Nymra Posted May 14, 2021 Posted May 14, 2021 I want to "use" Sexlab to play a special kind of scene which should have NONE of the actors orgasm. Also for the whole thing 2 stages are enough basically. So the questions are: 1. Can I somehow prevent Sexlab from playing orgasm sound on last Stage? (I can already prevent cum from showing and actors beeing silent and no sex sound playing, but I think orgasm is extra? Also CumShot should not trigger on final stage (the mod CumShot) without the need to modify it. So basically prevent Sexlab to send his orgasm event out? 2. What is the minimal number of stages for regular Sexlab Anims? I got ForePlay Anims to work with only 2 Stages, but not sure for Sexlab? I know there are 4 stage anims, but 3 stage or 2 stage? 3. To the above, since maybe it can solve it: Is there a way to tell Sexlab to ONLY start the LeadIN animation and NOT the real animation? that would basically solve ALL issues?!
(\x.x x) (\x.x x) Posted June 6, 2021 Posted June 6, 2021 On 5/14/2021 at 7:54 PM, Nymra said: 1. Can I somehow prevent Sexlab from playing orgasm sound on last Stage? (I can already prevent cum from showing and actors beeing silent and no sex sound playing, but I think orgasm is extra? Also CumShot should not trigger on final stage (the mod CumShot) without the need to modify it. So basically prevent Sexlab to send his orgasm event out? Okay, I only disabled the player and didn't test it without SLSO, but it seems to work: Function RegisterForModEvents() RegisterForModEvent("HookAnimationStart", "OnAnimationStart") EndFunction Event OnAnimationStart(int tid, bool hasPlayer) if !hasPlayer return endif sslThreadController tc = Sexlab.GetController(tid) tc.DisableOrgasm(PlayerRef, true) trace("Disabled player orgasm") EndEvent And there is there is also: function DisableAllOrgasms(bool OrgasmsDisabled = true) DisableOrgasms = OrgasmsDisabled endFunction
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