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(Poll) Next tutorial - Follower location dialogue or Scenes?


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(Poll) Next tutorial - Follower Location dialogue or scenes?  

16 members have voted

  1. 1. (Poll) Next tutorial - Follower Location dialogue or scenes?

    • Location Dialogue
      4
    • Creating a Scene
      12

This poll is closed to new votes


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Posted

I am going to try and make a new video tutorial by the end of this coming weekend. Would you rather have a tutorial on location dialogue for followers or how to create a scene?

Posted

Honestly, you could do both.  Combine them, or just do the other for your next.

 

Posted

How to create a scene,  but would be great if both are there. I watched video of shrouded secret ep 3 that was mad skillz bro. Those dialogues are awesome. Really waiting for straight Skyrim though, with your ch and  cq  mods combining into one, that would be greatest. You're Great ?

Guest AthenaESIV
Posted
On 6/2/2021 at 1:09 PM, -Caden- said:

I am going to try and make a new video tutorial by the end of this coming weekend. Would you rather have a tutorial on location dialogue for followers or how to create a scene?

 

Would creating a scene tutorial involve mixing dialog with specific animations, and then back to dialog / rinse & repeat? If so that would be awesome

 

Have you used Dogma Thief? Thinking something like that, except using Sexlab instead of Dogma's custom method.

 

I suppose specifically what would be great to see is something like:

 

Dialog Start ---> Choice 1 ---> Sex Scene 1a ---> Choice 1a ---> Sex Scene 1.1a -\-> Good Concluding Dialog 1

             |                               |--> Choice 1b ---> Sex Scene 1.1b -/-> Bad Concluding Dialog 1

             |

             |--> Choice 2 ---> Sex Scene 2a ---> Choice 2a ---> Sex Scene 2.1a -\-> Good Concluding Dialog 2

                                             |--> Choice 2b ---> Sex Scene 2.1b -/-> Bad Concluding Dialog 2

 

Sorry, sloppy example, but basically something where the dialog directly controls animations and branches throughout the scene rather than just starting an animation and being done.

Posted
On 6/3/2021 at 10:51 AM, bishlapped said:

Honestly, you could do both.  Combine them, or just do the other for your next.

 

I will do both with do the scene first then the other

On 6/3/2021 at 12:04 PM, Vrosh said:

How to create a scene,  but would be great if both are there. I watched video of shrouded secret ep 3 that was mad skillz bro. Those dialogues are awesome. Really waiting for straight Skyrim though, with your ch and  cq  mods combining into one, that would be greatest. You're Great ?

Glad you liked the video, straight Skyrim starts after the chapter 3 update, it got postponed just cause of RL work

On 6/3/2021 at 1:57 PM, jap2015 said:

Though I see the value of both... how to create a scene sounds much more exciting.

I am going to do the scene tutorial first then I will do the dialogue one after

21 hours ago, AthenaESIV said:

 

Would creating a scene tutorial involve mixing dialog with specific animations, and then back to dialog / rinse & repeat? If so that would be awesome

 

Have you used Dogma Thief? Thinking something like that, except using Sexlab instead of Dogma's custom method.

 

I suppose specifically what would be great to see is something like:

 

Dialog Start ---> Choice 1 ---> Sex Scene 1a ---> Choice 1a ---> Sex Scene 1.1a -\-> Good Concluding Dialog 1

             |                               |--> Choice 1b ---> Sex Scene 1.1b -/-> Bad Concluding Dialog 1

             |

             |--> Choice 2 ---> Sex Scene 2a ---> Choice 2a ---> Sex Scene 2.1a -\-> Good Concluding Dialog 2

                                             |--> Choice 2b ---> Sex Scene 2.1b -/-> Bad Concluding Dialog 2

 

Sorry, sloppy example, but basically something where the dialog directly controls animations and branches throughout the scene rather than just starting an animation and being done.

Good Idea, I will make 2 scene tutorials first one with be a basic scene to get everyone started, then I will do a advance scene tutorial with different ways to start them, choices like in the example you showed above.

Posted
On 6/3/2021 at 10:51 AM, bishlapped said:

 

 

 

On 6/3/2021 at 12:04 PM, Vrosh said:

 

 

On 6/3/2021 at 1:57 PM, jap2015 said:

 

 

On 6/4/2021 at 8:19 PM, AthenaESIV said:

 

So I spent the last hour trying to get my mic working properly and realize its toast, so I ordered a new mic with a tri pod, so this will be postponed till that come in, will be here in about 6 days

Posted

I go through headsets like child's candy on November 1st.

 

I always seem to run over the wire with my chair

 

Posted
37 minutes ago, bishlapped said:

I go through headsets like child's candy on November 1st.

 

I always seem to run over the wire with my chair

 

That what I did, I bought a nice mic this time with a tripod stand

Posted
On 6/3/2021 at 10:51 AM, bishlapped said:

 

 

 

On 6/3/2021 at 12:04 PM, Vrosh said:

 

 

On 6/4/2021 at 8:19 PM, AthenaESIV said:

 

 

 

On 6/3/2021 at 1:57 PM, jap2015 said:

 

Going to make an advanced one later on but here is the basic scene:

 

Posted

Now that's good stuff!!! Having a video to reference is a blessing to those of us who loose interest when trying to wrap our heads around a wall of text.

 

Posted

I like this kind of tutorial. It's TO THE FUCKING POINT!

Many of the youtubers take a 10 minute tutorial video and drag it out to 30 min.

 

 

Oh, and "If the creation kit crashes"?

What do you mean by If?

 

Damn think should have been called Crash Kit from the start.

Posted
20 minutes ago, jap2015 said:

Is there a limit (or rule of thumb) about how many NPC's and how many phases you can use in 1 scene?

I do not think so, as long as all the NPCs can be called upon in the scene and are in the area, so in the vanilla game you have the scene of the dragon attacking the watch tower and there are 4 or 5 NPCs in that scene in dragonreach before you head off to kill the dragon.

The packages and conditions are the key, so if you have a package that Lydia walks to, lets say Ysolda, and the conditions in the scene that the scene cant start until Lydia is GetDistance=< 512 units, then Lydia will walk to Ysolda and will not start talking until she gets a certain distance from her.

You could add multiple phases and have them talk for 20 minutes if you wanted too with other NPCs joining in.

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