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Creating a mod for both LE and SE - Best Method?


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Posted

So I am working on a quest mod that is pretty large, and I would like it to be able to run in both LE and SE. I have done most of the work in Creation Kit for SE and just now got it to work in Creation Kit for LE. However, the main quest elements and scripts have not yet been added, it is pretty much location stuff, lighting, generic encounters etc. 

 

My Question is which method is easier?

 

Work on both versions in tandem, but in separate Creation Kit environments. (I think this would take the most time, but be most reliable)

Work in Creation Kit for LE and convert to SE.

Work in Creation Kit for SE and convert to LE.

 

Feedback is appreciated.

Posted
11 hours ago, MorePrinniesDood said:

Generally, if you create it in Creation Kit for LE, it's very easy to convert to SE. (load ESP in SE creation kit, and re-save, re-create BSA for SE.)

So LE to SE works pretty well I take it, and it sounds like that is the way to go. However, are there certain design elements that would make a translation from LE to SE problematic? I would rather avoid those types of landmines now than try to work around them later. I only ask because I have seen a few mods where the authors claim that translating them to SE from LE is not possible.

Posted
4 hours ago, Azailahab said:

So LE to SE works pretty well I take it, and it sounds like that is the way to go. However, are there certain design elements that would make a translation from LE to SE problematic? I would rather avoid those types of landmines now than try to work around them later. I only ask because I have seen a few mods where the authors claim that translating them to SE from LE is not possible.

 

Any dependency not available for both games would be a problem. HDT is the big one that's never coming to SE due to changes to Havok licensing.

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