mcthrustee Posted August 26, 2021 Share Posted August 26, 2021 Initially started as issues compiling any mod, but I worked most of the kinks out save for this one. Problem right now is animals are frozen in game and the compiler doesn't seem to detect "sexlabcreatures" variables in SSEScript (which feels so far MUCH more reliable compiling than CK). Sexlab scripts are unaltered, I have latest FNIS XXL and FNIS Creatures, Creature Framework SE, Sexlab Framework, The error log reads: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslActorLibrary.psc(431,9): CanAnimate is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(317,11): variable FNIS is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(317,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(317,31): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(317,31): cannot relatively compare variables to None C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(815,15): variable FNIS is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(815,20): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(815,44): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(815,44): cannot relatively compare variables to None C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(818,15): variable FNIS is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(818,20): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(821,15): variable FNIS is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(821,20): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(821,50): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\sslSystemConfig.psc(821,50): cannot relatively compare variables to None Starting 1 compile threads for 1 files... Compiling "sslSystemConfig"... No output generated for sslSystemConfig, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on sslSystemConfig I have no idea what the core issue is because everything else seems to work in game and I haven't gotten any errors off of FNIS. any help would be appreciated. Link to comment
CPU Posted August 26, 2021 Share Posted August 26, 2021 Looks like you are missing the FNIS sources. Link to comment
Tlam99 Posted August 26, 2021 Share Posted August 26, 2021 compiling in CK is a nightmare. I have the feeling, it will not open BSA, sometimes the path is source/scripts, sometimes scripts/source. Would be an idea for a mod, to have all main sources in a valid directory. Link to comment
Mister X Posted August 26, 2021 Share Posted August 26, 2021 3 minutes ago, T-lam said: compiling in CK is a nightmare. I have the feeling, it will not open BSA, sometimes the path is source/scripts, sometimes scripts/source. Would be an idea for a mod, to have all main sources in a valid directory. scripts/source is LE, source/scripts is SE, simple as that. And iirc it will indeed not open bsas. Link to comment
Tlam99 Posted August 26, 2021 Share Posted August 26, 2021 Just now, Mister X said: scripts/source is LE, source/scripts is SE, simple as that. No as converted ones remain with the old structure. Check your FNIS scripts, then you know what I am talking about. Link to comment
Mister X Posted August 26, 2021 Share Posted August 26, 2021 (edited) They only remain in this structure because people forget to change it when converting I've put the FNIS sources of SE in source/scripts and my files suddenly compiled without problems Edited August 26, 2021 by Mister X Link to comment
Tlam99 Posted August 26, 2021 Share Posted August 26, 2021 So you fixed it, but this is not according to what I said. You need to fix it ! You fixed it ! But is is there without fix. Link to comment
mcthrustee Posted August 26, 2021 Author Share Posted August 26, 2021 (edited) What is confusing is I DO have the FNIS scripts and source files, both for fnis XXl and creatures in my Data, Either I'm missing a file from sexlab, or something just isn't reading. Considering my luck in "programming" it could be both. also kinda impressed with the response time ngl Also I should mention Ostim and other animations work and compile properly along with fnis anything else. reinstalled fnis, fnis creature, sex frame, creature frame, morenastycritters, ect. No idea what file could be giving me trouble but here's a line that gets errors if it helps bool function HasCreatureInstall() return FNIS.GetMajor(true) > 0 && (Game.GetCameraState() < 8 || PlayerRef.GetAnimationVariableInt("SexLabCreature") > 0) endFunction Edited August 26, 2021 by mcthrustee Link to comment
Tlam99 Posted August 26, 2021 Share Posted August 26, 2021 maybe this one ? https://github.com/schlangster/skyui/wiki the UI sdk, does not come skse Link to comment
mcthrustee Posted August 27, 2021 Author Share Posted August 27, 2021 (edited) Doubt it. I had trouble compiling ostim for a while and downloaded those same files. Didn't really help because what I was missing for that was the SkyUI Master files and it cleared Ostim errors among other things. Wierd thing happened today though. I just did a new game, don't really think I changed anything. The wolves and dog weren't frozen this time, but the code still won't compile. Edited August 27, 2021 by mcthrustee Link to comment
mcthrustee Posted August 28, 2021 Author Share Posted August 28, 2021 (edited) Decided to manually install FNIS and its Creature pack, Manually extracted Sexlab and Creature frame, but it STILL doesn't register. The one, single Actorlibrary error is gone though, not sure what I did there. Edited August 28, 2021 by mcthrustee Link to comment
mcthrustee Posted August 28, 2021 Author Share Posted August 28, 2021 I literally just recompiled without doing anything and it just kinda works now?!?!?!??? Programming is sorcery confirmed. Link to comment
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