N.Gamma Posted May 13, 2021 Posted May 13, 2021 I already have a lot of bodyslides with Outfit Studio before CBBE 3BA, I had never had any problems. Now I have changed my game completely to BHUNP and tried to create a few bodyslides. For some it worked, for others not so good. My problem is that I created a BHUNP bodyslide for an Armor and transferred the wanted sliders into the armor mesh from the Ref body. When I tried the deformation of the armor in Outfit Studio on different sliders, everything worked fine. Now when I load the project into BodySlide, the armor changes, but the body somehow stays in BHUNP standert form. weight 100 weight 0 When I reload the project into Oufit Studio, the same thing happens. What exactly is the reason for this and how can I fix it?
N.Gamma Posted May 13, 2021 Author Posted May 13, 2021 13 minutes ago, Scrab said: Conform all: Thank you, I have already tried, but the problem still exists!
Scrab Posted May 14, 2021 Posted May 14, 2021 On 5/13/2021 at 1:19 PM, AreaGamer said: Thank you, I have already tried, but the problem still exists! Are the bones matching & did you make sure that the BHUNP Body is the reference used before conforming?
N.Gamma Posted May 14, 2021 Author Posted May 14, 2021 1 hour ago, Scrab said: Are the bones matching & did you make sure that the BHUNP Body is the reference used before conforming? Yes I have. However, this problem seems to exist only within Bodyslide and Outfit Studio, when I have built the armor, everything seems to work properly ingame. Why this is so, no idea.
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