nyanvaran Posted July 13, 2021 Posted July 13, 2021 100% CTDs exactly when turning to face the mine entrance.I've run some tests and it weren't NPCs nor the interior of goldenrock. I've just started a new playthrough,so no idea where this is coming from. Also I use Vortex. Would be very thankful if somebody could help.
judge007 Posted July 14, 2021 Posted July 14, 2021 https://www.nexusmods.com/skyrimspecialedition/mods/21294 install this, run til you CTD, and post Crash Log
nyanvaran Posted July 14, 2021 Author Posted July 14, 2021 11 hours ago, judge007 said: https://www.nexusmods.com/skyrimspecialedition/mods/21294 install this, run til you CTD, and post Crash Log I have .NET already,but it stopped creating crash logs for some reason.Here is the last one. Crash_2021_7_13_1-38-4.txt
judge007 Posted July 14, 2021 Posted July 14, 2021 That log reads like bad head parts. So most likely NPC editing mods. You're going to have to resort to eliminating small groups of mods to find this one.
nyanvaran Posted July 15, 2021 Author Posted July 15, 2021 17 hours ago, judge007 said: That log reads like bad head parts. So most likely NPC editing mods. You're going to have to resort to eliminating small groups of mods to find this one. Removed all NPC editing mods.Game still crashes and .NET still produces no crash log.
judge007 Posted July 15, 2021 Posted July 15, 2021 Well, reinstall NetScriptFramework following the instructions on the Nexus page
nyanvaran Posted July 15, 2021 Author Posted July 15, 2021 2 hours ago, judge007 said: Well, reinstall NetScriptFramework following the instructions on the Nexus page Reinstalled,crash logs appear now.Here's one after I disabled everything that alters NPCs textures. Crash_2021_7_15_13-30-19.txt
judge007 Posted July 15, 2021 Posted July 15, 2021 Thanks I quote from a Nexus page https://www.nexusmods.com/skyrimspecialedition/mods/49130?tab=files SkyrimSE.exe+12FDD00 Probable Callstack: BSShader::unk_xxxxxxx+xx mentioned FIRST or with the HIGHEST PRIORITY *This is associated with a broken nif file. Unfortunately, it is hard to discern which mod is the issue since the log is created after the nif file has been processed. In cases like these, a broken nif can even lead to NO CRASH LOG BEING GENERATED AT ALL!! FIX: When put in this situation, one can systematically root out the cause of the issue by disabling each mod in one's load order and starting a new test save to replicate the issue, or running CAO(Cathedral Assets Optimizer) over all your mods. While the second option can fix the issue, it can also bring issues of its own, depending on the level of optimization you choose in CAO. Not only is the first option more accurate, but it will help others be aware of faulty meshes or nif files that plague this mods. The downside is the time it takes to deal with the issue. Therefore, I suggest disabling about 10 mods each test save from the bottom of the load order up. If you are lucky enough to know which surrounding area contains the nif file that is broken, it can be much easier to relocate to that location every save file to ensure the CTD's appearance. It still reads like bad head parts. You still have 3DNPC & RSChildren installed + numerous patches for them. Basically any mod that adds or edits NPCs. Because you crash while looking towards the mine, it's a good chance it's an NPC {bandit/miner} inside the mine. Again remove several mods at a time til the crashing stops, the bad mesh/texture will be in that last group. Most likely it's a mesh in NiTriShape format with NitriStrips {unconverted LE/Oldrim mesh} or a texture in .tga format for face tints Then you'll know what to fix P.S. The link above is a good place to ask for help on the "Posts" tab. Just include your crash log in a spoiler
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