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Dynamic Idle Animations + Devious Devices


zato770

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Posted

When using most popular Dynamic Idle Animations (EVG Conditional Idles, Sexy Aroused Idles etc.) animations play over DD animations (armbinders etc.)

Is there any fix for this? Or are these mods just not compatible.

Posted

Theoretically, DAR imposes movements, while DD (Armbinders) prevents them . I think it's a bit absurd, holding a flashlight with your hands locked behind your back

 

1 hour ago, zato770 said:

Sexy Aroused Idles

If, one has to touch the genitals with a state of arousal, it seems to me impossible to do it with the hands tied behind the back and / or locked in a way that, by logic, cannot perform the movement. 

 

 

 

Looking at the screen, it seems obvious to me that any action imposed by DAR cannot be performed

 

Spoiler

ArmbinderIN.jpg.2debef2c8f1cdc49d4bf9cfa6a020296.jpg

 

 

 

 

 

YokeIn.jpg.76f351cad7de28f4cb7f80a3b995da01.jpg

 

 

 

Posted
42 minutes ago, Lestat1627 said:

Theoretically, DAR imposes movements, while DD (Armbinders) prevents them .

Well yeah but that's not how it works technically. DD simply replaces animations using FNIS. For example unarmed attacks will be replaced by a kick animation during which your arms are behind your back, but that's part of the animation, not actually a restriction imposed by the item. DAR also replaces animations, but is stronger than what DD does, so DAR animations take priority.

 

1 hour ago, zato770 said:

Is there any fix for this?

Yes, although you'll probably have to implement it yourself. Go into every of the DAR folders of your idle mods and edit their conditions so that they don't play when wearing any item with a DD keyword.

Posted
2 hours ago, Lestat1627 said:

Theoretically, DAR imposes movements, while DD (Armbinders) prevents them . I think it's a bit absurd, holding a flashlight with your hands locked behind your back

 

If, one has to touch the genitals with a state of arousal, it seems to me impossible to do it with the hands tied behind the back and / or locked in a way that, by logic, cannot perform the movement. 

 

 

 

Looking at the screen, it seems obvious to me that any action imposed by DAR cannot be performed

 

  Reveal hidden contents

ArmbinderIN.jpg.2debef2c8f1cdc49d4bf9cfa6a020296.jpg

 

 

 

 

 

YokeIn.jpg.76f351cad7de28f4cb7f80a3b995da01.jpg

 

 

 

And that is exactly the issue. Your arms get unbound for the animations. However I don’t see why when your hands are not bound these animations should not be possible.

 

A exclusion mod seems like a pretty reasonable solution. 

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