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Giant and horse animations stopped working


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Posted

Could someone please help? My giant animations have stopped working.

 

It was around the time I installed the ultimate combat mod so not sure if that had anything to do with it. Also I installed rougeshot's animal replacers which modifies the skeleton but I also installed the ASOS rougeshot patch. The canine animations work fine. But when the giant animations are activated the female npc goes through the various positions but the giant just stays there.

 

Horse animations are also glitchy and don't work all the time.

Posted
21 minutes ago, majormajor said:

I installed the ultimate combat mod so not sure if that had anything to do with it

I doubt this is it. I also use it together with others and, I don't have your problem

 

21 minutes ago, majormajor said:

Also I installed rougeshot's animal replacers which modifies the skeleton but I also installed the ASOS rougeshot patch.

Did you accidentally install ABC Baka factory?

 

A list of installed mods and the FNIS report (with Consistence Check) would help

Posted

try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

 

also

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

Posted
6 hours ago, Lestat1627 said:

I doubt this is it. I also use it together with others and, I don't have your problem

 

Did you accidentally install ABC Baka factory?

 

A list of installed mods and the FNIS report (with Consistence Check) would help

Thanks for the reply Lestat. Yes. I've got ABC as well as ASOS. Is that bad? I thought they worked together?

I've also got MNC, aroused creatures, hentai creatures.

I ran FNIS consistence check and it came up with 0 issues.

Posted
6 hours ago, MadMansGun said:

try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

 

also

 

Woah. A reply from MadMansGun himself. Thanks a lot for replying. I'll try your suggestion. Maybe I've gone over 500? Cuz the canine and human animations work.

Posted
1 hour ago, majormajor said:

Maybe I've gone over 500?

When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations

Posted
On 7/24/2021 at 6:06 PM, MadMansGun said:

try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

 

also

 

 

Thanks a lot. De-installing creatures in FNIS and re-updating FNIS behavior worked straight away. However sometimes the schlongs disappear after the first animation and then reappears when using the train feature in Hentai Creatures.

Posted (edited)
16 hours ago, Lestat1627 said:

When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations

Thanks Lestat. I haven't exceeded it in FNIS or in the Sexlab Animation loader. So far de-installing creatures in FNIS and re-updating FNIS behavior has fixed the giant animations. But I seem to be getting more instances of disappearing schlongs when using the train feature in Hentai Creatures.

Edited by majormajor
Posted
On 7/24/2021 at 6:06 PM, MadMansGun said:

try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

 

also

 

So the giant and other animations seem to be working now. It's just the horse ones that are still not working.

 

Also I tried the mammoth and it even with the ASOS rogueshot patch the human females aren't aligning with the mammoth because the rougeshot mammoth skeleton is taller. Any tips on fixing it? Or will I just have to uninstall rougueshot's skeletons?

Posted
On 7/24/2021 at 9:38 AM, Lestat1627 said:

When you exceed a number of supported animations, FNIS warns you. In case, install FNIS XXL, it guarantees 26000 animations

sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit.

 

9 hours ago, majormajor said:

Thanks a lot. De-installing creatures in FNIS and re-updating FNIS behavior worked straight away. However sometimes the schlongs disappear after the first animation and then reappears when using the train feature in Hentai Creatures.

that's just CF being a finicky bitch, try going to the Creature Framework MCM and click on "Re-register all mods"

 

4 hours ago, majormajor said:

Also I tried the mammoth and it even with the ASOS rogueshot patch the human females aren't aligning with the mammoth because the rougeshot mammoth skeleton is taller. Any tips on fixing it? Or will I just have to uninstall rougueshot's skeletons?

uninstall rougueshot's skeletons.

 

4 hours ago, majormajor said:

It's just the horse ones that are still not working.

try deleting "Data\meshes\actors\horse\behaviors\horsebehavior.hkx" by hand, then run fnis, then reload the animations.

Posted
6 minutes ago, MadMansGun said:

sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit.

It seemed to me that I understood that the user's concern was to have exceeded the limit of FNIS. for Sexlab, here on LL, there is the mod that increases the maximum number of animations

Posted
4 hours ago, MadMansGun said:

sexlab limit and fnis limit are not the same thing. and fnis does not read sexlabs limit.

 

that's just CF being a finicky bitch, try going to the Creature Framework MCM and click on "Re-register all mods"

 

uninstall rougueshot's skeletons.

 

try deleting "Data\meshes\actors\horse\behaviors\horsebehavior.hkx" by hand, then run fnis, then reload the animations.

Thanks a lot for taking the time to help me out. I'll try that CF re-register function and deleting the horsebehavior.hkx. Sigh, I'm reluctant to uninstall rougeshot's skeletons though cuz they make the mammoths and other animals look more intimidating and less cartoony. I guess it's one or the other.

  • 1 year later...
Posted

Hi, i have problem with giant and horse animations too. I don't use rougeshot's animal replacers, I do what MadMansGun write but it not help, still have problem.

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