Viall Posted March 16 Posted March 16 On 3/14/2026 at 6:13 PM, onionknighto said: The occurrence rate of dungeons is not easy to adjust, as there is no configuration file and it is tied to the size and anchor points of each dungeon. Some players enjoy this more invasive addition because it reinforces the story of the looming ruin corruption. However, I understand that if it does not fit well within a particular environment, it can feel like a buzzkill. Many people have requested a configuration option for easier adjustment, but I currently do not know how to implement this. I admit, I do understand the idea of "looming threat of the Ruin", and I was approaching this mod with this idea in mind. The issue is just how much of it you see right from the start. On the first star I saw all the villages being overtaken by Ruin, patches of tentacles everywhere and overall debauchery and corruption without giving even a moment to break out of it. While it is the overall theme for tentacles: neverending breeding, thrusting, etc., it does lose the edge of it. I do find the "ruined" planets a better option for introducing the idea of this corruption (currently only brushed with Lovely Desert ones, nice sand art, by the way), similar to how toxic and scorched planets seem to be ruins of past civilisations. I did find it difficult to do bounty missions on them, if they happen to hold a target there, though. On 3/14/2026 at 6:13 PM, onionknighto said: If you have not tried it yet, enter the mysterious tentacle door in the shop. Speaking of that, the main questline is definitely a very big highlight of this mod. The environments for them are just beautiful. I was especially enamoured by Spoiler the Ruined Earth and Spoiler the dreamscape you fight Kinky in . The storylines are not what you would expect from a tentacle-themed mod at all, with some being very silly, and the others - quite dramatic. Also, using "Bad Apple" for the most Touhou-esque boss battle was very clever choice. 1
Captain Lucius of the 69th Posted March 17 Posted March 17 Is there a way to craft or buy the petrified and plant traps?
onionknighto Posted March 17 Author Posted March 17 1 hour ago, Captain Lucius of the 69th said: Is there a way to craft or buy the petrified and plant traps? You can place the TentacleShop found in an Inventorstable. Then craft a Jar and place it inside the Tentacleshop (looks like a vending machine) Depending of the tentacle type of the Jar the shop inventory will change to that type. If you place a verdant/plant tentacle jar inside you will get plant traps instead of flesh for example. (same works for stone and flesh) But this is a different shop system to the regular Prime crafting station. 3
ASector2 Posted March 21 Posted March 21 On 3/3/2026 at 5:32 AM, onionknighto said: glad to hear you enjoy it. for the cooekd tentacle we have a player patch: { "op": "add", "path": "/defaultBlueprints/tier1/-", "value": { "item": "cookedtentacle" } }, that should auto add the recipe maybe I can test on a new character and let the recipe be learned on pickup rawtentacle like you expected Having a similar issue with the Cooked Tentacle recipe, no matter if I'm in admin mode or confirmed I've learned the recipe, it's not showing up in the campfire or kitchen counter. Did you move it somewhere else perhaps? I can't see from the patch notes if that's happened. Love the mod as a whole by the way, and this update has so much good in it, especially the new creature trap capabilities. Both fun to get swarmed by lil tentacles, and fun to send one out of a capture pod to tie up an enemy for a bit hah
onionknighto Posted March 21 Author Posted March 21 4 hours ago, ASector2 said: Having a similar issue with the Cooked Tentacle recipe, no matter if I'm in admin mode or confirmed I've learned the recipe, it's not showing up in the campfire or kitchen counter. Did you move it somewhere else perhaps? I can't see from the patch notes if that's happened. Love the mod as a whole by the way, and this update has so much good in it, especially the new creature trap capabilities. Both fun to get swarmed by lil tentacles, and fun to send one out of a capture pod to tie up an enemy for a bit hah I have received more similar reports and looked into this further. Somehow we ended up with having multiple "cookedtentacle" recipes and if they have the same name they overwrite each other. In my testing I gave it a unique name like "ttpp_cookedtentacle" and suddenly it appeared again. Not 100% sure why but I think this solves that issue, alas it will be included in next update (which is still a looong way away) 1
ASector2 Posted March 23 Posted March 23 Also, having just finished it, thank you so much for adding the Camelia's Castle mission! I've been really wanting more plant tentacle/vine content and that was pretty much perfect as a mission themed around them. 3
onionknighto Posted March 27 Author Posted March 27 (edited) Lets put some more PP into TTPP with the updated ManlyTTPP3.0! ManlyTTPP3.0.7z Here are the patchlogs (all assets thanks to community additions) Spoiler ManlyTTPP3.0: added a blue | symbol to male objects added animation "Host" to tentacle types and races added a big stone cultist statue of 3 men with tentacles added human male "Constrained Prey" to all tentacle types added human male "Anal Slave" to all tentacle types added 3 human skin types of male "Butt Surprise" added 3 human skin types of male "Cum Surprise" added 3 human skin types of male "Rump Hump" added 3 human skin types of male "Tentacle Teaser" added 3 human skin types of male "Urethral Intercourse" added 3 human skin types of male "Tentacle Dubbing" added 3 human skin types of male "Prostate Milking" added human male "One Leg Up" to all tentacle types added human male "Missionary" to all tentacle types added 2 human male "Chained Victim" For the PP enjoyers - but unpack it first and place the .pak file into your /mods/ folder Edited March 27 by onionknighto 3
Mytologist Posted March 27 Posted March 27 6 hours ago, onionknighto said: Lets put some more PP into TTPP with the updated ManlyTTPP3.0! ManlyTTPP3.0.7z 151.99 kB · 1 download Here are the patchlogs (all assets thanks to community additions) Hide contents ManlyTTPP3.0: added a blue | symbol to male objects added animation "Host" to tentacle types and races added a big stone cultist statue of 3 men with tentacles added human male "Constrained Prey" to all tentacle types added human male "Anal Slave" to all tentacle types added 3 human skin types of male "Butt Surprise" added 3 human skin types of male "Cum Surprise" added 3 human skin types of male "Rump Hump" added 3 human skin types of male "Tentacle Teaser" added 3 human skin types of male "Urethral Intercourse" added 3 human skin types of male "Tentacle Dubbing" added 3 human skin types of male "Prostate Milking" added human male "One Leg Up" to all tentacle types added human male "Missionary" to all tentacle types added 2 human male "Chained Victim" For the PP enjoyers - but unpack it first and place the .pak file into your /mods/ folder WOOO!! \o/
spontaneouscoombustion Posted March 29 Posted March 29 Having a slight issue, the "Where's Inky?" quest seems to be bugged on my end, Whenever I try to warp to the quest area with SAIL, it just teleports me back to my ship. Not sure what's causing this.
onionknighto Posted March 29 Author Posted March 29 6 hours ago, spontaneouscoombustion said: Having a slight issue, the "Where's Inky?" quest seems to be bugged on my end, Whenever I try to warp to the quest area with SAIL, it just teleports me back to my ship. Not sure what's causing this. can you provide your starbound.log file found in starbound/storage/ it can tell us what exactly causes this problem for you also you might have a bugged version maybe try to redownload and replace the mod as I often fix things but dont change mod name
spontaneouscoombustion Posted March 30 Posted March 30 13 hours ago, onionknighto said: can you provide your starbound.log file found in starbound/storage/ it can tell us what exactly causes this problem for you also you might have a bugged version maybe try to redownload and replace the mod as I often fix things but dont change mod name Here it is. I'll give redownloading a try. Thanks for getting back to me. starbound.log
spontaneouscoombustion Posted March 30 Posted March 30 Now that I think about it, I had an addon for ttpp that was for the 2.8 version. Not entirely sure, but that might've been the problem.
onionknighto Posted March 30 Author Posted March 30 3 hours ago, spontaneouscoombustion said: Now that I think about it, I had an addon for ttpp that was for the 2.8 version. Not entirely sure, but that might've been the problem. Thank you for the log now I know your problem! [20:35:24.578] [Error] Exception caught loading asset: /scripts/enhancedstorage.lua, (AssetException) No such asset '/scripts/enhancedstorage.lua' because you use enhanced storage patch without the base enhanced storage mod [20:33:03.051] [Info] Root: Detected asset source named 'Tentacle Enhanced Storage' at '..\mods\Enhanced_Storage_Tentacles.pak' either 1. delete 'Tentacle Enhanced Storage' or 2. get enhanced storage base mode needed for this patch 1
steveju76 Posted April 2 Posted April 2 Cooked Tentacle fix: Unpack mod and delete recipes\ttpp_food\ttpp_foodcookedtentacle.recipe
HandsomeSquidward Posted April 7 Posted April 7 On 3/27/2026 at 7:33 AM, onionknighto said: Lets put some more PP into TTPP with the updated ManlyTTPP3.0! ManlyTTPP3.0.7z 151.99 kB · 9 downloads Here are the patchlogs (all assets thanks to community additions) Reveal hidden contents ManlyTTPP3.0: added a blue | symbol to male objects added animation "Host" to tentacle types and races added a big stone cultist statue of 3 men with tentacles added human male "Constrained Prey" to all tentacle types added human male "Anal Slave" to all tentacle types added 3 human skin types of male "Butt Surprise" added 3 human skin types of male "Cum Surprise" added 3 human skin types of male "Rump Hump" added 3 human skin types of male "Tentacle Teaser" added 3 human skin types of male "Urethral Intercourse" added 3 human skin types of male "Tentacle Dubbing" added 3 human skin types of male "Prostate Milking" added human male "One Leg Up" to all tentacle types added human male "Missionary" to all tentacle types added 2 human male "Chained Victim" For the PP enjoyers - but unpack it first and place the .pak file into your /mods/ folder YES!!! THANK YOU!!! ❤️❤️❤️❤️
PointyWereWulf Posted April 9 Posted April 9 (edited) On 3/27/2026 at 8:33 AM, onionknighto said: Lets put some more PP into TTPP with the updated ManlyTTPP3.0! ManlyTTPP3.0.7z 151.99 kB · 12 downloads Here are the patchlogs (all assets thanks to community additions) Reveal hidden contents ManlyTTPP3.0: added a blue | symbol to male objects added animation "Host" to tentacle types and races added a big stone cultist statue of 3 men with tentacles added human male "Constrained Prey" to all tentacle types added human male "Anal Slave" to all tentacle types added 3 human skin types of male "Butt Surprise" added 3 human skin types of male "Cum Surprise" added 3 human skin types of male "Rump Hump" added 3 human skin types of male "Tentacle Teaser" added 3 human skin types of male "Urethral Intercourse" added 3 human skin types of male "Tentacle Dubbing" added 3 human skin types of male "Prostate Milking" added human male "One Leg Up" to all tentacle types added human male "Missionary" to all tentacle types added 2 human male "Chained Victim" For the PP enjoyers - but unpack it first and place the .pak file into your /mods/ folder Thank you so much for adding and updating this. :3 Edited April 9 by PointyWereWulf
Anonogon Posted April 19 Posted April 19 I'm trying to do the first quest, but it spits me back onto my ship. I looked in the logs and found this: [Error] Exception caught loading asset: /stats/sexbound/monster_primary.lua, (AssetException) No such asset '/stats/sexbound/monster_primary.lua' What do I do to fix it? starbound.log
onionknighto Posted April 20 Author Posted April 20 4 hours ago, Anonogon said: What do I do to fix it? You use the mimic addon that needs defeat mod [16:47:24.805] [Info] Root: Detected asset source named 'SxB_MimicSupport' at '..\mods\SxB_-_TTPP_Mimic_Support.pak' so either 1. get defeat main mod or 2. change the mimic support to the nodefeat variant: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2051662&key=077d4b32996e3ad3f92db43f1a56cfd0
Anonogon Posted April 24 Posted April 24 On 4/19/2026 at 9:54 PM, onionknighto said: You use the mimic addon that needs defeat mod [16:47:24.805] [Info] Root: Detected asset source named 'SxB_MimicSupport' at '..\mods\SxB_-_TTPP_Mimic_Support.pak' so either 1. get defeat main mod or 2. change the mimic support to the nodefeat variant: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2051662&key=077d4b32996e3ad3f92db43f1a56cfd0 Works fine now, thanks! 1
ZeroDIm Posted May 10 Posted May 10 (edited) edit: solved was a race compatibility patch causing problems with both mods Im having troubles with Sexbound Reborn and the Latest version of ttpp everytime a character is put into the sex state of sbr they disappear no interactions work and even the position menus dont appear is there a fix? Edited May 11 by ZeroDIm
onionknighto Posted May 11 Author Posted May 11 3 hours ago, ZeroDIm said: Im having troubles with Sexbound Reborn and the Latest version of ttpp everytime a character is put into the sex state of sbr they disappear no interactions work and even the position menus dont appear is there a fix? Sounds more like a sexbound issue than a TTPP issue but you can post your starbound.log so we can see what is really happening to cause it 1
ZeroDIm Posted May 11 Posted May 11 3 hours ago, onionknighto said: Sounds more like a sexbound issue than a TTPP issue but you can post your starbound.log so we can see what is really happening to cause it I figured it out, One of my race compatibility mods was causing problems with TTPP and Sexbound i removed it and things are working now. Thanks for the help. 1
114514GGG Posted May 12 Posted May 12 vCould you add more creature animations, like the recent small tentacle ones? It’s a bit of a shame that we can’t interact with the creatures. Also, would it be possible to include more traps or interactive furniture?
onionknighto Posted May 12 Author Posted May 12 2 hours ago, 114514GGG said: vCould you add more creature animations, like the recent small tentacle ones? It’s a bit of a shame that we can’t interact with the creatures. Also, would it be possible to include more traps or interactive furniture? sure its on the plan but I am no spriter/pixelartist, if anyone would draw the art for it I could add far more than on my own. 1
Elvenlover Posted May 15 Posted May 15 Just wanted to say, that I absolutely love the mod and it's traps. Though, for my personal taste (!) I find it too easy to escape the traps. I think I saw you mentioning it somewhere, that making a config is harder than someone would think for this game. If there is someday, I'd definitely love to have an option to make escaping much harder.
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