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3ds max crashes upon export with BSDismemberSkin modifier


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Posted

Hi guys, i'm having trouble with a body that i'm trying to export:

I've been following the istructions from a Nightasy tutorial (video # 7), I have skinned and rigged it, but when I export the model with the BSDismemberSkin modifier added it always crashes. Maybe the problem is caused by how I merged the meshes that composed the body, but i simply used the "attach" option and selected the "Match materials to materials ID" option.

 

Did anyone else have this problem?

Posted

This should be at technical support .

 

As for your problem , there is no need to use the attach feature , all you have to do is place the mesh in the correct position and skin wrap it . ( don't copy-paste the skin from another mesh though ).

Posted

I did some tests. I'm no expert in this so maybe I'm wrong.

 

Try to export the joined meshes without BSDismemberSkin modifier, do they split in the nif file? If so, you can import the meshes and redo the modifiers (that's what I do).

 

If the two meshes share the same material, or don't have materials, when you attach the meshes there is no "attach options" prompt. In this case I think you can redo the modifier without crash.

Posted

Wut? Isn't this the section for modding troubleshooting? Judging by the threads i would say it is.

However thanks for the suggestions, i will surely try them out.

 

Posted

When i try to ski-wrap all the meshes together and click the "convert to skin" button i get a warning message: "instancing not supported for this action".

F*cking 3ds max.

Posted

When i try to ski-wrap all the meshes together and click the "convert to skin" button i get a warning message: "instancing not supported for this action".

F*cking 3ds max.

 

That's either a clone or mirror, where you selected "instance" instead of copy, or new object.  afaik 3ds doesn't treat an instance as a separate object. Pretty much seems to me that an "instance" doesn't really exist as far 3ds is concerned in the same way that an actual mesh does.

 

Also if you are getting the material matching message thingymawhatsit when attaching, you are almost guaranteed a crash (happens every time for me) on export.  Delete the bslightshaderproperty block with nifskope before you import, and you should be okay. That's if you still want to attach the two meshes. 

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