majormajor Posted July 24, 2021 Posted July 24, 2021 Could someone please help? My giant animations have stopped working. It was around the time I installed the ultimate combat mod so not sure if that had anything to do with it. Also I installed rougeshot's animal replacers which modifies the skeleton but I also installed the ASOS rougeshot patch. The canine animations work fine. But when the giant animations are activated the female npc goes through the various positions but the giant just stays there. Horse animations are also glitchy and don't work all the time.
Dorabella Posted July 24, 2021 Posted July 24, 2021 21 minutes ago, majormajor said: I installed the ultimate combat mod so not sure if that had anything to do with it I doubt this is it. I also use it together with others and, I don't have your problem 21 minutes ago, majormajor said: Also I installed rougeshot's animal replacers which modifies the skeleton but I also installed the ASOS rougeshot patch. Did you accidentally install ABC Baka factory? A list of installed mods and the FNIS report (with Consistence Check) would help
MadMansGun Posted July 24, 2021 Posted July 24, 2021 try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
majormajor Posted July 24, 2021 Author Posted July 24, 2021 6 hours ago, Lestat1627 said: I doubt this is it. I also use it together with others and, I don't have your problem Did you accidentally install ABC Baka factory? A list of installed mods and the FNIS report (with Consistence Check) would help Thanks for the reply Lestat. Yes. I've got ABC as well as ASOS. Is that bad? I thought they worked together? I've also got MNC, aroused creatures, hentai creatures. I ran FNIS consistence check and it came up with 0 issues.
majormajor Posted July 24, 2021 Author Posted July 24, 2021 6 hours ago, MadMansGun said: try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also Woah. A reply from MadMansGun himself. Thanks a lot for replying. I'll try your suggestion. Maybe I've gone over 500? Cuz the canine and human animations work.
Dorabella Posted July 24, 2021 Posted July 24, 2021 1 hour ago, majormajor said: Maybe I've gone over 500? When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations
majormajor Posted July 25, 2021 Author Posted July 25, 2021 On 7/24/2021 at 6:06 PM, MadMansGun said: try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also Thanks a lot. De-installing creatures in FNIS and re-updating FNIS behavior worked straight away. However sometimes the schlongs disappear after the first animation and then reappears when using the train feature in Hentai Creatures.
majormajor Posted July 25, 2021 Author Posted July 25, 2021 (edited) 16 hours ago, Lestat1627 said: When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations Thanks Lestat. I haven't exceeded it in FNIS or in the Sexlab Animation loader. So far de-installing creatures in FNIS and re-updating FNIS behavior has fixed the giant animations. But I seem to be getting more instances of disappearing schlongs when using the train feature in Hentai Creatures. Edited July 25, 2021 by majormajor
majormajor Posted July 25, 2021 Author Posted July 25, 2021 On 7/24/2021 at 6:06 PM, MadMansGun said: try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" also So the giant and other animations seem to be working now. It's just the horse ones that are still not working. Also I tried the mammoth and it even with the ASOS rogueshot patch the human females aren't aligning with the mammoth because the rougeshot mammoth skeleton is taller. Any tips on fixing it? Or will I just have to uninstall rougueshot's skeletons?
MadMansGun Posted July 25, 2021 Posted July 25, 2021 On 7/24/2021 at 9:38 AM, Lestat1627 said: When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit. 9 hours ago, majormajor said: Thanks a lot. De-installing creatures in FNIS and re-updating FNIS behavior worked straight away. However sometimes the schlongs disappear after the first animation and then reappears when using the train feature in Hentai Creatures. that's just CF being a finicky bitch, try going to the Creature Framework MCM and click on "Re-register all mods" 4 hours ago, majormajor said: Also I tried the mammoth and it even with the ASOS rogueshot patch the human females aren't aligning with the mammoth because the rougeshot mammoth skeleton is taller. Any tips on fixing it? Or will I just have to uninstall rougueshot's skeletons? uninstall rougueshot's skeletons. 4 hours ago, majormajor said: It's just the horse ones that are still not working. try deleting "Data\meshes\actors\horse\behaviors\horsebehavior.hkx" by hand, then run fnis, then reload the animations.
Dorabella Posted July 25, 2021 Posted July 25, 2021 6 minutes ago, MadMansGun said: sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit. It seemed to me that I understood that the user's concern was to have exceeded the limit of FNIS. for Sexlab, here on LL, there is the mod that increases the maximum number of animations
majormajor Posted July 26, 2021 Author Posted July 26, 2021 4 hours ago, MadMansGun said: sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit. that's just CF being a finicky bitch, try going to the Creature Framework MCM and click on "Re-register all mods" uninstall rougueshot's skeletons. try deleting "Data\meshes\actors\horse\behaviors\horsebehavior.hkx" by hand, then run fnis, then reload the animations. Thanks a lot for taking the time to help me out. I'll try that CF re-register function and deleting the horsebehavior.hkx. Sigh, I'm reluctant to uninstall rougeshot's skeletons though cuz they make the mammoths and other animals look more intimidating and less cartoony. I guess it's one or the other.
ATIMKOS Posted January 22, 2023 Posted January 22, 2023 Hi, i have problem with giant and horse animations too. I don't use rougeshot's animal replacers, I do what MadMansGun write but it not help, still have problem.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now