auveryn626 Posted July 11, 2021 Posted July 11, 2021 Hello! I have been trying to find a way to add HDT physics to the cloth of Karter's Engineer Dress. I have the file if someone is willing to help me with adding physics to this particular armor. Otherwise, does anyone know of a good tutorial to help me do it myself? A general google search essentially yielded tutorials on how to add boob and butt bounce to the armor which is not what I'm looking for. Thanks in advance!
RomeoZero Posted July 16, 2021 Posted July 16, 2021 Basically the same process as BBP tutorial, but you choose what bones to rig (add skin data) on your mesh from what you have and attached closer in the skeleton to your mesh. Then add proper params to the xml and add its havok data path in NIF file.
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