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Skyrim SE, Adding Tarkatan race/Mileena Mortal Kombat


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Posted

Im working on adding Mileena/Tarkatans as a race mod in Skyrim SE, since i've seen that it hasn't been done before, and so far the only attempt close to this is an outfit made by someone on patreon. Thats cool and all, but me personally, (and im sure others too) would want the race implemented instead, so that you can wear different armors and stuff. So thats what I plan to do. Also do note that I will be using Models from MK9 since I do not know where or how to get models from the newer games like MK10 or MK11, and the models I did happen to get weren't Obj files, so I wasnt able to use them in blender. I'd love to use those higher quality models, so if anyone is able to get them in obj format, then I'd be happy to use those instead.

 

My progress so far:

You can see the progress I've made so far down below. I've worked on it on and off for a few days, and the model itself had a massive hole in its head when the hair was removed, so i had to take the time to shape and fill in the head. Then I had to do some retopology because the head itself was put together in 4 fragments, which left a ugly looking seem where each piece was connected, Including the top of the head where I filled it in. It also had its faces all wrong, making the obj a dark grey, and for whatever reason fliping those faces didnt fix it, so I had to imported and exported it from 3dsmax, which fixed it, but made the model super shiny/glossy which was also not good. So the retopoly was really done to fix the dark grey color, removing the seems on the model, and removing the glossy look on it. The first retopoly I did on it made some of the detail smooth out around the mouth and brow, removing the detail on it. I didn't like the look of it, so I decided to start over and retopolyed it again, but this time following the original retopoly it already had, which took a really really really long time. Think of it as tracing a drawing or in this case connecting the dots, but with blender. If anyone is curious on what tool I used to do it, I used Retopoflow 3.1.0

Gloss, hole in head.png

Head fix, dark grey.png

retopoly first attempt.1.png

retopoly first attempt.2.png

retopoly trace.1.png

retopoly trace.2.png

Posted

Update

 

Teeth are finally done! Honestly wasn't expecting it to take as long as it did, but its done. Eyes and tongue however will definitely not take as long, so I'll post both of them at the same time for the next update post.

retopoly teeth.png

Posted
On 5/19/2021 at 4:59 PM, Cleotraptah said:

My Mileena fanatic side is screaming with joy right now :D Best of luck with the project, its looking great already! I have Skyrim SE MK9+MKX models of Mileena (.nif only, no objs sadly).

Rip, well thats alright. Whenever I do finish this project I'm sure someone else or myself else will be able to get said models. That is if people would want them put into skyrim.

Posted
On 5/21/2021 at 12:35 AM, Cleotraptah said:

The teeth and eyes are looking good & the head definitely looks Tarkatan, well done.

 

I was doing some digging around & I discovered that nifskope has a feature to also import .objs & export .nifs as .objs. I exported the Mileena X model from the Skyrim mod; its outputted a .obj & a .mtl file. Attached below, maybe you might be able to find something useful from it (if it works at all). Oh & if you require the textures too you'll be able to find the whole package here: https://www.patreon.com/posts/9644237 (its a public/free post). If that model works for you, I could dig up my hard-drive & see if I can get the MK9 version for you (seeing as you're basing the teeth from MK9).

MileenaX.7zUnavailable

Thanks, but It looks like the file you exported is unavailable. I'll look into getting the obj file another time though, or at least until im done with the current project Im doing now. 

Posted

Finally an update. Doing the textures sure was a pain in the ass, but I was finally able to make something descent enough to work with (for now at least, I might make some edits for improvement later down the line depending on how things look in game) after many trial and errors and just having to start over again and again. My first few attempts were to try to use the original textures that I had ripped from MK9 when getting the model, however that didnt really work because of how the model was ripped from the game, making the export come out as multiple pieces that I had to join together. Anyways, the original textures when applied to the model in blender were not aligned properly and it just looked really low resolution. I moved on to making textures by scratch on blender, but then realized after 2 or 3 attempts that the textures kinda always looked like plastic and nothing like skin or flesh, so I decided to learn how to use Substance Painter or at least the basics, which I have not completely learned yet. I was able to make much higher quality textures, but each time I tried to export the textures they would come out as this mass that looked like nothing but mess. This happened like 4 times until I finally was able to make it export correctly. Like I said before, I think its decent for the most part. It was done much quicker then the previous failed attempts, so the quality is only decent in my opinion. (I really dont like the eyes, but I plan on having the eye color to be changeable in game).

Screenshot (19).png

Screenshot (20).png

Screenshot (21).png

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Posted
On 7/11/2021 at 7:34 AM, Dengamez said:

this looks amazing is this still in development?

at the moment its come to a stand still for right now, I still have all the files and do plan on continuing when I have the time, but as for right now some personal life things have been taking up my time including work, bleh =w= Idk when I'll have the time to continue, so I am also willing to pass on what I have now to anyone who knows what they're doing to continue the project.  The Model and textures are set from what I can tell. All that is really needed for it is to go through the nifscope stuff, add facial bones, expressions, and then have it implemented into the game.

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Posted
On 8/4/2021 at 7:29 AM, ShadeHouzi said:

at the moment its come to a stand still for right now, I still have all the files and do plan on continuing when I have the time, but as for right now some personal life things have been taking up my time including work, bleh =w= Idk when I'll have the time to continue, so I am also willing to pass on what I have now to anyone who knows what they're doing to continue the project.  The Model and textures are set from what I can tell. All that is really needed for it is to go through the nifscope stuff, add facial bones, expressions, and then have it implemented into the game.

and to this day

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