Blu3star Posted October 26, 2011 Posted October 26, 2011 Is it possible to make a mod that makes you a prostitute, with random npcs coming up and soliciting sex? Instead of a lovers joburg type of encounter, you would be only asked, and would be able to negotiate types of sex, and monetary compensation.
Guest Posted October 28, 2011 Posted October 28, 2011 Yes, I think so. The LoversLandE script comes to mind. But instead of raping you when you show skin, they would ask you politely if you want to go somewhere. Of course you would have to add a function that marks you as a prostitute. It could be activated with a spell or an item that you have to wear. I like this idea because it's more realistic that they come up to you, instead of you having to ask people. What woman goes around asking people for sex? No, they give hints that they want it.
Med111 Posted October 28, 2011 Posted October 28, 2011 LandE code is too buggy. I suggest looking at Goranga scripts from his prostitution system and adding something similiar to LoversAdultPlay. Hell, maybe I'll do that myself in near future.
Callipygic Posted November 22, 2011 Posted November 22, 2011 Botheration, I've just seen this... I've been working on this for the last few days. I'm a complete newbie though, so... my solution is unlikely to be superior  I'll keep working on it for now... I have some ideas... but if you've already done stuff then let me know and I'll share solutions and collaborate in other ways.  Otherwise, if anyone else has any ideas they want to throw into the mix, shout I have to have something to do till I get skyrim after all
Callipygic Posted November 24, 2011 Posted November 24, 2011 Ok, I think I've finally got something working. How do I go about getting it hosted? Is there a thread somewhere that outlines the steps? I've looked but couldn't see anything
Callipygic Posted November 24, 2011 Posted November 24, 2011 LoversHooker 0.9b WIP  This is my first time, so be gentle  Since this is still very much a fragile work in progress, I'm just linking here for now: http://www.megaupload.com/?d=E2IT5LD0 (Hope that works, first time with megaupload as well) 0.9 is relatively untested and still being finetuned and stuff, so while it should work, it might not. Having said that, if you plug it in and test it for me, I will love you forever, virtually speaking.  Requires: LoversPK and all the stuff that LoversPK requires (including OBSE) A desire for your character to be a prostitute Edit: Oops, forgot to add, a mod that makes sure the NPCs have cash is practically required. I use dailyincome.  Recommended: The usual beautification mods A sexy walks mod (Mur-zik is my favourite so far) A slutty clothes mod (I really like Colourwheels stuff)  How it works: While walking (ie not running, riding, swimming etc) npcs will come up to your character and solicit you for sex (Based on factors like a core chance and your disposition with them) Either do them right there and then, or lead them off somewhere quieter (it'll add a topic to your conversation the next time you talk to them, if they're following you). The rest is normal loversPK stuffs  Feel free to message me with thanks, constructive criticisms, suggestions, ideas for content, or sexy dirty talk. This is not a guarantee that I'll include your ideas, but I promise to at least consider them, especially if it's good dirty talk.  Coming soon: Brothel, quests, robustness.  Thanks to: Everyone responsible for OBSE, LoversPK and the translations, and everyone else here. You're all awesome
Irishredneck Posted November 25, 2011 Posted November 25, 2011 Works good. I'm going to keep an eye on this one.
GSBmodders Posted November 25, 2011 Posted November 25, 2011 you might want to consider adding in some reasons for the player to lower themselves to prostitution. this is something thats missing from other mods that feature it. Â Some ideas for you to think over being forced into prostitution and having to give up your septims to pimp feeding an ever growing drug addiction and of course poverty, the player is mugged and left penniless ect Â
Callipygic Posted November 25, 2011 Posted November 25, 2011 Thank you to everyone who's tried it I'm glad it hasn't broken horribly. The next update... which I'll move to the downloads thread, and call it officially out of beta... will have pluggy functionality for an ini file, which should set the groundwork for more actual quest-like content. Â GSBmodders, that's a very valid idea, thank you. I've just been operating on the assumption that 'It's because the player wants it' really Well, that and the idea that the character is just out of jail, and has no money and prospects (and presumably did something to get into jail in the first place). Still, I'll try build more motivations into the content.
Irishredneck Posted November 25, 2011 Posted November 25, 2011 Possibly a setting to make the propositions more frequent (or less frequent). I had a hard time finding NPCs that would approach my PC. After waiting for several days to allow them to gain income it still had no noticeable effect. (Set PC's personality to 120, and fame to 200 with no change in frequency) Â Overall.. I like this mod. Once I was heading to the "dark alley" the Joberg kicked in and instead of paying.. the NPC raped the PC. That was cool.
Manzor Posted November 26, 2011 Posted November 26, 2011 "...a setting to make the propositions more frequent" I second that. I had the same experience.
Callipygic Posted November 28, 2011 Posted November 28, 2011 Yes, I've noticed that. I've been struggling with Pluggy to get it working with an ini that can be fiddled with accordingly, but I have some bugs to beat into submission.  Things to help if you want to fine-tune your copy in the meanwhile...  1) The script checks the distance from the potential customer... I didn't want people running over from halfway across the city. You can adjust the distance size in there somewhere... its in units, 20 units per foot. Otherwise, just make sure you're hanging about a bunch of people  2) Interrupted approaches can break the system. I'm trying to make it a little more robust. If you're not currently being approached, maybe bring down the console and type 'set lhActivated to 0'  3) There is a cooldown as well, though that shouldn't take too long to cool down.  4) If I remember the copy correctly, I did weight it heavily against female 'customers'. If you're happy with customers of both genders then I suggest editing that... should also be in the main script.  5) Maybe I should have mentioned this first, but customers will only approach if they have at least 100 gold. If you don't have a daily income type mod running this will get in the way. I think the mods tend to be weighted that 'wealthier' npcs have more daily income, so you'll have better pickings in IC... which appealed to me from a realism perspective, actually Otherwise you'll have to either edit the conversations and the check in the main script, or ensure that you have NPCs with a lot of cash around.  I suppose I could remove the requirement for the NPC to have the actual cash on him. Worth contemplating... *muses*
Manzor Posted November 28, 2011 Posted November 28, 2011 I can't use the construction set, so I must wait a new version. Man, this could be my favorite mod, but since the first day I tried (when I had two encounters), haven't seen any "customer". Many, many hours ago. Could there be a bug? I have some NPC mods (extended cities, for example) and I use the most updated daily income.
Callipygic Posted November 29, 2011 Posted November 29, 2011 I can't use the construction set' date=' so I must wait a new version. Man, this could be my favorite mod, but since the first day I tried (when I had two encounters), haven't seen any "customer". Many, many hours ago. Could there be a bug? I have some NPC mods (extended cities, for example) and I use the most updated daily income. [/quote']  That could be a problem with StartConversation... it seems a little too easy to interrupt it (for example by the npc starting another action while it's heading for you) which breaks the links holding my scripts together  * A possible solution is to disable the mod and save a game, then reenable it again... that should reset all the variables I use to control the approach and get the mod working again.  I'm still trying to figure out how to make that element a little more robust... maybe another GameMode script that occasionally resets the controls, or a spell that can manually reset it or something.
Irishredneck Posted November 29, 2011 Posted November 29, 2011 IMHO, what would really set this off from all the others is a "Lewdness factor". Â IE. After the customer follows the PC Prostitute to the secluded location, have the customer forget all politeness, and reply something to the effect of, "OK whore, time to take some cock." I mean really get some nasty verbiage in here.. After all.. It's not a confessional going on. Â As for the approach control, isn't there a "Must complete" script command? In Joberg a NPC will follow you for QUITE a distance before giving up. Â All in all.. I really like this. REALLY. There is a lot of potential here. Pimps. Humiliation display. Customers waiting on their turn. You got the foundation of something game breaking on the same level as Joberg.
Manzor Posted November 30, 2011 Posted November 30, 2011 Â * A possible solution is to disable the mod and save a game' date=' then reenable it again... that should reset all the variables I use to control the approach and get the mod working again. Â I'm still trying to figure out how to make that element a little more robust... maybe another GameMode script that occasionally resets the controls, or a spell that can manually reset it or something. [/quote'] Â I tried that, and don't work. It seems like some npc has more probably to be "caught". Anyway, yesterday I could open the construction set for the first time. I thought this wouldn't be too difficult to analyze, but I was wrong. Tutorial after tutorial, and I can't enter to lovers mods until I have learned something about scripts Maybe in three weeks I could do something useful. Frustrating. People who make big mods is incredible... or have tons of free hours.
Waaaaaaagh Posted November 30, 2011 Posted November 30, 2011 looks like link for download is broken can you write another one?
Blu3star Posted December 1, 2011 Author Posted December 1, 2011 Thanks for taking the time and effort to do this! Â
BisquitsNgravy Posted December 1, 2011 Posted December 1, 2011 I can't use the construction set' date=' so I must wait a new version. Man, this could be my favorite mod, but since the first day I tried (when I had two encounters), haven't seen any "customer". Many, many hours ago. Could there be a bug? I have some NPC mods (extended cities, for example) and I use the most updated daily income. [/quote']  That could be a problem with StartConversation... it seems a little too easy to interrupt it (for example by the npc starting another action while it's heading for you) which breaks the links holding my scripts together  * A possible solution is to disable the mod and save a game, then reenable it again... that should reset all the variables I use to control the approach and get the mod working again.  I'm still trying to figure out how to make that element a little more robust... maybe another GameMode script that occasionally resets the controls, or a spell that can manually reset it or something.  Really nice little piece of work it does what it says it will Love it.  The only issue I had was some poor confused Robber on the road couldn't decide whether he wanted to rape my character or Pay her LOL True Crime got confused! Thank you very much!  Bis Â
trex Posted December 1, 2011 Posted December 1, 2011 It would be fantastic if you could incorporate some sort of money sink (perhaps optional for the player to activate?). We've seen some decent prostitution mods, but the concept can be taken further that no one yet (to my knowledge) has fleshed out into a more complex system. Think sex in general in oblivion and then think about Tomago. Best of all, most of what's in tomago is optional for what path the player wants to go down. Â Drug addiction, increased chance of diseases, Pimp (going on the idea of risky clients that may rape/rob you, a Pimp could stalk you in the distance/you just bring your client close enough to your pimp's location to notice any combat, and even attack you if you fail to pay a set rate daily/see you talking to another pimp). Not all pimps are equal, so a random rate of pay and a random level of protection among a few pimps in each town,(maybe make it so that you could choose a terrible pimp that has a huge cut but does very little/nothing to protect you, but is paranoid and beats you on any inkling of switching pimps). With a stalky pimp and joburg, interesting optional situations arise... Â If you could scale any beatings/rape/robbery to allow a npc to thrash you but not outright kill you, that'd be great. Â Drugs, well maybe add/alter skooma or new drugs and allow pimps/drug dealers (new and existing)/shady inns to distribute. Maybe give a bonus to customer generation to give a practical reason (or not, if it's just an optional money sink for added depth), a simple addiction model with withering withdrawal effects will be easier and fit the purpose perfectly. Â If there's any way you could add anything more to the mod, even simple additions, it'd be expanding on a very promising concept. More clients I think are needed, I too haven't had that many. Â The rate of pay I think is fairly good as it is. Guessing how much someone can pay/or willing to pay adds a bit of depth as a sort of game, and if they become a regular, you can trial and error it to perfection. That or MCS 'trade' to see there gold... Â
HanPL Posted December 5, 2011 Posted December 5, 2011 I recommend checking Lovers Prostitute v025a http://www.loverslab.com/showthread.php?tid=2484
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