OrangeBox233 Posted November 2, 2022 Share Posted November 2, 2022 1 hour ago, A1ots0FR said: Maybe the texture count error is attributed to the body texture. I think your body texture still has alpha channel because "texture node" is connected with "Alpha" of "Principled BSDF node". You can remove the alpha channel in gimp or something. In gimp, "Layer>Transparent>Remove Alpha" (I think there is little different on the name of the menu cuz mine is Japanese). Anyway, I wanna see the whole log. And what did you set the setting when you export fbx? I changed some texture number,the reason why it cause crush is my textures are much then 56 now my game won't crush but it looks like this lol Looks like the model or armature issue Link to comment
OrangeBox233 Posted November 2, 2022 Share Posted November 2, 2022 1 hour ago, A1ots0FR said: Maybe the texture count error is attributed to the body texture. I think your body texture still has alpha channel because "texture node" is connected with "Alpha" of "Principled BSDF node". You can remove the alpha channel in gimp or something. In gimp, "Layer>Transparent>Remove Alpha" (I think there is little different on the name of the menu cuz mine is Japanese). Anyway, I wanna see the whole log. And what did you set the setting when you export fbx? and whole log is like this Link to comment
A1ots0FR Posted November 2, 2022 Share Posted November 2, 2022 41 minutes ago, OrangeBox233 said: I changed some texture number,the reason why it cause crush is my textures are much then 56 now my game won't crush but it looks like this lol Looks like the model or armature issue The answer is already given, maybe. Alpha channels make the texture transparent. You can fix the problem by saving the body texture with RGB mode. Link to comment
OrangeBox233 Posted November 2, 2022 Share Posted November 2, 2022 26 minutes ago, A1ots0FR said: The answer is already given, maybe. Alpha channels make the texture transparent. You can fix the problem by saving the body texture with RGB mode. Looks fuck up but this is it,now i can make what i really want,thanks for your help friend. Link to comment
A1ots0FR Posted November 2, 2022 Share Posted November 2, 2022 17 minutes ago, OrangeBox233 said: Looks fuck up but this is it,now i can make what i really want,thanks for your help friend. It seems like some objects have no weight. Or body object have weights but, the vertex group name doesn't exist. Maybe you can change the vertex group name as the same as which original model has, if your object has weights. The attached image is my mod I don't add/remove any objects but change the textures alpha. The upper body object has some vertex groups and weights. The blue means the weight=0. So if the object weight has other than blue, you just should change the vertex group names. You can check whether your objects have weights or not like this. If your objects have no weight, you can transfer weight from the original model to your objects. Link to comment
OrangeBox233 Posted November 3, 2022 Share Posted November 3, 2022 On 11/2/2022 at 9:23 PM, A1ots0FR said: It seems like some objects have no weight. Or body object have weights but, the vertex group name doesn't exist. Maybe you can change the vertex group name as the same as which original model has, if your object has weights. The attached image is my mod I don't add/remove any objects but change the textures alpha. The upper body object has some vertex groups and weights. The blue means the weight=0. So if the object weight has other than blue, you just should change the vertex group names. You can check whether your objects have weights or not like this. If your objects have no weight, you can transfer weight from the original model to your objects. Hi! Can you please check this file for me? Trying to find what's wrong,it keeps crushing my game untitled4.fbx Link to comment
OrangeBox233 Posted November 3, 2022 Share Posted November 3, 2022 On 11/2/2022 at 9:23 PM, A1ots0FR said: It seems like some objects have no weight. Or body object have weights but, the vertex group name doesn't exist. Maybe you can change the vertex group name as the same as which original model has, if your object has weights. The attached image is my mod I don't add/remove any objects but change the textures alpha. The upper body object has some vertex groups and weights. The blue means the weight=0. So if the object weight has other than blue, you just should change the vertex group names. You can check whether your objects have weights or not like this. If your objects have no weight, you can transfer weight from the original model to your objects. Sorry i forget about textures,when textures are imported game crush happens dds.rar Link to comment
A1ots0FR Posted November 3, 2022 Share Posted November 3, 2022 1 hour ago, OrangeBox233 said: Sorry i forget about textures,when textures are imported game crush happens dds.rar 2.53 MB · 0 downloads Another mod? The first mod worked well? Anyway, I will check this though. But I think the game crush is attributed to the difference between the original tmc file data and your setting. For example, the object number in your model is not series, so you miss some objects, I guess. In just case, I will check it. Link to comment
A1ots0FR Posted November 3, 2022 Share Posted November 3, 2022 1 hour ago, OrangeBox233 said: Sorry i forget about textures,when textures are imported game crush happens dds.rar 2.53 MB · 0 downloads And what did you use the tmc file? Link to comment
OrangeBox233 Posted November 3, 2022 Share Posted November 3, 2022 (edited) 2 hours ago, A1ots0FR said: And what did you use the tmc file? Thanks for helping.I use modloader.I tried load mod when it has no textures,it can be seen in the game and moves fine, but after i import testures it broke the game.I checked object names,material names and anything i know,still don't what is missing. I once look one of mod settings,i found that object number missing don' matter,just make sure the number didn't more then original it would be OK(don't very sure through,that mod works all least).If some object have for example 5 textures but origin file only have 3,other 2 would disappeared. First mod i made is kind of bad,i don't know how make textures transparent(those stickings look bad), so i decided make a easy one first. You can take the mod once it's finished(if you want it),to thank for your help. Edited November 3, 2022 by OrangeBox233 Link to comment
A1ots0FR Posted November 4, 2022 Share Posted November 4, 2022 13 hours ago, OrangeBox233 said: Thanks for helping.I use modloader.I tried load mod when it has no textures,it can be seen in the game and moves fine, but after i import testures it broke the game.I checked object names,material names and anything i know,still don't what is missing. I once look one of mod settings,i found that object number missing don' matter,just make sure the number didn't more then original it would be OK(don't very sure through,that mod works all least).If some object have for example 5 textures but origin file only have 3,other 2 would disappeared. First mod i made is kind of bad,i don't know how make textures transparent(those stickings look bad), so i decided make a easy one first. You can take the mod once it's finished(if you want it),to thank for your help. Which tmc file did you use for importing? 00785_aya_cos_01.tmc? Link to comment
A1ots0FR Posted November 4, 2022 Share Posted November 4, 2022 14 hours ago, OrangeBox233 said: Thanks for helping.I use modloader.I tried load mod when it has no textures,it can be seen in the game and moves fine, but after i import testures it broke the game.I checked object names,material names and anything i know,still don't what is missing. I once look one of mod settings,i found that object number missing don' matter,just make sure the number didn't more then original it would be OK(don't very sure through,that mod works all least).If some object have for example 5 textures but origin file only have 3,other 2 would disappeared. First mod i made is kind of bad,i don't know how make textures transparent(those stickings look bad), so i decided make a easy one first. You can take the mod once it's finished(if you want it),to thank for your help. Making the model transparent is difficult because the model transparency information is included in the tmc file. I'm also trying to be able to do it with binary editor. Link to comment
OrangeBox233 Posted November 4, 2022 Share Posted November 4, 2022 3 hours ago, A1ots0FR said: Which tmc file did you use for importing? 00785_aya_cos_01.tmc? yes Link to comment
MemoryH Posted November 15, 2022 Share Posted November 15, 2022 So, I wanted to do a test on how the tools work by extracting the nude Ayane model for NG3:RE, then putting it back together as a working mod, but in-game, the entire model is black. Apparently the textures broke when I extracted them. Is there a way to preserve them when extracting? Link to comment
MemoryH Posted November 19, 2022 Share Posted November 19, 2022 (edited) Seriously? The tools say my FBX version is wrong. How do I fix this??? I'm using the latest version of the tools from Nexus. Edited November 19, 2022 by MemoryH Link to comment
Real_Guilty Posted November 27, 2022 Share Posted November 27, 2022 On 11/18/2022 at 8:01 PM, MemoryH said: Seriously? The tools say my FBX version is wrong. How do I fix this??? I'm using the latest version of the tools from Nexus. Nah, it says that “FBX SDK” thing for everything. Link to comment
asteriot Posted December 10, 2022 Share Posted December 10, 2022 (edited) i just transfer weight from original model, when i import FBX2TMC got this warning. can someone tell me how to fix this problem??? anyway the warning refer to skin object. Edited December 10, 2022 by asteriot add some description Link to comment
A1ots0FR Posted December 10, 2022 Share Posted December 10, 2022 2 hours ago, asteriot said: i just transfer weight from original model, when i import FBX2TMC got this warning. can someone tell me how to fix this problem??? anyway the warning refer to skin object. You can limit the vertex weights count with Mesh>Weights>Limit Total in Edit Mode. This warning often happens when you subdivide the meshes. 1 Link to comment
A1ots0FR Posted December 10, 2022 Share Posted December 10, 2022 On 11/27/2022 at 11:54 PM, MemoryH said: How do I fix??? Maybe the Blender version cause the difference of the fbx version, I guess. But it is not critical problem as far as I know. I always ignore it. Link to comment
asteriot Posted December 11, 2022 Share Posted December 11, 2022 11 hours ago, A1ots0FR said: You can limit the vertex weights count with thank you so much! Link to comment
asteriot Posted December 11, 2022 Share Posted December 11, 2022 so after i import fbx2tmc this problem occur. @A1ots0FRHow do i fix this problem? Link to comment
A1ots0FR Posted December 12, 2022 Share Posted December 12, 2022 19 hours ago, asteriot said: so after i import fbx2tmc this problem occur. @A1ots0FRHow do i fix this problem? Did you merge some vertexes? When you do it, this problem happens. So you have to separate a mesh into two objects temporary. After that you can merge the objects to one object. Link to comment
asteriot Posted December 12, 2022 Share Posted December 12, 2022 5 hours ago, A1ots0FR said: Did you merge some vertexes? When you do it, this problem happens. So you have to separate a mesh into two objects temporary. After that you can merge the objects to one object. aah yes i merge it, so that's the cause. thanks for helping me. 1 Link to comment
wellsteven Posted December 21, 2022 Share Posted December 21, 2022 On 2022/6/21 at AM12點28分, 523204780 said: 他媽的那些該死的狗屎人 如果你喜歡皮膚 告訴我 如果我能做到 我會分享 這裡是霞 JK 希望你喜歡 JK.7z 2.93 MB · 170 次下載 希望能幫忙製作marie rose marie rose mod plz.. thx Link to comment
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