Yurrii_The_Shark Posted June 25, 2021 Posted June 25, 2021 So I'm a bit at a loss here, I recently got 3B working for my jump back into FO4 and then started adding the proper weights to my futa peen mesh. I got it so that my girl's balls are jiggling almost as good as her breasts, but I want to add the Penis bones to move as well. I copied the bones from BodyTalk to a mesh I ported from Skyrim. The bones I am trying to use are 'Penis_00' through 'Penis_05' I tried making a new [Penis] entry from copying a working one and added the bones to [Attach] and [Attach.A], [Whitelist] just like the working bones for the balls. I've also just tried adding the penis bones to use the [Ball] section, but still nothing. So is it just a simple, "Only works with specific pre-defined bones" or am I missing something? Look forward to the help.
TheBottomhoodofSteel Posted June 26, 2021 Posted June 26, 2021 OCBP cannot control bones that are used in Animation. The penis bones from BT3 are all defined specifically for Animation purposes. I am still working on a way around this, but short answer is that there's no real way to do it right now.
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