b4223arsf Posted September 16, 2022 Share Posted September 16, 2022 23 hours ago, Pcell-GX said: Sure I can do both. People trying to profit off of this is the worst part about it. I did search and found what I needed, I'm still going to complain all the same as this ain't just about me, I want everyone to have an easier time modding this game. And all mods should be free. Â Got all the tools and started editing, will share if I feel like I can do it properly.. Â but why not you share the file for moddings and kasumi voice if u say u want 2 help modders community? Â sorry for if i didnt understand u correct im not english speaking Link to comment
Yammi1987 Posted September 23, 2022 Share Posted September 23, 2022 On 2/13/2022 at 3:54 AM, ludger166 said: holy shit that helped! just replace the folder name with S2, install the mods the replace the sigma s2 and done, i would never of thought of doing that and not too mention just how cryptic that is wtf lol, also i had too redownload the entire game again not knowing that i had too replace the special sigma character once i finished installing so that was fun... Â but thanks that really fukin helped ahhh finally..haha. Kinda confused I tried what u guys mentioned but no luck can u pls explain in detail how you managed to get the mod working? NGRE works for me but not 2 Â Link to comment
OrangeBox233 Posted September 25, 2022 Share Posted September 25, 2022 my model texture look like shit anyone can tell me how to put textures on my model Link to comment
A1ots0FR Posted October 3, 2022 Share Posted October 3, 2022 On 9/25/2022 at 8:02 PM, OrangeBox233 said: my model texture look like shit anyone can tell me how to put textures on my model What happen to your model textures? I may help you, I'm newcomer though... Please show me some screenshots if you can. Â (My English may be bad, sorry) Link to comment
A1ots0FR Posted October 12, 2022 Share Posted October 12, 2022 On 9/16/2022 at 11:04 AM, Real_Guilty said: Â Can you tell me the dat number of the file you replace? It seems that the number is 07146, perhaps. Link to comment
OrangeBox233 Posted October 29, 2022 Share Posted October 29, 2022 On 10/3/2022 at 7:00 PM, A1ots0FR said: What happen to your model textures? I may help you, I'm newcomer though... Please show me some screenshots if you can.  (My English may be bad, sorry) sorry for too late to response. my model texture looks like this. btw are you chinese? you can teach me on qq if so.   Link to comment
tyrantus Posted October 29, 2022 Share Posted October 29, 2022 On 8/21/2022 at 4:15 PM, Evil Ninja said: Can someone share Sigma 1 and 2 Characters ID? Sorry, I don't know the character ID's for Sigma, didn't think the tools worked on it. 1 Link to comment
A1ots0FR Posted October 30, 2022 Share Posted October 30, 2022 16 hours ago, OrangeBox233 said: sorry for too late to response. my model texture looks like this. btw are you chinese? you can teach me on qq if so.   Sorry, I'm not Chinese, I'm Japanese.  Well, Can you upload your mod files? I will try to find the problem. Link to comment
OrangeBox233 Posted October 30, 2022 Share Posted October 30, 2022 22 minutes ago, A1ots0FR said: Sorry, I'm not Chinese, I'm Japanese. Â Well, Can you upload your mod files? I will try to find the problem. Here are the file and textures,thanks for your help buddy untitled2.fbx 00785_aya_cos_01.rar 1 Link to comment
A1ots0FR Posted October 30, 2022 Share Posted October 30, 2022 1 hour ago, OrangeBox233 said: Here are the file and textures,thanks for your help buddy untitled2.fbx 11.53 MB · 1 download 00785_aya_cos_01.rar 3.99 MB · 1 download I found the some problems on your mod, even though I don't know the below are all problems.  ・The texture name in Shader of Blender must be "tex-xxx", not "xxx.dds."  The diffuse of the face is named as "tex-20" and therefore the most face works well.  But most of the rest is wrong.  So the texture numbers are out of the order when converting to tmc file even the under eyelid. ・One object can have only one material, as far as I know.  Honestly, I don't have confidence but I got an error in the same situation.  "WGT_body_04_00" has multiple materials.  You have to split them to multiple objects. ・"13.dds", the body texture, has an alpha channel.  Is it ok?  If it is intentional, I don't say nothing.  But the body doesn't need alpha channel mostly, I guess. Link to comment
OrangeBox233 Posted October 30, 2022 Share Posted October 30, 2022 56 minutes ago, A1ots0FR said: I found the some problems on your mod, even though I don't know the below are all problems.  ・The texture name in Shader of Blender must be "tex-xxx", not "xxx.dds."  The diffuse of the face is named as "tex-20" and therefore the most face works well.  But most of the rest is wrong.  So the texture numbers are out of the order when converting to tmc file even the under eyelid. ・One object can have only one material, as far as I know.  Honestly, I don't have confidence but I got an error in the same situation.  "WGT_body_04_00" has multiple materials.  You have to split them to multiple objects. ・"13.dds", the body texture, has an alpha channel.  Is it ok?  If it is intentional, I don't say nothing.  But the body doesn't need alpha channel mostly, I guess. How is the material name works,like "mat-1-2-3"this sort of thing Link to comment
A1ots0FR Posted October 30, 2022 Share Posted October 30, 2022 1 hour ago, OrangeBox233 said: How is the material name works,like "mat-1-2-3"this sort of thing Honestly, I don't know how the material name works, sorry. It seems to need that the number is series, I guess. In addition, I think "mat-x-x-x" works for sort in the game and also "tex-xxx" works for sort in the tmc converter, or something. (I mean the texture name is the red rectangle in the ss.)  As my opinion, we should not changed the material name from original game data, while we can add the texture name. Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 On 10/30/2022 at 5:09 PM, A1ots0FR said: Honestly, I don't know how the material name works, sorry. It seems to need that the number is series, I guess. In addition, I think "mat-x-x-x" works for sort in the game and also "tex-xxx" works for sort in the tmc converter, or something. (I mean the texture name is the red rectangle in the ss.)  As my opinion, we should not changed the material name from original game data, while we can add the texture name. I had found out my mistakes,now textures can be seen in the game Just need to put every uv in blender then name the material right Link to comment
A1ots0FR Posted November 1, 2022 Share Posted November 1, 2022 53 minutes ago, OrangeBox233 said: I had found out my mistakes,now textures can be seen in the game Just need to put every uv in blender then name the material right It worked? Sounds great! Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 11 minutes ago, A1ots0FR said: It worked? Sounds great! new problem:( what is this Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 11 minutes ago, OrangeBox233 said: new problem:( what is this ok i know why and it sound stupid i used wrong tool Link to comment
A1ots0FR Posted November 1, 2022 Share Posted November 1, 2022 10 minutes ago, OrangeBox233 said: new problem:( what is this I haven't seen this error. But the textures are appeared in the game, aren't it? If it works well in the game, I think you can ignore the errors. Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 1 minute ago, A1ots0FR said: I haven't seen this error. But the textures are appeared in the game, aren't it? If it works well in the game, I think you can ignore the errors. What thing will cause game crush when i load the mod now my mod will crush and i don't know why Link to comment
A1ots0FR Posted November 1, 2022 Share Posted November 1, 2022 3 minutes ago, OrangeBox233 said: What thing will cause game crush when i load the mod now my mod will crush and i don't know why Are you using mod loader? I have tried the mod loader several times, but I couldn't. Maybe I make some mistakes. But Importer.bat worked for me. Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 8 minutes ago, A1ots0FR said: I haven't seen this error. But the textures are appeared in the game, aren't it? If it works well in the game, I think you can ignore the errors. untitled.blendmaybe you can find what is wrong,here is the file thank you very much for your help buddy,esoecially when is so late at night Link to comment
OrangeBox233 Posted November 1, 2022 Share Posted November 1, 2022 4 minutes ago, A1ots0FR said: Are you using mod loader? I have tried the mod loader several times, but I couldn't. Maybe I make some mistakes. But Importer.bat worked for me. Would blander vision cause this? Link to comment
A1ots0FR Posted November 1, 2022 Share Posted November 1, 2022 (edited) 5 minutes ago, OrangeBox233 said: Would blander vision cause this? Mine is 3.1. Maybe the recommend is 2.9. Indeed, sometime the different version occur errors. Edited November 1, 2022 by A1ots0FR Link to comment
A1ots0FR Posted November 1, 2022 Share Posted November 1, 2022 23 minutes ago, OrangeBox233 said: untitled.blendmaybe you can find what is wrong,here is the file thank you very much for your help buddy,esoecially when is so late at night I found some points I'm concerned. ・The "color space" of specular map and normal map must be "Non-color". ・You cannot connect normal map node to "normal" of "Principled BSDF" directly.  It is required that "Normal Map" node between them.  You can add "Normal Map" node by "add">"vector">"Normal Map".  I think the above causes "Unknown texType". There may be still something wrong, but these are the points you can fix. Link to comment
OrangeBox233 Posted November 2, 2022 Share Posted November 2, 2022 14 hours ago, A1ots0FR said: I found some points I'm concerned. ・The "color space" of specular map and normal map must be "Non-color". ・You cannot connect normal map node to "normal" of "Principled BSDF" directly.  It is required that "Normal Map" node between them.  You can add "Normal Map" node by "add">"vector">"Normal Map".  I think the above causes "Unknown texType". There may be still something wrong, but these are the points you can fix. Tools are fine but mod still cause crushs. Link to comment
A1ots0FR Posted November 2, 2022 Share Posted November 2, 2022 3 hours ago, OrangeBox233 said: Tools are fine but mod still cause crushs. Maybe the texture count error is attributed to the body texture. I think your body texture still has alpha channel because "texture node" is connected with "Alpha" of "Principled BSDF node". You can remove the alpha channel in gimp or something. In gimp, "Layer>Transparent>Remove Alpha" (I think there is little different on the name of the menu cuz mine is Japanese). Anyway, I wanna see the whole log. And what did you set the setting when you export fbx? Link to comment
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