jonas_opines Posted May 15, 2013 Posted May 15, 2013 I'm trying my hand at making a number of new poses, because I'm starting a new comic and want to have the freedom to get the exact posing that I want. I did this successfully with one pose a few months ago, but I can't seem to replicate the success now. I've followed Backsteppo and C-3445's articles on pose creations to a hilt. http://wiki.tesnexus.com/index.php/Blender_create_and_add_custom_poses http://wiki.tesnexus.com/index.php/Blender_make_a_pose_for_Fallout_3 Trouble is that when I go activate it in-game, my character just vanishes for the duration of the pose. On a few occasions he pops back into view in the T-pose and floats through the floor. I'm not sure what I'm missing here. I've compared my kf files in nifskope to the working kf files from Few Poses, Backsteppo, Sari-D, etc., and I don't see any differences in values that should matter (or are even consistent between the other working poses). Does anybody have an idea as to what's going on here?
gregathit Posted May 15, 2013 Posted May 15, 2013 You might try posting one of the idles you made as that will make it easier for folks to troubleshoot it. Moving to Fallout technical support section.
jonas_opines Posted May 17, 2013 Author Posted May 17, 2013 Got some help from a friend, who'd had the same problem. Using the pre-rigged skeleton that Backsteppo links to in his tutorial, it was necessary to delete the initial keyframe, then do the posing, then make the new keygrame and do the export. Got a couple done so far.
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