Alphacore Domain Posted March 20, 2021 Posted March 20, 2021 occationally I run into some outfits with mesh stick to skin overtightly to skin, like those bits marked out by squares, which makes the outfit looks unatural and somehow looks loose. Spoiler Are there any ways to make the mesh has more of the "strecthing" feeling instead of just stick to the body? Like shows in the spoiler. Spoiler I know how to deal with single strings though ( just move them little by little ), but not sure how to deal with a wider area. I tried the old way but the curves under chest is quite hard to fix. I remember some bodyshape are specificly built for this issue but I cannot actually find one for my senario ( basicly don't know how to describe the bodyshape ).
Seijin8 Posted March 20, 2021 Posted March 20, 2021 46 minutes ago, Alphacore Domain said: Are there any ways to make the mesh has more of the "strecthing" feeling instead of just stick to the body? Yes, but you probably will need to either remake parts of the mesh (eliminating all but one of the polys from the curve points you want so that it can only be in a straight line) or create new skeletal nodes and weight the mesh to stick to those. If you don't care how it moves (just for screenshots), then you could always just reshape the mesh to what you need and use the "pose" sliders in Outfit Studio to get the weighting exactly as you need it to create that effect. Wouldn't hold up while moving in-game, though.
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