fejeena Posted November 20, 2023 Posted November 20, 2023 Don't know Or the training rank == the faction rank Open the console, click on the player GetFactionRank LSTSlaveTrainerFaction -1 not in the faction 0 lowest rank 5 highest rank You can set you rank with the console SetFactionRank LSTSlaveTrainerFaction 1 or 2 3 4 5 You can also click on the Slave and check and change the rank. Have you changed set xLSTMain.TrainXP to 25 Lower it for faster level up 1
1r3emaercs Posted November 21, 2023 Posted November 21, 2023 When I try any of these commands I get "Item: 'LSTSlaveTrainerFaction not found for parameter Faction.'" error. Am I doing something wrong?
fejeena Posted November 21, 2023 Posted November 21, 2023 ?? you open the console You click on the player GetFactionRank LSTSlaveTrainerFaction Or if you don't click on the player you can enter Player.GetFactionRank LSTSlaveTrainerFaction Same with SetFactionRank LSTSlaveTrainerFaction 1 Works in my game. I just tested it. And I tested an old save: You start with faction -1 , so you and the slave are not in the faction. ! You can have 255 training token to reach rank 5 : so there are "7" ranks. Not in faction, rank 0 , and rank 1 to 5 That are about 36 token per rank. During the test I just did I needed 38 token to get my slave from rank -1 to 0
1r3emaercs Posted November 23, 2023 Posted November 23, 2023 (edited) On 11/21/2023 at 11:34 PM, fejeena said: ?? you open the console You click on the player GetFactionRank LSTSlaveTrainerFaction Or if you don't click on the player you can enter Player.GetFactionRank LSTSlaveTrainerFaction Same with SetFactionRank LSTSlaveTrainerFaction 1 Works in my game. I just tested it. And I tested an old save: You start with faction -1 , so you and the slave are not in the faction. ! You can have 255 training token to reach rank 5 : so there are "7" ranks. Not in faction, rank 0 , and rank 1 to 5 That are about 36 token per rank. During the test I just did I needed 38 token to get my slave from rank -1 to 0 That's exactly what I did. Both with Player.Get and by clicking on PC. As you can see by the error message, it seems that this faction is not recognized by the game. I dunno why though, because everything else works flawlessly, I see the message that the mod is loaded whenever I load game, all other functions are working. Slaves with nearly 100 tokens - still rank -1, but it makes sense if the faction is not there. I dunno, I thought maybe you had experienced this issue. I guess I will just continue playing without the ranks system ^^ Edited November 23, 2023 by 1r3emaercs
BIGJacob Posted November 23, 2023 Posted November 23, 2023 If you want to speed up training, I suggest you check Lovers Magic...
fejeena Posted November 23, 2023 Posted November 23, 2023 5 hours ago, 1r3emaercs said: That's exactly what I did. Both with Player.Get and by clicking on PC. As you can see by the error message, it seems that this faction is not recognized by the game. I dunno why though, because everything else works flawlessly, I see the message that the mod is loaded whenever I load game, all other functions are working. Slaves with nearly 100 tokens - still rank -1, but it makes sense if the faction is not there. I dunno, I thought maybe you had experienced this issue. I guess I will just continue playing without the ranks system ^^ Open console click on NPC GetFactionRank LSTSlaveTrainerFaction And you get a error message ? What happens if you Open console click on NPC GetItemCount yy001D2B ZZZ !!! replace the yy with the loadorder ID from LoversSlaveTrader.esp !! You have the enslave spell, the training dialoges, ... So you have the LoversSlaveTrader.esp and it's working. You must have the faction. Can you try GetFactionRank yy013015 !!! replace the yy with the loadorder ID from LoversSlaveTrader.esp !! The number is the ID number of the faction, but normally you use the ID name. But maybe your game does not like names.
LongDukDong Posted December 15, 2023 Author Posted December 15, 2023 (edited) MINOR UPCOMING MOD SUPPORT VERSION 3.3d I have an upcoming mod. Itself is not lewd, and could very well be placed within the Non-Adult category. But the mod has adaptions for LST and possibly other content when completed. This mod I have entitled Vacant Houses. Not unlike the "move in on" mod, it would allow you to take possession of houses/homes when the owner(s) of a house have been enslaved. And the addition I placed within LST will trigger a call within VacantHouses to 'release' ownership of said property back to the slave if/when released from bondage. I will have more in General Discussion on this WIP of course... On 11/23/2023 at 3:39 PM, fejeena said: Can you try GetFactionRank yy013015 !!! replace the yy with the loadorder ID from LoversSlaveTrader.esp !! The number is the ID number of the faction, but normally you use the ID name. But maybe your game does not like names. No. EditorIDs do not work with the command-line options: It very much needs to be the FormID when using command-line operations. For annoying NPC references, I sometimes find the need to use the RFID command... IF the need demands. ♦ ♦ ♦ NOW... for a little heads-up on the four factions built into LoversSlaveTrader (formerly 3 factions: ) LSTAuctionFaction: A faction for non-enslaved NPCs that can be the master of a 'servant'. LSTRaiderFaction: A faction for the NPCs that belong to the Slave-Traders within BravilUnderground. LSTSlaveFaction: A catch-all for NPCs that have been enslaved by LoversSlaveTrader (slave or servant) LSTSlaveTrainerFaction: A faction for NPCs that belong to the Slave-Training guild of BravilUnderground Now, the LSTSlaveFaction is a faction that does get applied within LST itself, specifically when you enslave an NPC directly or create an already-existing 'servant' within a mod. This secondary condition asked for because it made no sense that there were no existing LST slaves prior to the player's actions. And the LSTAuctionFaction was recently created to define NPCs that would be in a position to purchase LST slaves, but make the slaves programmable servants that could do actual chores rather than as a sex-slave... and allow them to be defined within custom mods at game start. HOWEVER... The LSTRaiderFaction and the LSTSlaveTrainerFaction, while part of LoversSlaveTrader, is actually not applied to any NPCs nor to the player. In fact, LSTRaider and LSTSlaveTrainer are only present within the "Are you thirsty?" topic to ensure neither trainer nor slaver are drugged, appear within certain scripts to prevent their enslavement, and on several pre-defined "Creatures" built into LST. It is within BravilUnderground, the moment you accept the offer to join, that you become a member of the Slave Trader's guild (LSTRaiderFaction by way of xxLSTQ00 > xMQ00STWork). And likewise, it is within BravilUnderground that you may talk to someone and become a member of the Slave Trainer's guild (LSTSlaveTrainerFaction by way of xxLSTBUMain > xST69JoinTRGuild). Originally, both LoversSlaveTrader and BravilUnderground were just one mod... only divided into two on February 14, 2012. ♦ ♦ ♦ These factions were designed for NPCs and the player when they join the defined guilds of LSTBravilUnderground. So yes, in order to become a member of the SlaveTrainer faction, you DO need to have BravilUnderground engaged. It is by the training quests within B.U. where you gain faction ranks. You do not need to be a member of the faction to train a slave, but gaining faction levels to either Raider or SlaveTrainer will not occur unless you are. This is how the factions within LoversSlaveTrader have always existed... with the noted exceptions of pre-2012 and my addition of the LSTAuctionFaction. Edited December 15, 2023 by LongDukDong
LongDukDong Posted January 22, 2024 Author Posted January 22, 2024 (edited) A NEW COUNTER FOR SLAVERS NOW IN VERSION 3.4d There is no bug fix, nothing that needed to be repaired within LoversSlaveTrader. This update is more towards allowing external mods find out how many (generally) intelligent slaves that the player had procured during his career as a slaver. When I say intelligent, I mean NPCs and not creatures. Apologies to those creatures that are indeed smarter than the typical man/mer. Within the main quest script, there are now two new variables: TallySlaver and TallyTrader. The first value keeps track of how many NPCs you have enslaved whilst the second how many slaves you had sold. There is no consideration for refunds to decrease the second nor towards releasing an NPC of bondage for the first. They are increasing and never decreasing. Admittedly, this means you could enslave, release, enslave the same NPC over and over again to build up numbers. But that is a stunt that some power-gamer would try. And if one attempts to do that with sale/refunds, it may actually become quite costly to the player. Refer to instances of: xLSTMain.TallySlaver xLSTMain.TallyTrader These values were included solely for any mod that wishes to access LoversSlaveTrader to determine how many NPCs the player had enslaved and/or sold, and nothing else. ♦ ♦ ♦ Meanwhile, a little debug message was added into the code that releases an NPC from the player enslavement, specifically if using the upcoming (and improved) VacantHouses mod. It isn't much, only indicating the name of the NPC within the command console upon release and only if VacantHouses is put to use. Edited January 22, 2024 by LongDukDong 1
demonhuntercrow Posted February 23, 2024 Posted February 23, 2024 Have a problem where my armor/clothing is unequipped when i leave/enter a building
LongDukDong Posted February 23, 2024 Author Posted February 23, 2024 (edited) That doesn't sound like an issue which would be caused by LST. LST does remove 'tokens' which are clothing items, but many other Lovers with PK mods use 'tokens' defined within the ITEMS::Clothings database. And the tokens removed are specified by their Database IDs, LST also adds/removes house keys from Servants (slaves that can exist at game start), these too being specified. However, these are removed by commands triggered by Topics spoken. And upon being enslaved, slaves are given slave bracers to wear upon their wrists. No actual armor/clothing is removed. The only times there are issues with unintentional nudity appears when using the "Creating a copy" feature (for enslaving 'respawning NPCs') with those clones appearing temporarily naked when enslaved (they re-don their garb), and when opening a slave's inventory which reappears when exiting the inventory system. Nothing otherwise. Edited February 23, 2024 by LongDukDong
KoreSia Posted March 1, 2024 Posted March 1, 2024 I have a question that may end up being very fucking stupid. Are there any *other* requirements for this mod, RaperS, and Encounter? Whenever I enable those mods, I can start my game up once, do whatever it is I want, and save and quit. When it comes time to load the save, within a second of loading into my game, it will crash. I've checked my crash logs, I've remade my bashed patch multiple times, I've found nothing that seems to make sense for *why* these mods are causing conflicts.
fejeena Posted March 2, 2024 Posted March 2, 2024 Post your load order. Have you tried the original Lovers Slave trader version? To know whether only this version is causing you problems or the original too. You don't need Lovers Encounter You also don't need Lovers rapers. You can sneak and use the club and then the enslave spell, or use the enslave spell on sleeping NPCs All you need is LAPF (like the Beatles sang)
KoreSia Posted March 2, 2024 Posted March 2, 2024 6 hours ago, fejeena said: Post your load order. Have you tried the original Lovers Slave trader version? To know whether only this version is causing you problems or the original too. You don't need Lovers Encounter You also don't need Lovers rapers. You can sneak and use the club and then the enslave spell, or use the enslave spell on sleeping NPCs All you need is LAPF (like the Beatles sang) Originally it seemed like it happened with all three mods individually, now it seems like I can enable Slave Trader and RaperS no problem. Encounters still seems to be borked for me, but I'll do without for now. Too much banging my head against the bash patch for one day. Sorry for the nonsense and thanks for the quick reply.
LongDukDong Posted March 5, 2024 Author Posted March 5, 2024 Just as fejeena stated, LoversSlaveTrader has no additional requirements other than Lovers with PK itself, just as the main page states: On 5/31/2021 at 10:35 AM, LongDukDong said: Requirements: Oblivion Shivering Isles OBSE 20 or better Lovers with PK v1.6 or newer And for the record, while dealing with the upgraded edition of VacantHouses (another mod), I had neither LoversRaperS nor LoversEncounters loaded whilst using LST. RaperS, Encounters and LST are each dependent only upon the LAPF system and not upon one another. And just as fejeena had requested, I too would need to see the mod order to determine if something is incorrectly installed which may cause your game crashing issues.
LongDukDong Posted March 15, 2024 Author Posted March 15, 2024 GET VERSION 3.5 D FOR BETTER BEHAVING SLAVES Many must have noticed that slaves gawk and stare when someone is having sex. Such behavior does not fit a slave when it is being instructed in the manners of sex. It should enjoy sex, but not be bothered or shocked by others doing the same. Well, no more. As of now, you have an option within the INI file that lets you determine the behavior of slaves when in the presence of NPCs engaged in coital bliss, rough play or very ... very naughty cases of despoilment. Do note that this includes the new servants. The INI file now has a new 'xLSTMain.AIStaring' value which lets you configure the slave's behavior. These options are as follows: 0: OFF - The slave behaves as any other citizen and shocked at such behavior 1: BROKEN SLAVE ONLY - Fully versed now as a sex slave, seeing others do it too is but a reminder. 2: ALL SLAVES - All slaves now assume this will be their normal life. Nothing to see here. As stated, this works for both classic LST Slaves, and the newer Servants introduced in version 3.0d (December 2022). However, Servants may also carry a special xLSTObjectServantNoGawking token (FormID: xx0AC089) that ensures they do not stare at others having sex regardless of the AIStaring setting. This more geared for custom NPCs. ♦ ♦ ♦ Also updated was the Creatures Control menu, the menu that becomes available when one wishes to control an enslaved creature. The text to permanently release a creature from its enslavement no longer uses the phrase "Emancipation of Slave", but more akin to the LST topics themselves states "Release from Slavery". But with that, the creature's "Let them Free" option which suggested to let a creature roam while still being a slave has been altered. The command now states "Let them wander" and now acts as if under a lesser version of the NPC's Relax command. Currently an early edition, creatures do not have sleep, read or drink/eat options... only wandering. But with that, they DO wander within the same basic radius as an NPC would. It seemed a more logical option than letting a creature roam free with you unable to determine where the creature went. Most all of them look alike.
wangdang Posted August 22, 2024 Posted August 22, 2024 i dont understand how i manage to sell the slaves?
fejeena Posted August 22, 2024 Posted August 22, 2024 5 hours ago, wangdang said: i dont understand how i manage to sell the slaves? You train your save until he/she is broken. You tell her/him to flolllow you to make sure she/he is your active slave ( if you have multiple slaves, the last one you say "Follow me" to is your active slave ) You talk to an NPC. Dialog "Do you want to buy this slave? " if your slave is not trained the NPC will say "This slave has not been properly broken. I don't need slave that won't listen to me. " More about slave training https://www.loverslab.com/files/file/146-bravilunderground-add-on-v23/ In the spoiler: All quests and quest givers and Tips 1
LongDukDong Posted September 27, 2024 Author Posted September 27, 2024 GET VERSION 3.6 D FOR SEXING UP SLAVES DISPOSITION Someone once asked me to alter LoversRaperS, a separate mod, to allow rape to increase an rapist's disposition so it may decide NOT to continue raping the victim. Well, choosing NOT to do that made sense. And I continue to believe that. However, I thought... what about an NPC that was enslaved? What if constant training not only broke the NPC's will to become a sex slave but to also increase their fondness for thier master... a bit of Stockholm syndrome if you will? Version 3.6 now includes an option to let an NPC's disposition increase during slave training, and slave ownership if the slave was indeed handed off to another (including Slave-on-Slave training where even the slave trainer can receive). It is an option that is disabled within the download, but can be enabled by editing the mod's INI file. Just look for the xLSTMain.DispTraining setting within the LSTGameSettings.Ini file and set its flag to 1. A slave's disposition is generally not guaranteed to raise per sex session, typically with a 10-20% chance of a single 1-point disposition increase if the player is present. Or half that chance if the player is not present in the same cell. So it is indeed possible that the player him/herself could continue to train a slave 100 times and not budge their disposition. But that is again based on random chance. ♦ ♦ ♦ I found it a bit bothersome that some Slave Replies gave a soured or scared face when responding to the player's commands, especially when the disposition between the slave and player is 100. So I added a few more 'base' responses to the Follow Me and Wait orders. The dialogue is the same for the new responses, but the facial reactions now differ based upon the disposition scores. For users of the LST vocal packs, a minor update should come (hopefully) soon to accommodate the new lines. ♦ ♦ ♦ I also found it a bit worrysome that I never noticed that the player could 'cheat' a little when it came to raising the slave's disposition. Built into LSt from the beginning, the player could repeatedly order a slave and then use "Nevermind" to exit and get an immediate 5-point boost to the slave's disposition. Do this 20 times, and you're guaranteed a 100 disposition with any slave. For the meantime, I reduced the disposition bonuses for most, and gave a disposition penalty in another. This is likely to get augmented some time later. 2
Tangielewd Posted March 26, 2025 Posted March 26, 2025 Hi im having trouble with this mods and nothing ive done so far seems to have fixed it. It seems that the enslavement spell does not appear in my spellbook, and i havent yet figured out why. I know that its worked in the past so i dont understand why its giving me trouble now
fejeena Posted March 27, 2025 Posted March 27, 2025 (edited) Do you have BravilUnderground installed? Then you get the spell when you are in Bravil and start the BravilUnderground quest. You can disable it in the ini and you get the spell at game start and can be a slave hunter before you start the BravilUnderground quest. ( This is mentioned in Post 1, not sure if it is also in the readme file. I don't have it, I use the original SlaveTraderVersion ) Without BravilUnderground installed you get the spell and dialogs at game start. Spoiler from the original Mod script: At game loaded Player.AddSpell xLSTEnslaveSpell Player.AddSpell xLSTOptionSpell Player.AddItem xLSTSlaveTradeManual 1 Player.AddItem xLSTRegister 1 Player.AddItem xLSTWeapClub 1 AddTopic xLST000Orders AddTopic xLST20Drug AddTopic xLST30SlaveTrading AddTopic xLSTd0Stop If you still don't get the spell and dialogs try the original version first to check if it works. Maybe something else is wrong with your game if both versions don't work. If only Dukky's version does not work post again and hope that he can help. Edited March 27, 2025 by fejeena
Tangielewd Posted March 30, 2025 Posted March 30, 2025 (edited) loadorder.txt On 3/27/2025 at 12:41 AM, fejeena said: Do you have BravilUnderground installed? Then you get the spell when you are in Bravil and start the BravilUnderground quest. You can disable it in the ini and you get the spell at game start and can be a slave hunter before you start the BravilUnderground quest. Oooh ok I was wondering if it was something like that. I wasn't sure though, because the last time I installed this mod, it gave me to spell and club right off the bat. when you say original version, do you mean of BravilUnderground, or LST? Here's my load order btw loadorder.txt Edited March 30, 2025 by Tangielewd
fejeena Posted March 30, 2025 Posted March 30, 2025 (edited) LoversSlaveTrader gives you the spell and club, with or without BravilUnderground. With original LoversSlaveTrader you get it at game start. And with Dukkys version without Bravil Underground installed. With Dukkys LoversSlaveTrader version with Bravil Underground installed you get the spell and club during the Bravil Underground quest. Original https://www.loverslab.com/files/file/24-lovers-slave-trade-10-english-final/ You get the club and spell without Bravil Underground installed . And original https://www.loverslab.com/files/file/23-bravil-underground-v096/ or no MBP https://www.loverslab.com/files/file/263-no-mbp-bravil-underground-v096-v2/ Loadorder: xLCR.esp a test esp for Modders, you don't need it ! ! ! And below MyRats.esp the load order is a mess. Some examples: Armor clothing Mods up in load order ! KT_KhajEyeToggle.esp before Lovers ? Sure you can use both? KT_KhajEyeToggleNoEff.esp and KT_KhajEyeToggle.esp. I think you only use one Can you use all ? Or only one? LightSpellTorch.esp LightSpellWhite.esp LightSpellWhiteDimmer.esp Use only one Enhanced Vegetation plugin. Enhanced Vegetation [100%].esp Enhanced Vegetation [110%].esp Enhanced Vegetation [125%].esp Enhanced Vegetation [150%].esp I have not checked your whole load order. I always check the end first, because people are often lazy, if they are unsure where to put a mod they just put it at the end. Edited March 30, 2025 by fejeena
Tangielewd Posted April 1, 2025 Posted April 1, 2025 (edited) On 3/30/2025 at 12:25 PM, fejeena said: xLCR.esp a test esp for Modders, you don't need it ! ! ! yeah i figued that one was just for testing. its currently inactive, i just haven't gotten around to deleting it yet On 3/30/2025 at 12:25 PM, fejeena said: KT_KhajEyeToggle.esp before Lovers ? Sure you can use both? KT_KhajEyeToggleNoEff.esp and KT_KhajEyeToggle.esp. I think you only use one Can you use all ? Or only one? LightSpellTorch.esp LightSpellWhite.esp LightSpellWhiteDimmer.esp Use only one Enhanced Vegetation plugin. Enhanced Vegetation [100%].esp Enhanced Vegetation [110%].esp Enhanced Vegetation [125%].esp Enhanced Vegetation [150%].esp all but 2 of these were inactive prior to me deleting them, ive cleaned that part up. i also got rid of the eye toggle, cuz i ultimately decided to play argonian On 3/30/2025 at 12:25 PM, fejeena said: Armor clothing Mods up in load order ! armor mods are where they are based on the load orders I was using for reference, which was a combinations of yours and the through the valley guide. if they'd be better off somewhere else im happy to adjust also i got the original LST to work, its just the dukky version giving me issues. heres my updated LO loadorder.txt Edited April 1, 2025 by Tangielewd
Tangielewd Posted April 1, 2025 Posted April 1, 2025 On 3/30/2025 at 12:25 PM, fejeena said: people are often lazy, if they are unsure where to put a mod they just put it at the end. guilty as charged
fejeena Posted April 1, 2025 Posted April 1, 2025 Load order better but still the end is .... example EVE_KnightsoftheNine.esp right after Knights - Unofficial Patch.esp EVE_StockEquipmentReplacer.esp after DLCSpellTomes - Unofficial Patch.esp EVE_ShiveringIslesEasterEggs.esp after BetterDungeons.esp Alternative Start by Robert Evrae.esp after Lovers and right before SetBody.esp ( Yes SetBody up in LO ) That was just a quick look at your LO. Check the BOSS Load order. You can use it without runnig BOSS. I only use the Masterlist with Notepad++ You konw my Link https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbbmod-sorting-and-cleaningcs-cse-body-stretching/?do=findComment&comment=915257 ---------------------- SlaveTrader: Dukky's version. You don't get the spell when you start the BravilUnderground quest in Bravil? That's strange. And I download the Dukky's version and checked the ini. You can disable the BravilUnderground dependency. This Spoiler ;; BravilUnderground Origin ; ------------------------ ; This determines if slaver spells topics and equipment is given to the player ; at game start, or if said equipment is only given after agreeing to become a ; Slave Trader within the BravilUnderground mod. The BravilUnderground option ; only works if the mod is loaded. If enabled, you can only acquire the items ; in Bravil based on the mod's original design. And if off, it acts as it had ; with version 0.9 on up and gives all the items at game start. The settings ; are 0: OFF, 1: ON ; (Default setting: 0:OFF) ; set xLSTMain.SupportBravil to 1 <<<<< Set this to 0 Now you should get the spell , club and slave book at game start. But I don't know if changing the settings will make any difference if you've already started the game with BravilUnderground installed. Maybe it only checked it once and now it is in your Save game. --------------------- I use the original version and am happy with it
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