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source cattleya in oblivion


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Posted

=_= Man' date=' give up the milf already.

[/quote']

 

I uninstalled oblivion :s I have resigned

 

=_= Man' date=' give up the milf already.

[/quote']

 

I uninstalled oblivion :s I have resigned

 

me too!

 

while waiting to play this mod.

I´m playing Skyrim!! jej

  • 7 months later...
Posted

Is anyone still interested in this mod. I've worked on it a little and got it to show up ingame. Though there are some issues. I'll try to upload a screenshot if I can get it to work.

 

Here are some screenshots, you'll see what I mean by issues.

post-74972-13597877135274_thumb.jpg

post-74972-1359787713573_thumb.jpg

Posted

That is a good one, where did you get that?

 

Here's the work I've done so far. I'm not good at using the programs needed, but I'm learning and hopefully I can make a more finished product in the future. Enjoy.

Posted

That is a good one' date=' where did you get that?

 

Here's the work I've done so far. I'm not good at using the programs needed, but I'm learning and hopefully I can make a more finished product in the future. Enjoy.

[/quote']

 

could u get it to look like this?? http://www.google.co.uk/imgres?q=oblivion+cattleya&um=1&hl=en&safe=off&client=firefox-a&rls=org.mozilla:en-US:official&biw=1280&bih=679&tbm=isch&tbnid=fiBN9OqfBUndAM:&imgrefurl=http://www.loverslab.com/showthread.php%3Ftid%3D2786%26page%3D2&docid=vCc-ziVhP26Z5M&imgurl=http://shy.jsphr.net/upload/img/ups33007.jpg&w=1280&h=1024&ei=XJoIUMKBD7SN0wWg_639BA&zoom=1&iact=hc&vpx=292&vpy=156&dur=257&hovh=201&hovw=251&tx=131&ty=112&sig=102119937301426134694&page=1&tbnh=155&tbnw=179&start=0&ndsp=16&ved=1t:429,r:1,s:0,i:73

GREAT WORK SO FAR

 

That for me is the only thing that could replace DMRA for me

Posted

Thanks, I'm glad you like. That pic kinda looks like the LightGUTS or maybe BDM. I'll do what I can, I'm still learning the programs and methods. I'll keep working on it and I might start my own thread so I can keep everyone updated.

Posted

I imported the KCup body and the skyrim model of cattleya and after a lot of work I was able to get it to render in nifscope properly. In game on the other hand the outfit is invisible and the kcup shows up. I'll keep messing with it to see if I can get it to work. I'll upload some pics here later.

Posted

I have no idea if this will work but try opening the mesh in nifscope, highlight your Scene Root (0), then click Spells, Sanitize, Adjust Texture Sources. Save it and see if anything happens.

Posted

Thanks Jerbs, I'll give it a try.

 

I tried updating the textures sources and it still isn't showing up, could it be that I'm using a model for skyrim, even though I imported it as a .obj?

 

Here's some pics of what I've got so far.

Posted

I finally got it to texture properly in nifscope, in game it shows up, but its all choppy. This is getting frustrating.

Posted

I worked on it a little today, but basically got nowhere with it. Imported in blender, did a bone weight copy, exported and now it doesn't show up in game. Tried messing with it in nifscope and what I did makes the game crash when I equip it. I'll have to go back to a previous version and keep trying.

 

Is anyone willing to take a look and see what they can come up with?

Posted

Thanks Jerbs and Thorazine, that got it. Just needs some more tweaking and should be about finished. I think I exported only the outfit so I re-input the body, legs and panties, need to do skin partions and should be almost done. Heres a pic.

 

I messed around with it a little today and got the whole thing to show up. There's a couple clipping issues. One is around the naval area, when standing it doesn't show but when you run with the camera facing the PC the naval shows through the outfit. Two is the skirt flaps, when moving they clip through the PC thighs. I guess I'll have to copy the bone weight from the legs to the flaps. Here's another pic.

 

I'm in the process of making the boots a separate item and making them high heeled.

 

Thanks, again Jerbs and Thorazine for your help.

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