GRP12 Posted March 25, 2021 Posted March 25, 2021 Hello mates, I've never modded before and was thinking about making one for CK3. My first idea was to make a pack with new clothes but I don't know how, can someone give me some tips on how to proceed? Thanks. First post too, sorry if I made a mistake.
Mange2020 Posted March 25, 2021 Posted March 25, 2021 46 minutes ago, GRP12 said: Hello mates, I've never modded before and was thinking about making one for CK3. My first idea was to make a pack with new clothes but I don't know how, can someone give me some tips on how to proceed? Thanks. First post too, sorry if I made a mistake. All the clothing is set in gfx\models\portraits\attachments you need to have modelling software to open the files. I use blender, I know Maya is also an option (you need to get an importer/exporter I use https://github.com/ross-g/io_pdx_mesh. I've modified the existing clothing a bit but making new clothing would be very difficult. I've never quite been able to confidently work my way around creating paradox materials but it can be done. Your new clothing needs to be attached to an animation rig. My mod created a new rig, so I'm biased but you can use the paradox rig. You would need to create an asset file where you specify the textures/diffuses/the paradox material in the file that is properly named etc. Which you would also need to make or pull from somewhere, and map them to your model (I don't know this part but other people on here do I think). You would also need to make new blendshapes for each of the body's blendshapes, otherwise pretty much all of them will clip.. The base model would need to be weight painted so that it would move with the animations. I'm realizing as I'm writing this its probably pretty intimidating (though I don't know your level of experience with this and don't want to assume). But creating clothing from scratch is probably one of the more difficult things to do (at least among the things I know are possible). Personally I'm planning to make new clothing at some point but only from modifying existing clothing (which would allow you to skip most of those steps).
GRP12 Posted March 25, 2021 Author Posted March 25, 2021 18 hours ago, Mange2020 said: All the clothing is set in gfx\models\portraits\attachments you need to have modelling software to open the files. I use blender, I know Maya is also an option (you need to get an importer/exporter I use https://github.com/ross-g/io_pdx_mesh. I've modified the existing clothing a bit but making new clothing would be very difficult. I've never quite been able to confidently work my way around creating paradox materials but it can be done. Your new clothing needs to be attached to an animation rig. My mod created a new rig, so I'm biased but you can use the paradox rig. You would need to create an asset file where you specify the textures/diffuses/the paradox material in the file that is properly named etc. Which you would also need to make or pull from somewhere, and map them to your model (I don't know this part but other people on here do I think). You would also need to make new blendshapes for each of the body's blendshapes, otherwise pretty much all of them will clip.. The base model would need to be weight painted so that it would move with the animations. I'm realizing as I'm writing this its probably pretty intimidating (though I don't know your level of experience with this and don't want to assume). But creating clothing from scratch is probably one of the more difficult things to do (at least among the things I know are possible). Personally I'm planning to make new clothing at some point but only from modifying existing clothing (which would allow you to skip most of those steps). Thanks for the answer, I'm learning Blender but don't know much about programming. So the best option is try to make a simple mod first and see how it goes before going for the hard ones I guess.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.