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TexBlend with UNPB?


Demonwise

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Posted

Hmm perhaps it's my ignorance or my stupidity or perhaps they just aren't compatible. That is what I am here to find out. I use a custom character with a custom UNPB body mesh made through the UNP Bodyslide program found here. I have also installed some custom face textures. Now the problem is one that I am sure many many people have run into. The head textures don't blend nicely with the body textures. The neck seam stands out like a sore thumb. I have Calientes Texture Blender program still installed from when I used to use CBBE. I however have had no luck using the program to fix my neck seam issues. I don't know if it is because it isn't compatible or if I don't have the right library files included. I can select the option for blending the head textures and then the 'skin' and 'color' options. The the only option that appears is 'female' which is to be expected but after that at step 5 where it asks for what texture mod to apply it says that "no files found for this set and type". So in the end I am still stuck with by my beautiful character who looks like her theater makeup stops at her neck. Can anyone shed some illumination on my predicament?

Posted

Ok I will give this a test go. However it looks like creator even admits that it will not work with custom races. That being the case I will need to back up the entire Nord folder in the default texture directory to some other place and then move and re-write all the files with the ones from my custom race. If I understand how this program works then it should be able to blend those files at which point I can move all the blended texture files back into my custom races folder and then restore the backup of the Nord folder. 

Posted

Yeah, you have to install UNPB for all races (default install) then go through the process of blending. And then move the blended textures to your custom race folder. That's what I had to do.

 

EDIT: really all you need to do is put the textures in the female folder/directory and that should be enough. 

Posted

Thanks for the tip, that's a smart workaround, I was aware of texture blender but the author's note about its incompatibility with custom race turned me away. After some trial and error, I managed to get my Ningheim UNPB character working with fair skin complexion+UNP delicate, no more neck seam!!

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