RitualClarity Posted May 27, 2013 Posted May 27, 2013  A little off topic  How do you arrange your folders for mods... I have had large collections sometimes in the 100's of megabytes of compressed zip folders until it gets so big and disorganized that I get frustrated and eventually start deleting them. At first I didn't mind because I could always find them again. Now some are not available and I kind of regret not having them. Even if they didn't work because they were outdated I might of been able to use some textures or something myself. You know organization naming etc. Or is your collection just as disorganized as my own  @theskid Did you find it yet. I tried and couldn't.  i got a big folder called new vegas, and in it, subfolders such as weapons, visual fx, hud/utilities, questmods, clothing, body base, companions and so on, and just store my .rar archives accordingly. for things like sexout that get updated regularly, just overwright the old with the new as to not have craploads of versions of the same thing. so when i want to find something, i just go look in the correct folder.  Cool. I was just keeping them in a folder (7z) with the name version and creator. After awhile I would forget what one was, where the dependencies etc. Only recently I started breaking them up by mod like sexout. Never thought of keeping them by type of mods...  This will help me formulate a nice organized plan of attack. Thanks. Â
Torchwood Posted May 27, 2013 Posted May 27, 2013 Since this Monster Mod uploaded esp is named differently does that mean it's unusable with the Rebalanced Levellist/ Vanilla Spawn chance mods? I know those were made with Monster Mod 10 and not 10a (the newest) so they do cause errors in FNVEdit, but I remember not having much fun without them (getting ****ed by demons just a few steps outside Goodsprings at level 3)...anyone  still using them or getting them to work? :/Also, I found it from god knows where, but do you remember the "Sarcasm" mod? It just added snarky and humorous responses to replace the vanilla speech options in most cases. "smartass.esp" That one isn't on the nexus anymore but was really really good.
Niobia Posted May 27, 2013 Posted May 27, 2013 i dont have it, but that mods very misleading, as you still cant change your race with it without losing your perks n stuff, what it allows you to do is modify your hair, name, and facial structure without losing stuff, which you can already do without a mod.  so if you actually wanted to change race you would still be s.o.l., because it didn't do that in the first place.  the mod just lets you press activate on a mirror then launches either face changing, name changing, or hair changing, which all can be done with console commands, with no mod, and wont wipe your perks  Edit Name: shownamemenu Edit Hairstyle: showbarbermenu Edit Face: showplasticsurgeonmenu Ah okay thanks. I wasn't aware I could make edits and still be safe as long as i stay the same race, which is what I wanted to do.  The lighting in the editor and in the game world are way too different
Bashis Posted May 27, 2013 Author Posted May 27, 2013 Since this Monster Mod uploaded esp is named differently does that mean it's unusable with the Rebalanced Levellist/ Vanilla Spawn chance mods? I know those were made with Monster Mod 10 and not 10a (the newest) so they do cause errors in FNVEdit, but I remember not having much fun without them (getting ****ed by demons just a few steps outside Goodsprings at level 3)...anyone  still using them or getting them to work? :/   Also, I found it from god knows where, but do you remember the "Sarcasm" mod? It just added snarky and humorous responses to replace the vanilla speech options in most cases. "smartass.esp" That one isn't on the nexus anymore but was really really good.  i have no clue as to the leveled lists mod, i uploaded the archives the exact same way i downloaded them, and since its not my mod i don't know about compatibility and such.  as for your snarky dialog mod your in luck smartass.esp
dogface Posted May 28, 2013 Posted May 28, 2013 Any chance you have the latest version of Fo3's "Owned!"? Â Â
Bashis Posted May 28, 2013 Author Posted May 28, 2013 Any chance you have the latest version of Fo3's "Owned!"? Â Google searched fallout 3 owned, the very first result is a working download link, please at least try to look for mods before posting here, this thread is about digging up mods that are very hard to find or are completely nonexistent on the internet.
catplanet Posted June 11, 2013 Posted June 11, 2013 the download for momod keeps crashing at 31 percentsome other sites would be fine Â
Bashis Posted June 11, 2013 Author Posted June 11, 2013 which file? ill look into it but theres 6 files for momod here
Niobia Posted June 12, 2013 Posted June 12, 2013 Does anyone know where the mod for dynamic exp gain is? Or maybe what it's called? I'm sure it was/is on the nexus but now I can't find it.
Bashis Posted June 12, 2013 Author Posted June 12, 2013 ok here's momod v10 reuploaded, was small enough that i just used this sites uploader. MoModV10-41361-10.part5.rar
dongding Posted June 13, 2013 Posted June 13, 2013 Thanks for the upload man! I was looking for MoMod10 for eternities. Also, the MEGA.co.nz links are working for me.
Duoleb The Chosen Posted June 15, 2013 Posted June 15, 2013 guys there's a Spin Cocking mod for lever action guns?
Brigade Posted June 29, 2013 Posted June 29, 2013  Since this Monster Mod uploaded esp is named differently does that mean it's unusable with the Rebalanced Levellist/ Vanilla Spawn chance mods? I know those were made with Monster Mod 10 and not 10a (the newest) so they do cause errors in FNVEdit, but I remember not having much fun without them (getting ****ed by demons just a few steps outside Goodsprings at level 3)...anyone  still using them or getting them to work? :/   Also, I found it from god knows where, but do you remember the "Sarcasm" mod? It just added snarky and humorous responses to replace the vanilla speech options in most cases. "smartass.esp" That one isn't on the nexus anymore but was really really good.  i have no clue as to the leveled lists mod, i uploaded the archives the exact same way i downloaded them, and since its not my mod i don't know about compatibility and such.  as for your snarky dialog mod your in luck    Is this for 3 or NV?
RitualClarity Posted June 30, 2013 Posted June 30, 2013   Since this Monster Mod uploaded esp is named differently does that mean it's unusable with the Rebalanced Levellist/ Vanilla Spawn chance mods? I know those were made with Monster Mod 10 and not 10a (the newest) so they do cause errors in FNVEdit, but I remember not having much fun without them (getting ****ed by demons just a few steps outside Goodsprings at level 3)...anyone  still using them or getting them to work? :/   Also, I found it from god knows where, but do you remember the "Sarcasm" mod? It just added snarky and humorous responses to replace the vanilla speech options in most cases. "smartass.esp" That one isn't on the nexus anymore but was really really good.  i have no clue as to the leveled lists mod, i uploaded the archives the exact same way i downloaded them, and since its not my mod i don't know about compatibility and such.  as for your snarky dialog mod your in luck    Is this for 3 or NV?   If you are asking about "smartass.esp" being for 3 or NV it is for NV.
iBabylon Posted July 2, 2013 Posted July 2, 2013 On the parts for the monster mod, what do i go about doing with them? do i merge all of them? and then how do i make the updated patch(10a) work? At the moment im getting invisible monsters that are untargetable by VATS. I have no idea what im doing! Â *EDIT* nevermind got it working
slimshady4 Posted July 8, 2013 Posted July 8, 2013 The Main MoMod link doesn't work anymore well it doesn't for me just says the file was removed but the LoversLab link works fine. Thanks a lot btw.
Mailamea Posted July 10, 2013 Posted July 10, 2013 sorry but i don't have the iws plugin, i use more than just momod to populate the wasteland so my game is chaotic as hell without it, so i never thought to download it.   @mailamea  after looking through my stuff i do have a mod that has saiden storms name in it, its a weapon effects plugin, if he puts his name on everything then that's the only one i have of his, if not then i could have more and not know it. Sorry late reply: I would like to get a copy of his weapon effects plugin. Here are the names of his mods : Enhanced Combat Maneuvers or ECM and Creature Compendium they are both for Fallout3, oh god i do hope you have them since i've been planning on porting those for quite sometime now.  Thank you so much.
Bashis Posted July 10, 2013 Author Posted July 10, 2013 don't have either of his other 2 mods you listed, they must have been taken down before i started modding my game, because they seems like ones i would have grabbed instantly, but here's the weapon effects plugin of his. WeaponEffect_ SS.7z
Mailamea Posted July 10, 2013 Posted July 10, 2013 don't have either of his other 2 mods you listed, they must have been taken down before i started modding my game, because they seems like ones i would have grabbed instantly, but here's the weapon effects plugin of his. Â Thanks. Â It was one of the first 2 mods that got me to play any fallout game, i mean if you see his RC versions of his mods its so amazing, i never was able to save a backup of those mods since i thought those are the kinds of mods that won't go down since the author is one of the first person that tackled scripting in any beth games starting from oblivion. Â I contacted him too but with no luck, he seems to be gone.
Ark of Truth Posted July 10, 2013 Posted July 10, 2013 Â don't have either of his other 2 mods you listed, they must have been taken down before i started modding my game, because they seems like ones i would have grabbed instantly, but here's the weapon effects plugin of his. Â Thanks. Â It was one of the first 2 mods that got me to play any fallout game, i mean if you see his RC versions of his mods its so amazing, i never was able to save a backup of those mods since i thought those are the kinds of mods that won't go down since the author is one of the first person that tackled scripting in any beth games starting from oblivion. Â I contacted him too but with no luck, he seems to be gone. Â Â Â I have found some attempted "clones" for New Vegas but that is about it. I'm sure I have the Fallout 3 ones on disk here somewhere. Â It's odd, he just seems to get to beginning of 2011 and just disappears.....
haikus0258 Posted July 10, 2013 Posted July 10, 2013 can someone upload the update of MoMod Please? the link of Mega does not work ....
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