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Help! How was this done? (Clothing physics or animation)


Messenjah

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Posted

I ran across this today:

 

 

How was this done? I must know lol. I've got 3DS Max now and I am currently working with our animator on ASX (Adult Show XXX). I would really like to know two things:

 

 

1. How was that loincloth done. Notice that it appears to actually be weighted somehow for clothing!

 

2. How were the facial animations done?

Posted

I seriously doubt that its Havok Clothing physics. First because the free release of HCT doesnt provide the Clothing Physics Exporter (which btw is only supported for 3DMax, Maya and XSI...) and he stated that he used Blender. ofc he could have developed scripts for working with the HCT SDK and thus, enable a away to import/export hkx files, so I could be wrong. but my best guess is, its just a rigged loincloth with some animation and maybe some lag bones. The "clothing physics" could also simply be morph target animation.

Posted

It's weird though... they appear to actually clip through the legs in parts... pretty convincing animation if it is not. :P

 

The reason I'm so curious about this, is that an outfit like this would work perfectly with my mod. :) We have 4 dancers and a tipping system.

Posted

I don't generally know what I'm talking about, so I may be way off-- but Dawnguard brought verlet physics to Skyrim via Harkon's cape.

 

That's how the Flowing Cape with Physics mod works...  As a replacer for that object, which is the only verlet object in the game.

 

http://skyrim.nexusmods.com/mods/32282

 

But someone popped it open by making a SKSE plugin, but I think the game is still limited to one verlet object only.

 

https://forums.bethsoft.com/topic/1401274-question-harkons-vampire-lord-cape/

 

EDIT:  Yeah, not sure that looks verlet.  It's got a predictible flow that indicates it's an animation.  But I guess you guys caught that already.  :P

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