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EnderalSE and SexLab Setup Guide


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Posted
13 hours ago, xavi84 said:

 Yeah look them up in TES Edit and change them all one by one to their Original Race. I thought i covered them all seems that i missed some :) Yeah in Creature Framework ingame you need to Select for all Werewolf settings the SOS Schlong P Version with that it should work fine i discovered no Probs so far.

I've given the RaceChange.esp a second run through SEEEdit and changes a few races. Wolfs marked as "Wolf" and other varients. Pus bugs(those giant bug things), rat variants, and mud golems should also be compatible for fucking but I haven't tested anything except for the wolves.

RaceChanges.esp

Posted
On 2/5/2024 at 2:27 AM, xavi84 said:

Yeah in Creature Framework ingame you need to Select for all Werewolf settings the SOS Schlong P Version with that it should work fine i discovered no Probs so far.

I'm having no luck. Only when forcefully restarting the Vatyrs would their dicks appear, and even then it's not guaranteed to stay on it.

Posted
9 hours ago, mcnv said:

I'm having no luck. Only when forcefully restarting the Vatyrs would their dicks appear, and even then it's not guaranteed to stay on it.

 

Hmm i can´t think of what is going wrong for you. Maybe just for testing purposes try it on a new save? I think you did the re register in CRF and so on?

Posted
13 hours ago, xavi84 said:

 

Hmm i can´t think of what is going wrong for you. Maybe just for testing purposes try it on a new save? I think you did the re register in CRF and so on?

Tried a new save, reregistered in Creature freamework. before sex the vatyr shows have their member but when sex starts, it's gone.

Posted
On 2/7/2024 at 6:34 AM, mcnv said:

Tried a new save, reregistered in Creature freamework. before sex the vatyr shows have their member but when sex starts, it's gone.

Sry dont know how to help. If something comes into my mind i will text you.

Posted (edited)

Got another Update. "Female" creatures, Forest Elementals(Spriggins), Fire elemental, and Wisps(Wisp mother), were a bit glitchy. They weren't set to female in the creation kit which made them do that. Haven't tested Fire elementals but Wisps and Forest Elementals work. They will register on defeat and do the sex. They are not perfect. The Wisp doesn't seem to align naturally and the Forest Elemental has parts of it refusing to animate.

RaceChanges.esp

Edited by mcnv
  • 3 weeks later...
Posted
On 2/8/2024 at 7:23 PM, xavi84 said:

Sry dont know how to help. If something comes into my mind i will text you.

I got the Vatyr parts working! Shlong of skyrim was managing the werewolf dick and that part got turned off at some point. turning it on gave them their dicks back.

  • 1 month later...
Posted

A report on the use of Soul Gem Oven 4: integration fork so that I have a way to remember this.

 

This "SGO Fork" is NOT "SGO" You can download and install the original Soul Gem Oven By DarkConsole with Enderal se, and it will work fine.

SGO Fork is an add-on to the original SGO that adds tons of new features. One of those features causes an odd lighting texture glitch shown in this Reddit post:

undefined-Imgur.thumb.jpg.0579c32496215da8b2283e8e782942ed.jpg

Notice the weird disconnect of textures between the hand and arm.

It is caused by inserting at least two soul gems into the PC's body in which the odd texture glitch begins to happen. I believe the mod tries to modify the player's size and thus switches to a pregnant shadow map but fails along the way. It can be temporarily fixed by re-equipping the torso armour but to truly fix it, you have to take the soul gems out.

  • 3 weeks later...
Posted (edited)

Hi everyone!

Soon, I will play Enderal for the first time, but only after modding it to my heart's content. I am using version 2.1.0 from Modpub with Skyrim 1.6.1170. I know... not popular options, but I am crazy like that. 😅

I am familiar with modding, I've done it a few times before when the the mood strikes me. I know the tools (Blender, Nifskope, SSE Edit, BodySlide, CK... ) enough to get by, Though I may get stuck with something now and then.

 

Right now, I have 2 challenges:
• The New Gentleman creates a DLL error window on startup
• Getting Racial Skin Variance to work with Enderal Races 

TNG has me stumped. The mod's creator is aware of the issue but believes it's not something they can fix within the mod. Some say it was fixed by changing some SSE Fixes values, but that did not work for me.

RSV will likely have me digging into the ini files, but if someone has tried this before, I'd love to hear it.

Edited by unnameable
  • 4 weeks later...
Posted

Hi , my friends!

I successfully loaded DDE into enderal and implemented it while playing, using version 5. x. I think this will become the foundation for the DD series to be able to interact on a large scale in enderal.
At the same time, I used Naked Defeat to better integrate the DD series into the game, but I failed. Although ND can run normally, it cannot trigger the next operation when the PC falls down (and my Sexlab Defeat is also the same). If the animation can be triggered, I think we will be able to significantly change the experience of Sexlab in the game.
Has anyone successfully run Sexlab Defeat and finished the whole defeat scenes in enderal? I may not want to use ND for a short period of time and instead use Defeat.

Posted

Hi, i was trying to follow along and do what it says.  However i am a little confused.  I did get the female body all naked and bouncy, however she has no feet.  I think i finally got xedit working but when i apply the script i am not sure what i should apply it to.  If i change race to something else then i have some feet.

Posted
13 hours ago, WE new high v said:

At the same time, I used Naked Defeat to better integrate the DD series into the game, but I failed. Although ND can run normally, it cannot trigger the next operation when the PC falls down (and my Sexlab Defeat is also the same). If the animation can be triggered, I think we will be able to significantly change the experience of Sexlab in the game.

oh,I make it , it can work. ND can be used in enderal , but it need some manual interference sometimes(manually adjust the stage). i dont know whether my computer problem or not 

  • 2 weeks later...
Posted
On 5/14/2024 at 12:40 PM, WE new high v said:

Has anyone successfully run Sexlab Defeat and finished the whole defeat scenes in enderal? I may not want to use ND for a short period of time and instead use Defeat.

the second post from the beginning has a sexlab defeat patched for enderal and its what I've been using. Completely works.

  • 3 weeks later...
Posted
On 4/1/2024 at 11:26 PM, mcnv said:

A report on the use of Soul Gem Oven 4: integration fork so that I have a way to remember this.

 

This "SGO Fork" is NOT "SGO" You can download and install the original Soul Gem Oven By DarkConsole with Enderal se, and it will work fine.

SGO Fork is an add-on to the original SGO that adds tons of new features. One of those features causes an odd lighting texture glitch shown in this Reddit post:

undefined-Imgur.thumb.jpg.0579c32496215da8b2283e8e782942ed.jpg

Notice the weird disconnect of textures between the hand and arm.

It is caused by inserting at least two soul gems into the PC's body in which the odd texture glitch begins to happen. I believe the mod tries to modify the player's size and thus switches to a pregnant shadow map but fails along the way. It can be temporarily fixed by re-equipping the torso armour but to truly fix it, you have to take the soul gems out.

Retested SGOIF. It works fine, and there is a "switch normal map" toggle in the MCM that if turned off, prevents the glitch showing up.

  • 1 month later...
Posted

I dont know why, but my Player Actor is everytime in the wrong Position while playing Sex scenes and i can't move it, but can move all other Creatures and NPCs to the right position.

The problem is i can't save the Positions in Sexlab while these Player Actors problem, i create the Animations with fnis respectively Pandora Behaviour Engine, but in meshes\actors\character are only 2 folder that calls _1stperson and Behaviors nothing more, can someone help me please?

 

Sorry English is not my native Language, i hope it's enough understandable.

  • 1 month later...
  • 4 weeks later...
  • 3 weeks later...
Posted (edited)

Can anyone explain in a large post how exactly to start installing mods? Step by step? Not as the author of this topic started, where it is not known which file I should start installing from. It would be so much easier for a person who has no idea about modding. 

Also with the use of a skeleton and modules allowing the use of costumes, etc.

 

 

I can't organize it all because it's spread over many posts, and I don't want to waste time on it when I don't do anything and wonder how to do it.

 

 

 

-- I have Enderal Forgotten Stories Special Edition by the way...

Edited by Vahrse
Posted (edited)
4 hours ago, Vahrse said:

Can anyone explain in a large post how exactly to start installing mods? Step by step?

i'd recommend modding skyrim instead of enderal if you haven't already as it's easier and everything just works, if you've already beaten skyrim start here for enderal.
 

95% of those mods will work for enderal special edition. some of them are redundant and anything that alters the skyrim world won't work (like DynDOLOD or worldspace lighting changes (enderal already has a dyndolod generated at medium settings)) on enderal as it's a completely different world space.

 

next comb through mods from the top nexusmod files and pick what you want here

then comb through nexus mod collections and pick what you want here

then comb through the somnium modlist on wabbajack and pick what you want here

 

if you're on pre 2.1 you're gonna need to use the ssedit race change script on ANY mod that mentions race like armors, animations, racemenu presets.

 

i'd stick to the old v2.0.12-hotfix.5 version of enderal special edition or steam version (which doesn't get updated anymore) because v2.1 and newer kills a lot of mod compatibility.

also make sure you get the Behaviors Pack on the aforementioned page (i'm not sure about 2.1.3 behaviors pack compatibility as i'm still using the old 1.0 version which you can't find on that site anymore.)

 

for the loverslab stuff you're just gonna have to read the posts, download the mods + their patches and go to work. get your game completely modded without any loverslab stuff first and maybe by then you will have the knowledge to make things easier because everything in this thread will be the very last mods you will be adding to your modlist.

Edited by philtwo
Posted (edited)
23 hours ago, Tenhi said:

Creatures have genitals, but they do not become erected during sex scenes.

make sure you have the behaviors pack and you're gonna have to play around with the order in which you install things, run fnis, mod order etc. as i'm not exactly sure the correct order that got mine working.

Edited by philtwo
Posted (edited)
6 hours ago, Vahrse said:

Can anyone explain in a large post how exactly to start installing mods? Step by step?

First, determine the version of the Skyrim SE and SKSE. If you downloaded it from Steam, it is most likely 1.5.9** and SKSE 2.0.2.

This information will be useful to you when you download all sorts of extensions and utilities, which are usually included in the mod requirements.
Also keep in mind that all mods must be compatible with SE. In rare cases, the LE version will also work, but these are rather exceptions that can only be used if this is stated somewhere in the description or verified by players. Although, of course, you can try it yourself, but it is better to do this separately from other mods, so that you understand the source of the problem.

 

1. Download Mod Organizer 2 and watch a guide on YouTube on how to install it and associate it with a game. The process of working with MO2 looks something like this: you throw the archive with the mod into the program -> follow the step-by-step installation of the mod or just wait a couple of seconds for it to install -> select the position of the mod in the left window so that the order is specified in the instructions. If there are no instructions, then you will have to look for answers in the topic or guess, using deduction skills and any clues that are in other instructions.

 

2. Download FNIS and install via MO2. Read or watch the guide on how to launch FNIS via MO2 and use it. In general, it is not difficult. In most cases, you just need to check the box "skeleton arm fix" and launch it every time after installing new animations and skeletons. Or uninstalling.

Also pay attention to warnings in FNIS. Because of them, some animations may not work or everyone will take a T-pose.


By the way, as I understand, now there are better utilities for processing animations, such as NEMESIS. But I did not delve into this and do not know how compatible they are with older mods. But I've already seen a couple of optional mods with NEMESIS only requirements due to improved functionality. So you can try it at your own risk. Or maybe someone else can give advice about it.

 

3. Following the guide of the author of this topic, you have to edit the mods with a script using the EnderalSEEdit utility. Install EnderalSEEdit to any folder and make it executable as FNIS. At this step you would know how to do this. Or you can just watch some instructions.

The script need to be applied to mods that supposedly use 2 races from the guide. Personally, I applied the script to almost any mod, it itself determines where to make changes. But perhaps this is the wrong way.

 

4. Bodies. There are 2 types of female bodies in Skyrim: CBBE and UNP based. 3BA and BHUNP are their improved descendants. You need to choose only one and follow the installation guide. Usually it looks something like this: installing an improved skeleton -> installing a body (3BA or BHUNP) -> installing a skin with nude textures -> installing physics (optional) -> installing a preset for BodySlider (optional).


When everything is installed according to the instructions, including the requirements, you need to apply the body using the BodySlider utility. Watch the guide on YouTube how to use it. It is preferable to use the most recent video, because older versions of BodySlide look a little different. Fallout 4 guides are also acceptable, the main thing is to clearly understand the principle.
Also, if you have mods for clothes, armor and devices, you need to apply the body to these objects so that they are perfectly fit on your body. Unfortunately, vanilla armor cannot be edited this way. You'll have to look for replacers for Enderal and your body type (CBBE based or UNP). But there are almost none. Therefore, if your females would have very curvy shapes, the armor will ignore it.

 

As for male bodies, I use only SoS and nude skin. Improved skeleton is also required, but we have it already.

Also, in our case, you need the patch for Enderal and the "PlayableStarlingAndEndralean" patch. Keep in mind that SoS must be installed and launched for the first time already with patches, otherwise the NPCs will not initialize their schlongs and they will be in underwear.

 

5. Sexlab. As far as I know, it's better to install sexlab after the first temple and apothecary, when you are released into the open world.

First the Framework, then the rest of the gameplay SL mods you want/can use with Enderal. And ofc all the requirements. There might be a lot of them.
I recommend installing only a few SL mods at a time. Ideally, 1-2. Then immediately test them. This way, it will be much easier to understand at what step the bugs and crashes appear. And they will definitely be, because it is easy to make a mistake with the version, requirements, load order or something else.

 

6. As for animations for Sexlab. As I understand, now packs with animations are registered into Sexlab through the SL Animation Loader mod. Therefore, first install this mod (SLAL SE), and then look for packs that are intended for SLAL and Special Edition.

And don't forget about FNIS.

 

P.S. This is just the skeleton of the mod installation process. I am not an expert in this and do not make perfect builds. Like, I have issues with some mods and looking for answers.

Also keep in mind that most likely you couldn't play this game for several days. You will just install mods, fix issues, crashes, and reading a lot of topics hahaha *evil laughter*

P.P.S. There is a chance that some mods will break the game at a certain point, making some quests unplayable. So don't forget to make clean saves from time to time. And after installing some group of mods too.

P.P.P.S. agreed with philtwo. Start modding with Enderal will be quite difficult. It is not impossible even for full beginners, but you can simply get tired of the process for the sake of... reduced functionality?

Edited by Tenhi

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