Jump to content

[Inquiry] Futa default states for Sexlab/Sexlab Mods


Recommended Posts

Posted

I know there are some gender toggle mods for Sexlab, but unless I am just not seeing it anywhere, I'm not finding a mod that basically makes females treat futa characters as male, but males treat them as females.

 

It would seem to me with the presence of an SOS schlong, this function would be a simple if and operation

 

treatasmale(setSexLabGender.Male);
treatasfemale(setSexLabGender.Female);

state genderamb
< if genderamb = (schlong) and sexlabtarget = (male)
  	treatasfemale;
  return;  
  >
< if genderamb = (schlong) and sexlabtarget = (female)
	treatasmale;
   return;
   >

 

I know that isn't functional code but wouldn't an SKSE or Netscript plugin along these lines get that job done without having to unimmersively toggle your gender depending on the target? Could also have the depth to define bottom/top roles and even change how you are treated by males or females in the process.

 

Just seems to me like this is something that should already be a thing but I can't find anything like it. Mostly my interest here is because playing a male character is dreadfully restrictive on chargen content as compared to being female, but a lot of quest mods have a good focus on characters being male identified.....but I can't functionally play a male character because its so hard to make good looking ones due to a lack of resources.....so I wouldn't mind pushing a tg/futa character that is treated as the sexual opposite of whatever character I am currently interacting with.

 

Anyone seen anything like this and I'm just missing it in the huge pile of mods out there? 

Posted
23 minutes ago, modslave said:

I know there are some gender toggle mods for Sexlab, but unless I am just not seeing it anywhere, I'm not finding a mod that basically makes females treat futa characters as male, but males treat them as females.

 

It would seem to me with the presence of an SOS schlong, this function would be a simple if and operation

 

treatasmale(setSexLabGender.Male);
treatasfemale(setSexLabGender.Female);

state genderamb
< if genderamb = (schlong) and sexlabtarget = (male)
  	treatasfemale;
  return;  
  >
< if genderamb = (schlong) and sexlabtarget = (female)
	treatasmale;
   return;
   >

 

I know that isn't functional code but wouldn't an SKSE or Netscript plugin along these lines get that job done without having to unimmersively toggle your gender depending on the target? Could also have the depth to define bottom/top roles and even change how you are treated by males or females in the process.

 

Just seems to me like this is something that should already be a thing but I can't find anything like it. Mostly my interest here is because playing a male character is dreadfully restrictive on chargen content as compared to being female, but a lot of quest mods have a good focus on characters being male identified.....but I can't functionally play a male character because its so hard to make good looking ones due to a lack of resources.....so I wouldn't mind pushing a tg/futa character that is treated as the sexual opposite of whatever character I am currently interacting with.

 

Anyone seen anything like this and I'm just missing it in the huge pile of mods out there? 

 

There are a few simple solutions to this, but none off the public ones are foolproof.

1) turn off the Sexlab function that checks for gender appropriate animations.

2) Write a simple code like you did for checking gender on scene startup.  Only issue is that you'd have to tamper with either A) SL's codebase to do it, or B) whatever sex initiation was being used in every mod that you use.  Obviously messing with SL directly is preferable for simplicity's sake.

 

There are a few mods that try to tweak this, such as Osmel's Sexlab Plus (or whatever it is called).  I don't use it/them, so I can't say further.

 

Personally, I rewrote the code base for SL to handle things like that at scene startup, as I'm sure others have also done.

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...