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Corpse Experiments


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Posted
On 1/3/2025 at 8:27 AM, ryomarufuji said:

I'm begging for someone to pick this up again this is my favorite mod ever genuinely

 

You know what? I will pick it up again, just because you said that. What do you like so much about it? Any suggestions for updates?

  • 2 weeks later...
Posted
On 1/23/2025 at 3:20 PM, AlneySmilefrog said:

 

You know what? I will pick it up again, just because you said that. What do you like so much about it? Any suggestions for updates?

you should make it so you can turn urns/gravestones into bodies so your sims could potentially kill a sim with the extreme violence mod and them eat them

Posted
On 1/23/2025 at 3:20 PM, AlneySmilefrog said:

 

You know what? I will pick it up again, just because you said that. What do you like so much about it? Any suggestions for updates?

You could also have sims process body parts into human steaks, because a body should be able to last more than a few meals

Posted
On 1/24/2025 at 5:20 AM, AlneySmilefrog said:

 

You know what? I will pick it up again, just because you said that. What do you like so much about it? Any suggestions for updates?

Please pick it up, this mod is the best I've ever encountered

Posted
On 2/9/2025 at 5:09 PM, Janicide said:

So far the cannibalism option only has eating soft parts war, how about add an option to cook using the remains?

 

Or to roast a whole leg over a grillfire ?

Posted
On 1/23/2025 at 9:20 PM, AlneySmilefrog said:

 

You know what? I will pick it up again, just because you said that. What do you like so much about it? Any suggestions for updates?

Hi, someone mentioned a bug were a hunted body appears purple in the inventory and doesn't work properly (can't be dismembered etc.), I also have these issues after latest bloody update. I read that ure busy with your life obviously I understand. But omggggg this is my favourite mod ever!  😭😀hope u get to it one day again. Somebody here mentioned an option of grilling body parts on a grill, that sounds fun lol. Anyway, thank you, have a good one 🙂

Posted

I know this is probably outside of what could be reasonably achieved, but it would be incredible if the dissectible corpse could actually be made to resemble an existing or deceased sim. Especially if we could preserve the heads 😈

  • 3 weeks later...
Posted

 

On 2/12/2025 at 2:41 AM, Mathilda134679 said:

Hi, someone mentioned a bug were a hunted body appears purple in the inventory and doesn't work properly (can't be dismembered etc.), I also have these issues after latest bloody update. I read that ure busy with your life obviously I understand. But omggggg this is my favourite mod ever!  😭😀hope u get to it one day again. Somebody here mentioned an option of grilling body parts on a grill, that sounds fun lol. Anyway, thank you, have a good one 🙂

I'm having this same issue specifically with hunting for female victims, their bodies are missing textures and I cannot place them into my world otherwise they will disappear and corrupt my save file :(

Posted

i havent tried this yet but this is really interesting, and i need it, just keep this mod updated and im very much happy with that. 🙏

  • 3 weeks later...
Posted

  Welcome to Corpse Experiments 4.0

       

       Changelog:

  • Fixed error with the female corpse object

  • Changed scripting to require XML Injector

  • Added the ability to turn urns/gravestones into corpses

  • Added the ability to turn body parts into human steaks

  • Added eyeballs object

  • Added moodlets for dismembering and hunting exhaustion

  • Added the ability to wash off blood from your sim via shower and sink

  • Added npc reactions to bloody sims

  • Made blood puddles possible to mop up outside

  • Removed paint clown face interaction

  • Removed body part loot from digging interaction

  • Improved icons

Posted
1 hour ago, AlneySmilefrog said:

  Welcome to Corpse Experiments 4.0

       

       Changelog:

  • Fixed error with the female corpse object

  • Changed scripting to require XML Injector

  • Added the ability to turn urns/gravestones into corpses

  • Added the ability to turn body parts into human steaks

  • Added eyeballs object

  • Added moodlets for dismembering and hunting exhaustion

  • Added the ability to wash off blood from your sim via shower and sink

  • Added npc reactions to bloody sims

  • Made blood puddles possible to mop up outside

  • Removed paint clown face interaction

  • Removed body part loot from digging interaction

  • Improved icons

Welcome back

Posted

you know what, fuck it ill give this a try xD

  • 2 weeks later...
Posted

I put the file in my mods folder but don't seem to have the mod contents available. I am new to mods so it is probably my own incompetence, but can anyone help?

Posted (edited)
7 hours ago, darkangelg said:

I put the file in my mods folder but don't seem to have the mod contents available. I am new to mods so it is probably my own incompetence, but can anyone help?

@darkangelg Hi, dont know if you figured out the issue but I think you also need to download the XML Injector

Edited by TIGERTANK80
Posted

I use Better Exceptions, and I've been continuously getting this error:

 

Exception applying attributes to object Smilefrog:Blood_Puddle:0x0478146a221105f6 (AttributeError: 'NoneType' object has no attribute 'add_if_not_in_tracker')

 

It doesn't seem to be causing any major issues, the features of the mod all seem to be working as intended. Just letting you know.

Posted
2 hours ago, coituswithfish said:

I use Better Exceptions, and I've been continuously getting this error:

 

Exception applying attributes to object Smilefrog:Blood_Puddle:0x0478146a221105f6 (AttributeError: 'NoneType' object has no attribute 'add_if_not_in_tracker')

 

It doesn't seem to be causing any major issues, the features of the mod all seem to be working as intended. Just letting you know.

 

Thanks for letting me know! I'll have a look at that.

Posted

Corpse Experiments 4.1

 

I accidentally made some of the features pack-specific so if you didn't have Get to Work or Vampires you missed out on the complete mod. In this version it should be working fine for everyone. I also believe to have assessed the exception error with the blood puddle.

Posted (edited)
5 hours ago, AlneySmilefrog said:

I need your advice. I feel like cleaning the mod up a bit by getting rid of the nudity and thus the perhaps sexual connotations. How do you feel about that?

I personally never got a sexual vibe from the corpses being nude. I view it as more realistic because it kinda gives autopsy vibes when my sim puts a corpse on a table to dismember it. I think having them in underwear is also totally good (maybe not fully clothed). I say do whatever makes YOU most comfortable I feel like most of us are just happy to have the mod at all!  Plus anyone viewing the corpses in a sexual sense is the issue here. IMO if someone was the type of person to sexualize a corpse, it wouldn’t matter if the corpse was nude or clothed (either partially or fully). Again I say do whatever makes makes you most comfortable but I feel like any normal person (as normal as us cannibal mod users can be lol) wouldn’t find anything about a corpse sexual even if it was nude. Also completely unrelated but thank you for coming back just in time for me to get into mods lol I love this one! Would love to see the ability to cook the steaks or body parts! I want to make a messed up cannibal restaurant lol

Edited by darkangelg
Grammar
Posted
On 4/7/2025 at 6:04 AM, AlneySmilefrog said:

I need your advice. I feel like cleaning the mod up a bit by getting rid of the nudity and thus the perhaps sexual connotations. How do you feel about that?

You could have two versions. One with nudity and one without. I too see it realistic with nudity and don't get sexual vibes. Please keep the nudity.

Posted

This mod is very great. I've always wanted to try something like that. However, is there a way to actually keep a real sim features when they're dead instead of ready made corpses - or at least the haircut  for the accuracy- ? Just like in Ncrodog's dissection mod, where you can dissect a sim with  an interaction and they die at the end and keep the wound marks on them (like tattoos or cas accessories) .

And this would be great if there was a trait or something to maintain a sim a dead state without being reaped so they can be a corpse but other interactions would still be available ... for science. 👀 of course.  Or ww animations dunno

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