLargeIntRefCount
  • If using an ENB, deactivate it (Shift-F12) before loading the save
  • Create a new game, make a save after the intro sequence in Helgen, then try to load this save first, then load the problematic save.
  • Try to make a save in an interior cell with no npcs (qasmoke for example, unless some mod put an NPC there), load this save, and then load the problematic save.
  • If nothing works, consider voodoo sacrifices

 

 

 

Posted

Thanks for the tips o n this.

Didn't try the skse cleaning, but i surely did try all the other things you've suggested. (including sacrificing a chicken >.> )

Only the load good then load bad save method worked so far, but in the last weeks, increasingly less so.

 

I'll try to run with the skse cleaning for a while, to see if some things got better.

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