sample_text Posted June 18, 2021 Posted June 18, 2021 It's not a real technical problem, just QoL, but I wanted to know if, and if possible how, i can remove some specific animations from SLAL packs and the main mod itself, more specifically, removing some of the dozens of outdated and/or unwanted animations so it doesn't clog SLAL's animation counts. The purpose is to simply be able to press "Enable all" and "Register all" options without having to worry about animation limits.
Sillius_Maximus Posted June 18, 2021 Posted June 18, 2021 I have condensed a animation pack before, there is a guide about making your own animation pack, so just kind of do the reverse to cut out unneeded ones... For example, you might want creature support for dogs and skeever, but dont want hens, foxes, horses, etc... and depending on how authors publish their packs, you might have to get the hen and fox, to get the skeever... This might of been a fluke for me, but big picture you will want to be mindful of some basic concepts.... For example, every bracket { that is opened, you must } close it. Delete the wrong brackets and you dun killed it jim.. But for the animation loader packs, it seems to be there are are three big areas that your gonna remove from to make the pack.. a) Meshes \ Actors \ whatever is relevant B) Sexlabanims \ Json \ whatever is relevant c) Sexlabanims \ source \ whatever is relevant Beyond that, Look carefully at things - especially making sure you remove the right stuff, the right parts, not to much, etc. Definately read the guide...(first) my method could totally of been a fluke. but the fluke did register in finis, slal, and were used in game.
sample_text Posted June 18, 2021 Author Posted June 18, 2021 1 hour ago, Sillius_Maximus said: I have condensed a animation pack before, there is a guide about making your own animation pack, so just kind of do the reverse to cut out unneeded ones... For example, you might want creature support for dogs and skeever, but dont want hens, foxes, horses, etc... and depending on how authors publish their packs, you might have to get the hen and fox, to get the skeever... This might of been a fluke for me, but big picture you will want to be mindful of some basic concepts.... For example, every bracket { that is opened, you must } close it. Delete the wrong brackets and you dun killed it jim.. But for the animation loader packs, it seems to be there are are three big areas that your gonna remove from to make the pack.. a) Meshes \ Actors \ whatever is relevant B) Sexlabanims \ Json \ whatever is relevant c) Sexlabanims \ source \ whatever is relevant Beyond that, Look carefully at things - especially making sure you remove the right stuff, the right parts, not to much, etc. I dug on the SL files to see if i could undo the automatic registering, according to the readme you can, but also the readme seems different, either everything is connected to arrokreversecowgirl, or i'm missing a lot of things.
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