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Posted (edited)

is there any way to make it compatible with Devious Devices? Right now it breaks Devious Devices animations (armbinder etc.).

I suppose it may be possible with DAR.

Edited by SIMODS
  • 1 month later...
Posted (edited)

thank you so much for this mod. It works great, and I love DAR, thanks for incorporating this into it.

I have an issue with two of the last three animations though, the ones that play between 90-95 and 99-100.

All the other animations work, but those two start up real quick and then stop.

I'm sure this isn't necessarily your problem as those animations aren't yours. I noticed a similar problem on the SE port of the original one you linked. I thought it was just that mod, but now I see it's this one as well.

I can't seem to find those animations anywhere else. Do you have any idea where they might be? Or do you know what could be causing my issue?

Edited by jb136
  • 3 weeks later...
Posted
On 8/15/2021 at 10:29 AM, SIMODS said:

is there any way to make it compatible with Devious Devices? Right now it breaks Devious Devices animations (armbinder etc.).

I suppose it may be possible with DAR.

All you have to do is edit the _conditions file. 

 

For instance:

NOT IsFactionRankEqualTo(1, "Devious Devices - Integration.esm" | 0x029567) OR
NOT HasKeyword("Deviously Cursed Loot.esp" | 0x0BA432)

The faction check >=1 is when a DD animated event is playing, and the Keyword check for armbinders.  This is by no means a comprehensive list or best way to do it, just what I've found works with minimal effort.

  • 2 weeks later...
Posted
On 9/20/2021 at 12:08 PM, jb136 said:

thank you so much for this mod. It works great, and I love DAR, thanks for incorporating this into it.

I have an issue with two of the last three animations though, the ones that play between 90-95 and 99-100.

All the other animations work, but those two start up real quick and then stop.

I'm sure this isn't necessarily your problem as those animations aren't yours. I noticed a similar problem on the SE port of the original one you linked. I thought it was just that mod, but now I see it's this one as well.

I can't seem to find those animations anywhere else. Do you have any idea where they might be? Or do you know what could be causing my issue?

I got similar issue. But for me it seems like they are overlapping, one plays and then another plays suddenly and stops and the first one continues.

Posted

Heya! Been using this for a bit and just noticed the hands in one of the idles are deformed. I am not sure if that is something on my end, or if it is a problem with the files themselves.

 

Spoiler

image.thumb.png.c40cdfa5befdded0e6eb753c21a209c3.png

 

I am using CBBE 3BA, if that matters.

  • 4 weeks later...
Posted
On 4/1/2021 at 11:05 PM, arshesney said:

Aroused Sexy Idles SE - DAR version

View File


Got permission form Black714 to post this version, original mod: TDF Aroused Sexy Idles Plus - Sex Effects - LoversLab

 

Uses Dynamic Animation Replacer to have actors play the aroused idles, that means: no plugins, no scripts and no need for FNIS/Nemesis.

Install with your favorite mod manager and done.

 

Support for both SexLab and FlowerGirls Aroused, included animations are for SSE.

 

Customization

It is possible to customize arousal levels by editing the _conditions.txt files with notepad:

  Reveal hidden contents


_conditions.txt are found in meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions, checked from the highest numbered folder (31570) to lowest (31564), first one to apply wins.

meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions 
- 31564 (41-60 arousal) 
- 31565 (61-70 arousal) 
- 31566 (71-80 arousal) 
- 31567 (81-90 arousal) 
- 31568 (91-94 arousal) 
- 31569 (95-99 arousal) 
- 31570 (arousal 100+)

 
sample condition (31570):

IsInFaction("SexLabAroused.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "SexLabAroused.esm" | 0x0003FC36) OR
IsInFaction("ArousedRedux.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "ArousedRedux.esm" | 0x0003FC36)

the number is the arousal level, in this example the animation would only play when the level is not lower than 99, that means arousal 100+ for any female.

If you want to restrict to player only make it look like this:

IsActorBase("Skyrim.esm"| 0x00000007) AND 
IsInFaction("SexLabAroused.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "SexLabAroused.esm" | 0x0003FC36) OR
IsInFaction("ArousedRedux.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "ArousedRedux.esm" | 0x0003FC36)


or make it that idles only play in a player home:

CellHasKeyword("Skyrim.esm" | 0x000FC1A3) AND 
IsInFaction("SexLabAroused.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "SexLabAroused.esm" | 0x0003FC36) OR
IsInFaction("ArousedRedux.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(99, "ArousedRedux.esm" | 0x0003FC36)

 

 

Credits

Leito86 and red3113 for the animations, Black714, Kamo1 and TheDriedFinger for the original mods.

 

Permissions

Feel free to expand or redistribute condition sets.


  • Submitter
  • Submitted
    04/02/2021
  • Category
  • Requires
    Dynamic Animation Replacer
  • Regular Edition Compatible
    Yes

 

Is this mod have any issues with conflicting with other DAR animations?  It randomly stopped working.

Posted

 

On 4/2/2021 at 2:41 AM, agiz19 said:

looking at these idles in HKX poser and anims in first three folders are the same as in the next 4 folders, the only difference is arousal value so the same anim will play at 40 or 80 arousal value.. Is this intended or ...?

 

On 4/2/2021 at 2:59 AM, arshesney said:

No, sorry, I probably packed the wrong folder. Uploaded the fixed version.

 

Hey can we double make sure this was uploaded properly none of the precursor animations before the full on masturbation ones at the end actually differ, was wondering if you could check this out.  I just downloaded and checked through HKX Poser too 

Posted (edited)
On 10/19/2021 at 8:01 PM, Devil44 said:

I got similar issue. But for me it seems like they are overlapping, one plays and then another plays suddenly and stops and the first one continues.

 

Probably because you are exposed. That will increase the arousal significantly. You can turn it down so it wont increase too much when being exposed or being around naked men (greybeards robes are considered naked) 

I just turned something off in the general setting so that time rate is locked at 10. This means arousal will increase by 10 each day.

Exsposure at 2.

And exposure rate multiplier at 1. 

 

In other words each day (24hrs) will tick 10 to arousal, 12 hours will tick 5, so after 5 days, arousal is at 50. 

Edited by airnox
Posted
On 11/12/2021 at 9:03 PM, ascendentkunglao said:

Is this mod have any issues with conflicting with other DAR animations?  It randomly stopped working.

 

No it has not. Works just fine 

Posted

Hello this is a great mod thanks~

But I have some problem: your aroused animation will overwrite the sexlab animation, what I mean is when the character are playing sexlab animation( or someone's else) they will suddenly stand up and play the  aroused animations, I need to use sexlab hotkey to reset it so that the character can keep going. How can I fix this thank you.

  • 4 weeks later...
Posted

I wish I could get this to work.

It's in. DAR DLL's in. But I don't get any animations at all from this mod. 

I have even raised the folder numbers to get priority.

?

  • 2 months later...
Posted

I can't get this to work, i have latest DAR for SE, i have Aroused Redux for SE, and i've installed this, but regardless of character or npc arousal, nothing happens.

Posted (edited)

Someone asked if this works with Ostim a while back, but since then I think OAroused was added to the Nexus.  Can the configuration.txt files in Aroused Sexy Idles be configured to activate the animations through OAroused?

Edited by sexlabschlong
  • 3 months later...
Posted

this mod work flawlessly, a suggestion though  is there a way to randomize set of animation at each arousal stage...?

 

a idea....some dialogue at each arousal stages and sound as well?? just a though.

  • 2 months later...
Posted

I don't remember this happening last time I downloaded this mod (my computer crashed recently), but has anyone figured out why all the animations play one time and then stop?

  • 2 months later...
Posted

For some reason the animations only work on the player character, not on NPC's. Does OP or anyone else know why this is happening or have a solution for this? 

  • 2 weeks later...
Posted
On 9/22/2022 at 8:50 AM, AyamePasse said:

Since this has no MCM, does that man we can't disable it for NPCs in this version?

you can add condition for player only or player and npc in the "_conditions.txt" of each animation folder. 

Posted

Would be possible for you to also add conditions to make it work with the mod Fertility Mode? So the animations would start based on the fertility "level" of the character and NPCs?

Posted
On 12/1/2022 at 9:49 AM, Pandoriux said:

you can add condition for player only or player and npc in the "_conditions.txt" of each animation folder. 

I'm not sure how to do this. :( I definitely prefer player only (I want to have as much control over remotely adult-themed content as possible, since I don't live alone). Based on another DAR mod, is this what I need to add: "IsActorBase("Skyrim.esm" | 0x000007)"? do I need to simply paste it in the conditions, or is there a specific way to integrate the phrase? Thank you in advance!

Posted (edited)
20 hours ago, AyamePasse said:

I'm not sure how to do this. :( I definitely prefer player only (I want to have as much control over remotely adult-themed content as possible, since I don't live alone). Based on another DAR mod, is this what I need to add: "IsActorBase("Skyrim.esm" | 0x000007)"? do I need to simply paste it in the conditions, or is there a specific way to integrate the phrase? Thank you in advance!

Page 1 at the top, the author already gave you examples in the spoiler. But yes, that basically it

Edited by Pandoriux
Posted

For anyone said the mod is not working. DAR has stopped update for sometime now and it won't works with the newest AE. If you want to use this, downgrade your game to 1.5.97 then use DAR v1.1.0, or wait for an update.

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