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Need help with dealing with Outfit Studio


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I already have a lot of bodyslides with Outfit Studio before CBBE 3BA, I had never had any problems.

Now I have changed my game completely to BHUNP and tried to create a few bodyslides. For some it worked, for others not so good.

 

My problem is that I created a BHUNP bodyslide for an Armor and transferred the wanted sliders into the armor mesh from the Ref body.

When I tried the deformation of the armor in Outfit Studio on different sliders, everything worked fine.

Now when I load the project into BodySlide, the armor changes, but the body somehow stays in BHUNP standert form.

 

weight 100

100.JPG.65606b5d853399aa8b9aa1a50bf9cda5.JPG

 

weight 0

0.JPG.063ca40d80ecf2f16cbfeaf21f514571.JPG

 

When I reload the project into Oufit Studio, the same thing happens. What exactly is the reason for this and how can I fix it?

 

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On 5/13/2021 at 1:19 PM, AreaGamer said:

 

Thank you, I have already tried, but the problem still exists!

Are the bones matching & did you make sure that the BHUNP Body is the reference used before conforming? 

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1 hour ago, Scrab said:

Are the bones matching & did you make sure that the BHUNP Body is the reference used before conforming? 

Yes I have. However, this problem seems to exist only within Bodyslide and Outfit Studio, when I have built the armor, everything seems to work properly ingame. Why this is so, no idea.

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