Renora1976 Posted August 25, 2024 Posted August 25, 2024 42 minutes ago, emily1673 said: For the thoughts: The best way would be if you could set StorageUtil variables mirroring the relevant globalvariables. The script command is: StorageUtil.SetIntValue(None, "<papyrusvaluename>", 1) where "papyrusvaluename" could be something like "MermaidStatus" Similar with any other status variables that should trigger thoughts. This would add "papyrus utils" as required mod, but I think everybody has that mod installed anyway. (Papyrus utils is a great way for different mods to communicate with each other). Once the StorageUtil variables are set, it would be very easy to add the thoughts: Only need to write them into a text (json) file in YTF. As for quests: I would be happy to show you the ropes. However, you would need to use creation kit. Doing quests using xedit/SSEEdit or similar tools is a headache. I will try and convert the scripts to use this setup for the variables, although I do not have this mod, never heard of it until today actually. Is there a link where I can find the list of commands it adds to see how I could use it better? Concerning the creation kit, it always froze when I tried to start it, so after a while, I quite gave up on this utility, but I can try again.
Miauzi Posted August 25, 2024 Posted August 25, 2024 (edited) 21 hours ago, Renora1976 said: Nicht viel für das Korsett selbst, aber wirklich eine schöne Aufnahme. Es gibt einen Muschel-BH, der normalerweise ebenfalls hergestellt werden kann, er ist Teil des Meerjungfrauen-Outfit-Mods. Wenn Sie es nicht in einer Schmiede bekommen, ist die interne Referenz 009A43, also sollte „player.additem xx009A43 1“ funktionieren. Wenn der Charakter eine Meerjungfrauenseele hat, wird jedes Mal, wenn er sich in Schwanzform verwandelt, ein spezieller Muschel-BH hinzugefügt, der nicht manuell entfernt werden kann. Die Idee besteht darin, diesen BH schließlich mit bestimmten Verzauberungen zu versehen, um das Gameplay in diesem Teil des Spiels weiter zu verbessern Mod, zum Beispiel mit höherer Unterwassergeschwindigkeit, Regeneration usw. Als Referenz: In der Sirenenform profitiert der Charakter von Statusboni in Sprache und Taschendiebstahl, die umso höher sind, je niedriger die Nässe ist, um den übernatürlichen Charme der Sirene widerzuspiegeln, wenn, wie Sie wissen, ihre Beine nicht anfangen, mit Schuppen bedeckt zu sein. In der Meerjungfrauengestalt liegt der Bonus stattdessen in der Veränderung, mit dem höchsten Bonus, wenn die Nässe bei 0 liegt. Die Idee besteht darin, die Kosten des sehr teuren Zaubers „Meerjungfrau zu Sirene“ zu senken, wenn es wichtig wird, die Gestalt zu wechseln. Ich freue mich, dass Sie den Mod schätzen, und finde, dass er tatsächlich einige interessante Änderungen im Gameplay bietet, ohne auf die eine oder andere Weise zu überladen zu wirken. "additem menu" is probably one of my most important tools - because I have quite a few mods for clothing or armor ... and you can neither make nor buy them in the game - because the mod authors rely on the mod user to use this tool Of course I used that too - when I noticed - that after taking the potion and the animations and messages, my character didn't get a fish tail. This means that I know - that there are two different versions of the "shell" bra ... one of them is "enchanted" However, the bust size of the bra does not yet match that of my avatar ... I had built the nets with the weight "0" - but my current character probably has "25" or "30" (and the bust size is increased by "morphs" from various other mods. Overall, however, I can see from the mod description that I have to invest a lot more time in exploring the mod ... than I initially thought ... and that is very exciting for me! The topic of "sirens" - "mermaids" - "undines" etc. has occupied me since my childhood ... and that was 5 decades ago. These creatures are definitely part of the culture of my homeland - but are more of a marginal topic in the world of legends. That is why I found the mod about the Nordic "siren goddess Ran" so interesting and in my view it also makes sense for my very personal "roll-play" in the game has a number of connection points with your mod: - On the way to "Ran" you kill all of her siren daughters - for this reason alone a curse on the player would be possible. - Or the curse is triggered by the death of "Ran". - Another approach - if you finally decide on "Ran" - would be that she offers to turn the player into a "siren" I was able to solve the problem with the mermaid tail - but the bra is not equipped during the transformation? Do I have to make it myself or get it via a "cheat"? When swimming I noticed that the animation is still "normal" swimming. Is that intended or have I forgotten to install something somewhere? By chance I got the link to the following animation mod from the "bimbos of Skyrim" thread https://www.nexusmods.com/skyrimspecialedition/mods/126100?tab=description this also includes a mono fin swimming animation Spoiler I'm going to test it now to see if I can get it sorted out for myself Addendum: It's nice when something works the first time... my character now swims like in the animation! I love it... now I just need to make an amulet or ring that gives me permanent "water breathing"... or I can use "additem menu" Edited August 25, 2024 by Miauzi 1
Renora1976 Posted August 25, 2024 Posted August 25, 2024 (edited) 1 hour ago, Miauzi said: "additem menu" is probably one of my most important tools - because I have quite a few mods for clothing or armor ... and you can neither make nor buy them in the game - because the mod authors rely on the mod user to use this tool Of course I used that too - when I noticed - that after taking the potion and the animations and messages, my character didn't get a fish tail. This means that I know - that there are two different versions of the "shell" bra ... one of them is "enchanted" However, the bust size of the bra does not yet match that of my avatar ... I had built the nets with the weight "0" - but my current character probably has "25" or "30" (and the bust size is increased by "morphs" from various other mods. Overall, however, I can see from the mod description that I have to invest a lot more time in exploring the mod ... than I initially thought ... and that is very exciting for me! The topic of "sirens" - "mermaids" - "undines" etc. has occupied me since my childhood ... and that was 5 decades ago. These creatures are definitely part of the culture of my homeland - but are more of a marginal topic in the world of legends. That is why I found the mod about the Nordic "siren goddess Ran" so interesting and in my view it also makes sense for my very personal "roll-play" in the game has a number of connection points with your mod: - On the way to "Ran" you kill all of her siren daughters - for this reason alone a curse on the player would be possible. - Or the curse is triggered by the death of "Ran". - Another approach - if you finally decide on "Ran" - would be that she offers to turn the player into a "siren" I was able to solve the problem with the mermaid tail - but the bra is not equipped during the transformation? Do I have to make it myself or get it via a "cheat"? When swimming I noticed that the animation is still "normal" swimming. Is that intended or have I forgotten to install something somewhere? By chance I got the link to the following animation mod from the "bimbos of Skyrim" thread https://www.nexusmods.com/skyrimspecialedition/mods/126100?tab=description this also includes a mono fin swimming animation Reveal hidden contents I'm going to test it now to see if I can get it sorted out for myself I do not really use other morphs and such, so I cannot guarantee any compatibility or lack of issue thereof. Concerning the gameplay and such, yes, my main focus is to offer a much deeper experience by using altogether simple scripts that were added to the prototype race mod that was posted here a few years ago which had the functional character and an instant transformation triggered by either rain or swimming. The thing is that I believe a great gameplay experience can be achieved with simple tools as long as there is a vision behind it and consistent design. I recommend playing with fast travel disabled, the gameplay for a siren character shines during travel, as they have both a boon and a weakness: rivers and lakes are now highways of sorts, allowing you to travel quickly and safely along them, but being surprised by rain or snow can turn the siren in a mermaid far from water, which can be a death sentence if enemies are around or if she dries up without the magicka reserves to revert to siren form. A de facto quest for such a character is to build up the Alteration skill and the magicka reserves to make the Siren Form spell actually available. Before so, there are three ways of reverting: - Another drink of the Mermaid Tears potion will change back to the original race for a character without mermaid soul, and do so only for a while if there is a mermaid soul. - The Siren scroll will cast the Siren Form spell for free. - Praying to any shrine will revert to siren form. Until your character has the enchanted items and/or raw magicka plus high Alteration to make the spell cost reachable, the environment itself is a major threat and makes route planning required, something unusual in regular Skyrim gameplay. I am working on getting the Oak/Stone/Iron/Ebony/Dragon wards to delay the effect of weather and, in case of Ebony, cancel it altogether while Dragon would even allow to swim without transforming, this could be fixed in a later update. But all of this makes a Siren character very suited for a mage build, something that gets little love in Skyrim in my humble opinion. Although not through raw stats but rather through gameplay needs themselves. I am currently doing a run with such a build, using mods such as Spell Research and a number of spell libraries, and I dare say it works wonderfully together. For the bra, it will be equipped on the character only during transformation from siren to mermaid when the character has the mermaid soul property. The animation works properly on my side for crawling and swimming, though. Maybe try running the FNIS Behavior tool for users, it solves a number of animation issues. Also, please highlight issues experienced in playing, not simply bugs but quality of life, things that are slightly off, etc., the goal being to have feedback to build a more consistent experience. EDIT: a correction to what I said earlier about Special and Legendary editions, I work on Legendary Edition, not Special Edition (I was a bit confused between both). The original mod was for it and I am not sure of the process to switch with the mod files, so issues might happen. EDIT 2: I just realised there is a somewhat accessible patch creator for the Spell Research mod, and this changes quite a lot of things, as it would allow the implementation of a much better way of creating some spells. I have a few ideas already: - Making a temporary mermaid form spell, which would last only for a while and would not allow control over the shape. - Creating the mermaid scrolls in a better way than literally cooking them. - Making the Mermaid Tears potion quite harder to craft. - Making the spell research a lot more immersive, possibly with a series of books to find to have the necessary components to craft the final spell itself. Edited August 25, 2024 by Renora1976 1
Miauzi Posted August 25, 2024 Posted August 25, 2024 Vor 10 Minuten sagte Renora1976: Ich verwende eigentlich keine anderen Morphs und dergleichen, daher kann ich keine Garantie für die Kompatibilität oder das Fehlen von Problemen damit geben. Was das Gameplay und dergleichen betrifft, liegt mein Hauptaugenmerk darauf, ein viel tieferes Erlebnis zu bieten, indem ich ganz einfache Skripte verwende, die dem Prototyp des Renn-Mods hinzugefügt wurden, der vor ein paar Jahren hier gepostet wurde und den funktionalen Charakter hatte und eine sofortige Transformation auslöste entweder Regen oder Schwimmen. Die Sache ist die, dass ich glaube, dass mit einfachen Werkzeugen ein großartiges Spielerlebnis erreicht werden kann, solange eine Vision dahinter und ein konsistentes Design steckt. Ich empfehle, mit deaktivierter Schnellreise zu spielen. Das Gameplay für einen Sirenencharakter glänzt während der Reise, da er sowohl einen Segen als auch eine Schwäche hat: Flüsse und Seen sind jetzt eine Art Autobahnen, auf denen man schnell und sicher entlang reisen kann, aber man muss überrascht sein Durch Regen oder Schnee kann die Sirene fernab von Wasser in eine Meerjungfrau verwandelt werden, was ein Todesurteil sein kann, wenn Feinde in der Nähe sind oder wenn sie austrocknet, ohne über die Magicka-Reserven zu verfügen, um in die Sirenenform zurückzukehren. Eine De-facto- Aufgabe für einen solchen Charakter besteht darin, die Fähigkeit „Veränderung“ und die Magicka-Reserven aufzubauen, um den Zauber „Sirenenform“ tatsächlich verfügbar zu machen. Zuvor gibt es drei Möglichkeiten zur Wiederherstellung: - Ein weiterer Schluck des Tranks „Meerjungfrauentränen“ führt bei einem Charakter ohne Meerjungfrauenseele zur ursprünglichen Rasse zurück, und dies nur für eine Weile, wenn eine Meerjungfrauenseele vorhanden ist. - Mit der Sirenenschriftrolle wird der Zauber „Sirenenform“ kostenlos gewirkt. - Beim Beten zu einem beliebigen Schrein wird die Sirenenform wieder hergestellt. Der BH wird dem Charakter nur während der Verwandlung von der Sirene zur Meerjungfrau verliehen, wenn der Charakter über die Eigenschaft „Meerjungfrauseele“ verfügt. Beim Krabbeln und Schwimmen funktioniert die Animation bei mir allerdings einwandfrei. Versuchen Sie vielleicht, das FNIS-Verhaltenstool für Benutzer auszuführen, es löst eine Reihe von Animationsproblemen. Equipping the bra works now... but the "shells" are in my character's bare breasts - so the "weight" isn't. I built the nets again in Bodyslide with "Weight 100" - no change. I can live with that for now - I'm still testing everything. The vanilla swimming animation is "breaststroke" - which is completely unsuitable for a mermaid. So I've now SUCCESSFULLY replaced that with the linked mono-fin animation. I don't have any problems - that's why I don't understand your reference to FNIS! The shrines seem to be a real problem for me - neither those of the gods nor those of the Daedra princes lead to the transformation from the "mermaid" to the "siren" form. It is also not a good idea to end the game in the mermaid form - when I restart with the save game I have - no fish tail - just distorted lines to "infinity" (broken nets) - no spells or powers in the magic menu - only the potions can help - but the character actually has to be standing in the water for this I have now made another attempt - by saving my character in the "siren" form. Since nothing is equipped here (bra or fin) - initially everything is normal in terms of the body - but here too I no longer have any spells to switch between "siren" and "mermaid" form. --- I'm going to stop testing with this character now and create a new one next week... with that one I'll tackle the whole thing again in peace and quiet. 1
Renora1976 Posted August 25, 2024 Posted August 25, 2024 (edited) 59 minutes ago, Miauzi said: Equipping the bra works now... but the "shells" are in my character's bare breasts - so the "weight" isn't. I built the nets again in Bodyslide with "Weight 100" - no change. I can live with that for now - I'm still testing everything. The vanilla swimming animation is "breaststroke" - which is completely unsuitable for a mermaid. So I've now SUCCESSFULLY replaced that with the linked mono-fin animation. I don't have any problems - that's why I don't understand your reference to FNIS! The shrines seem to be a real problem for me - neither those of the gods nor those of the Daedra princes lead to the transformation from the "mermaid" to the "siren" form. It is also not a good idea to end the game in the mermaid form - when I restart with the save game I have - no fish tail - just distorted lines to "infinity" (broken nets) - no spells or powers in the magic menu - only the potions can help - but the character actually has to be standing in the water for this I have now made another attempt - by saving my character in the "siren" form. Since nothing is equipped here (bra or fin) - initially everything is normal in terms of the body - but here too I no longer have any spells to switch between "siren" and "mermaid" form. --- I'm going to stop testing with this character now and create a new one next week... with that one I'll tackle the whole thing again in peace and quiet. So, some issues might come from the fact that the mod was designed in Legendary Edition while you are in Special Edition (sorry for the confusion, I said the reverse last page, I was wrong). As for the swimming animation, it works properly in a suitable way for a mermaid on my side, but I am happy it works for you this way. Concerning the shrines, I will check later if the current version of the code causes issues. EDIT: I have checked, my code's current version is not having them work. I most likely forgot to put them back after cleaning the mod from its Requiem master. The same can be said concerning your reloading issues, these are not showing on my side. The process to make the mod compatible with SE is, from what I have been told, the following: Quote -Removed the behaviour files and switched both races to the normal behaviour files. This means that DAR no longer causes T-posing on LE either. In order to have the tail race use the appropriate animations I then set up the DAR folder with rather high priority and the custom condition that the animations are only applied to the tail race. The file resulting from this allows for usage of the mod in conjunction with DAR on LE and is the LE prefixed file that I attached to this message -Converted the animations to the SE format using this guide: https://www.nexusmods.com/skyrimspecialedition/mods/2970 The resultant file allows for usage of the mod on SE with working animations while requiring DAR and is the attached file prefixed SE. I however have some excellent news: I have successfully used the patcher to make the spell compatible with Spell Research, and this opens a massively better way of doing things for the spells, to the point I will have to rework a lot of things to integrate the spells smoothly and have a new gameplay loop. My new concept would be the following: Step 1: Lead the player to the mermaid lore book as it is now. Step 2: Reading the book triggers the spell integration. This step has been tested minutes ago, it works and this is the most important technical part, everything else is just scripting like I did until now. Step 3: The character will have several mermaid-related spells available in the mod, from Novice to Master: Novice spell: An improved waterbreathing spell with slightly increased underwater speed. Scroll available for this spell. Apprentice spell: Transformation in a mermaid form for a temporary duration, with no control for the reversion (the reversion to siren comes with the next spell). Reversion to the original race after a few minutes, depending on the Alteration skill. Scroll available for this spell. Adept spell: Transformation from a mermaid form to a siren form. Scroll available for this spell. Expert spell: Permanent transformation into a mermaid without soul and reversion to the original race. Scroll unavailable for this spell. Master spell: Full transformation into a mermaid with soul and reversion to the original race. Scroll unavailable for this spell. Step 4: The character will focus their training towards mastering these forms of magic, with an early peek to the mermaid form being available. This will de facto make the mod dependent on Spell Research, but given the level of possibility and immersion granted there, I believe it to be a worthwile move. For those unaware, Spell Research makes spells researchable through the following mechanic: - All spells have a number of archetypes, defining traits such as "Fire", "Destruction", "Aimed", etc. - When a known spell is analysed, the archetypes are listed. - When a known spell is researched, the character gains experience in the relevant archetypes and unlocks them for thesis writing. - The character can use paper and ink to write theses on known archetypes for a specific level from Novice to Master. - Combining theses from the right groups of archetypes at the right level, if the character has enough experience in said archetypes, can make them "discover" a spell and learn it. Not all archetypes are needed, an incomplete set of theses can work if sufficiently experienced This way, the prospective mermaid would not simply craft a quick potion but actually work towards this goal, creating anticipation and early rewards. I will provide below the archetype lists for each spell under spoiler. Do not check if you intend to play it the way it is intended by searching for the spell's secrets: Spoiler Novice spell: Water, Flesh, Self, Alteration Apprentice spell: Water, Flesh, Self, Alteration, Creatures, Time Adept spell: Water, Flesh, Self, Alteration, Transformation, Concentration Expert spell: Water, Flesh, Self, Alteration, Transformation, Concentration, Creatures, Mortals Master spell: Water, Flesh, Self, Alteration, Transformation, Concentration, Creatures, Nature, Souls I am not going to lie, I am very excited about this development, it offers a massive improvement over the current system. The notion of the temporary form has been something I wanted to add for a long time, as indicated before, and it can be a great thing for gameplay as well, to offer a mage character a temporary transformation when it is practical but without going for complete commitment. Edited August 25, 2024 by Renora1976 1
Miauzi Posted August 26, 2024 Posted August 26, 2024 Vor 23 Stunden sagte Renora1976: Einige Probleme könnten also von der Tatsache herrühren, dass der Mod in der Legendary Edition entwickelt wurde, während Sie sich in der Special Edition befinden (entschuldigen Sie die Verwirrung, ich habe auf der letzten Seite das Gegenteil gesagt, ich habe mich geirrt). Was die Schwimmanimation betrifft, so funktioniert sie für eine Meerjungfrau auf meiner Seite einwandfrei, aber ich freue mich, dass sie für Sie auf diese Weise funktioniert. Was die Schreine betrifft, werde ich später prüfen, ob die aktuelle Version des Codes Probleme verursacht. EDIT: Ich habe überprüft, dass die aktuelle Version meines Codes nicht funktioniert. Ich habe höchstwahrscheinlich vergessen, sie wieder einzusetzen, nachdem ich den Mod von seinem Requiem-Master befreit hatte. Das Gleiche gilt für Ihre Probleme beim Nachladen, diese werden auf meiner Seite nicht angezeigt. Der Prozess, um den Mod mit SE kompatibel zu machen, ist, soweit mir gesagt wurde, der folgende: As announced, I created a new character - a Nord woman... I have plenty of "templates" to choose from Started the game via LAL and arrived in "Dawnstar" - went to the shore and carried out the first tests - got both books into the inventory via additem - got the recipe for the potion from there - got the potion into the inventory via additem and drank it Now things got interesting - the first bottle turned my Nord woman into an Imperial woman! It was only with a second bottle that my character became a (simple?) "mermaid" - the fish tail was equipped - but not the bra (that's how it should be according to the description) The gap at the wrists is noticeable - this error is not completely unknown to me... but I would have to find out for myself how to close this gap in Bofdyslide. The tattoos and makeup come from a test for a "Gothic" character who was to become a vampire later in the game - I had saved the complete visual transformation as a "template". Transforming back into a siren works excellently... but you have to be completely on land to do it... otherwise you go back straight away! If I go into the water in siren form - boots/shoes and top (body slit) fall into the water... it would be nice if they went into the inventory automatically - looking for the parts in the water is really no fun. As a test, I swam from "Dawnstar" to "Solitude" and from there to the "Ice Water Pier" - from where you can take a ferry to Harkon's castle. On the way there is a shipwreck on the shore - so I tried out the Siren Scream. At least I managed to get two of the three bandits to fight each other - but no one came into the water with me. I went to Rifton - the lake and river chain up to Ivarstadt - for a quest. On the way there, I stood at the portal of a castle full of bandits and tried out the "Blizzard" spell... hahaha... they were gone faster than snowflakes in hell! Finally, I did a test on a scream - in the Church of Solitude... unfortunately I was unsuccessful in getting back from the "Mermaid" to the "Siren" form... I was successful with the normal spell. Finally, I saved as "Mermaid" in the water and restarted the game... no problems. It was obviously due to the equipped DD devices (chastity piercing from "yps") that there were major problems loading a save game (character is in mermaid form). --- The next test would be to achieve the "Mermaid" form - which is also equipped with the bra. I can do that with the other potion... but what do I have to do in the game to make this happen to my character in a different way? --- Your concept sounds interesting - but also very labor-intensive to implement
Renora1976 Posted August 26, 2024 Posted August 26, 2024 Update on the process for the new spells: I have successfully built the Novice and Apprentice level spells. In particular, for the temporary mermaid transformation (Apprentice level spell), it comes with two entirely different sets of flavour texts describing in more detail the transformation sequence, depending on whether this is the character's first transformation ever or not. In the former case, they get surprised and carried along the sequence, have a special event when they submerge for the first time, etc., while in the latter case, they know what to expect and it shows in the text. The temporary spell will give several minutes of mermaid (tail form) time to the character, without being able to access the siren form until they get the next level spell which will allow turning in a siren during the temporary transformation (I will update the code and flavour text to take into consideration the possibility of reverting to mortal races from siren, of course). The Novice level spell also includes thoughts for the character as they go underwater and use their gills. I should be able to playtest the five spells before the end of the week and possibly upload a test build which, however, will be de facto requiring the Spell Research mod. Ideally, I should be able to modify the lore books and set up a series of books to introduce the spells.
Renora1976 Posted August 26, 2024 Posted August 26, 2024 31 minutes ago, Miauzi said: As announced, I created a new character - a Nord woman... I have plenty of "templates" to choose from Started the game via LAL and arrived in "Dawnstar" - went to the shore and carried out the first tests - got both books into the inventory via additem - got the recipe for the potion from there - got the potion into the inventory via additem and drank it Now things got interesting - the first bottle turned my Nord woman into an Imperial woman! It was only with a second bottle that my character became a (simple?) "mermaid" - the fish tail was equipped - but not the bra (that's how it should be according to the description) The gap at the wrists is noticeable - this error is not completely unknown to me... but I would have to find out for myself how to close this gap in Bofdyslide. The tattoos and makeup come from a test for a "Gothic" character who was to become a vampire later in the game - I had saved the complete visual transformation as a "template". Transforming back into a siren works excellently... but you have to be completely on land to do it... otherwise you go back straight away! If I go into the water in siren form - boots/shoes and top (body slit) fall into the water... it would be nice if they went into the inventory automatically - looking for the parts in the water is really no fun. As a test, I swam from "Dawnstar" to "Solitude" and from there to the "Ice Water Pier" - from where you can take a ferry to Harkon's castle. On the way there is a shipwreck on the shore - so I tried out the Siren Scream. At least I managed to get two of the three bandits to fight each other - but no one came into the water with me. I went to Rifton - the lake and river chain up to Ivarstadt - for a quest. On the way there, I stood at the portal of a castle full of bandits and tried out the "Blizzard" spell... hahaha... they were gone faster than snowflakes in hell! Finally, I did a test on a scream - in the Church of Solitude... unfortunately I was unsuccessful in getting back from the "Mermaid" to the "Siren" form... I was successful with the normal spell. Finally, I saved as "Mermaid" in the water and restarted the game... no problems. It was obviously due to the equipped DD devices (chastity piercing from "yps") that there were major problems loading a save game (character is in mermaid form). --- The next test would be to achieve the "Mermaid" form - which is also equipped with the bra. I can do that with the other potion... but what do I have to do in the game to make this happen to my character in a different way? --- Your concept sounds interesting - but also very labor-intensive to implement The wrist gap is something that I believe can be fixed by manually editing the race's character size, although I do not have this issue myself. Concerning the issue of reverting right away in a mermaid if not completely out of water, it's a feature, not a bug: standing in shallow water increases rapidly the Wetness variable, so if you are doing the transformation to siren while there, the Wetness will be at 100 already and will trigger the transformation to mermaid straight away. As for the clothes falling, I tend to favour having them drop to have the embarassing moment if the character turns into a mermaid in an unplanned way: it's a classic of the genre, after all. To have the mermaid soul, there are currently a few ways: Extinguish the lighthouse during the Lights Out! quest: you are cursed for being a shipwrecker. Fight until exhaustion (do attacks until you exhaust stamina) in or near a shipwreck, you are cursed for waking up the drowned. Attract and devour enough NPCs with your Voice power. Use the Perfected potion. Regularly choose to jump into deep water rather than use the Siren spell when you are at very low Wetness and drying. For the spells, the major new ones are built already, I only need to adapt the currently existing ones and integrated them with spell research. One this is done, I will work a bit more on some side-mechanics. 1
Renora1976 Posted August 27, 2024 Posted August 27, 2024 Update that will interest @emily1673: the code for the temporary mermaid spell (Apprentice level spell) has been properly updated and now, if a character uses the Siren spell (Adept level spell) while a temporary mermaid and the latter times out, the spell will not only detect whether they are a mermaid or a siren when it happens, but also whether the character has already experienced a reverse transformation while a siren before. The thoughts and flavour texts will hence reflect either status: 1
Miauzi Posted August 27, 2024 Posted August 27, 2024 Vor 12 Stunden sagte Renora1976: Die Handgelenkslücke kann meiner Meinung nach durch manuelles Bearbeiten der Charaktergröße der Rasse behoben werden, obwohl ich dieses Problem selbst nicht habe. Was das Problem angeht, dass man sich sofort in eine Meerjungfrau verwandelt, wenn man noch nicht ganz aus dem Wasser ist, ist das ein Feature und kein Fehler: Wenn man im seichten Wasser steht, steigt die Nässevariable schnell an. Wenn man also die Verwandlung in eine Sirene durchführt, während man dort ist, wird die Nässe dies tun Sei schon bei 100 und werde sofort die Verwandlung zur Meerjungfrau auslösen. Was die herunterfallenden Kleidungsstücke betrifft, bevorzuge ich es, sie fallen zu lassen, um den peinlichen Moment zu erleben, wenn sich die Figur auf ungeplante Weise in eine Meerjungfrau verwandelt: Es ist schließlich ein Klassiker des Genres. Um die Meerjungfrauenseele zu haben, gibt es derzeit mehrere Möglichkeiten: Löschen Sie den Leuchtturm während des Lights Out! Quest: Du bist verflucht, weil du ein Schiffbrüchiger bist. Kämpfe bis zur Erschöpfung (führe Angriffe aus, bis deine Ausdauer erschöpft ist) in oder in der Nähe eines Schiffswracks. Du bist verflucht, weil du die Ertrunkenen aufgeweckt hast. Locke mit deiner Sprachkraft genügend NPCs an und verschlinge sie. Benutze den perfektionierten Trank. Entscheiden Sie sich regelmäßig dafür, in tiefes Wasser zu springen, anstatt den Sirenenzauber zu verwenden, wenn die Nässe und Trocknung sehr niedrig ist. Bei den Zaubersprüchen sind die wichtigsten neuen bereits erstellt, ich muss nur die aktuell vorhandenen anpassen und sie in die Zauberforschung integrieren. Sobald dies erledigt ist, werde ich noch ein wenig an einigen Seitenmechaniken arbeiten. Currently second test run - this time starting in Solitude I did the quest with the lighthouse... put out the fire... killed the pirates in the ship and also the boss and his gang in the cave I'm currently at level 14... how do I officially get the first clue in the game about "Sirens/Mermaid"? When I installed the mod and then loaded an old save -> a book appeared in an inventory - which led me to the academy in Winterhold. Is this book tied to a level you've reached or are you supposed to find it somewhere?
Renora1976 Posted August 27, 2024 Posted August 27, 2024 4 hours ago, Miauzi said: Currently second test run - this time starting in Solitude I did the quest with the lighthouse... put out the fire... killed the pirates in the ship and also the boss and his gang in the cave I'm currently at level 14... how do I officially get the first clue in the game about "Sirens/Mermaid"? When I installed the mod and then loaded an old save -> a book appeared in an inventory - which led me to the academy in Winterhold. Is this book tied to a level you've reached or are you supposed to find it somewhere? The setup I had done was to trigger the start of this quest after the Unbound initial quest is finished (StageID 900). You can see the quest's full code here and identify which criteria you did not achieve, if any. After I finish crafting the five spells for the mod's new version, I will probably set up something more adequate for introducing the spells.
Miauzi Posted August 27, 2024 Posted August 27, 2024 4 minutes ago, Renora1976 said: Das Setup, das ich vorgenommen hatte, bestand darin, den Start dieser Quest auszulösen, nachdem die anfängliche Unbound-Quest abgeschlossen ist (StageID 900). Hier können Sie den vollständigen Code der Quest einsehen und ggf. feststellen, welche Kriterien Sie nicht erfüllt haben. Nachdem ich mit der Herstellung der fünf Zaubersprüche für die neue Version der Mod fertig bin, werde ich wahrscheinlich etwas Passenderes für die Einführung der Zaubersprüche vorbereiten. It's as I suspected... I have to go to Helgen (for the regular route) - thanks for the info. 💖
Renora1976 Posted August 27, 2024 Posted August 27, 2024 1 hour ago, Miauzi said: It's as I suspected... I have to go to Helgen (for the regular route) - thanks for the info. 💖 I tend to use Skyrim Unbound, which, from what I gather, automatically completes the quest at the beginning and thus makes for a good trigger. You can use the console commands to set the quest StageID to the finished status directly if you want. Otherwise, I just finished crafting the third spell of the list, so in not too long, I should move towards restructuring the lore books and introduction to the mod.
Miauzi Posted August 27, 2024 Posted August 27, 2024 1 minute ago, Renora1976 said: Ich tendiere dazu, „Skyrim Unbound“ zu verwenden, das, soweit ich weiß, die Quest automatisch zu Beginn abschließt und somit einen guten Auslöser darstellt. Wenn Sie möchten, können Sie die Quest-StageID direkt mit den Konsolenbefehlen auf den abgeschlossenen Status setzen. Ansonsten habe ich gerade den dritten Zauber der Liste fertiggestellt, also sollte ich in nicht allzu langer Zeit mit der Umstrukturierung der Überlieferungsbücher und der Einführung in die Mod beginnen. That's not a problem - even though I personally play a lot in the "unbound" area - which is ideal for many mod tests. So I completed the entire main quest series of "Laura's Bondage Shop" before I went to Helgen (the story in my current blog story) ... especially since no NPC in this mod addresses my character as "Dragonborn" or something similar. 1
Renora1976 Posted August 27, 2024 Posted August 27, 2024 52 minutes ago, Miauzi said: That's not a problem - even though I personally play a lot in the "unbound" area - which is ideal for many mod tests. So I completed the entire main quest series of "Laura's Bondage Shop" before I went to Helgen (the story in my current blog story) ... especially since no NPC in this mod addresses my character as "Dragonborn" or something similar. Fair enough. I am not too familiar with the usual modlists on this forum, to be honest, so it is hard to make something universal, albeit I will try. I suppose that having a properly structured spell list and unlocking process could help build a proper emergent narrative for a mermaid-themed blog story. A possibility I am considering is to have the initial lore book in the College as before and have each of the five spells added individually to the researchable spells list when reading individual lore books presenting the spells immersively. So your character could discover the mermaid secrets progressively and only after reading the specific book for a spell could she start actually researching the spell for her repertoire. Since you seem to be relatively narrative-centric, would you have recommendations on the places where one could hide the books or how they could be unlocked? 1
Renora1976 Posted August 27, 2024 Posted August 27, 2024 Success! I have playtested properly the following sequence: - Reading a lore book, triggering the spell import from the mod to the Spell Research framework. - Using a good enough set of theses from the required spell's level and learned the Mermadic Transformation spell. - Cast the spell and became a mermaid for the first time. - Cast the spell again and became a mortal again. - Cast the spell a third time and became a mermaid with the "experienced" flavour text appearing instead of the "first timer". This means that now, the gameplay loop is complete and I will need to write the five lore books introducing the individual spells, then find a way to properly hide them for the player to find. An obvious way would be to use the shipwrecks. For instance, start the hunt with the novice lore book in the College's library, with the hint that the Apprentice one is inside a beached shipwreck, reasonably accessible. The player then can become a temporary mermaid using the spell. The lore book would hint towards the Adept one, which would be in one of the two underwater shipwrecks sites (Pilgrim Trench and Silvermoon), giving the Siren form for the temporary mermaid spell. Where to hide the Expert (permanent mermaid) and Master (mermaid soul) ones, however? I am open for suggestions. And in the meantime, I will have to write some more mermaid lore for the books themselves.
Miauzi Posted August 27, 2024 Posted August 27, 2024 (edited) Vor 3 Stunden sagte Renora1976: Fair genug. Um ehrlich zu sein, bin ich mit den üblichen Modlisten in diesem Forum nicht so vertraut, daher ist es schwierig, etwas Universelles zu erstellen, obwohl ich es versuchen werde. Ich nehme an, dass eine richtig strukturierte Zauberliste und ein Entsperrprozess dazu beitragen könnten, eine richtige, aufkommende Erzählung für eine Blog-Geschichte zum Thema Meerjungfrauen zu entwickeln. Eine Möglichkeit, die ich in Betracht ziehe, besteht darin, das erste Überlieferungsbuch wie bisher im College zu haben und jeden der fünf Zauber einzeln zur Liste der erforschbaren Zauber hinzuzufügen, wenn ich einzelne Überlieferungsbücher lese, in denen die Zauber immersiv dargestellt werden. So kann Ihre Figur nach und nach die Geheimnisse der Meerjungfrau entdecken und erst nachdem sie das spezifische Buch für einen Zauber gelesen hat, kann sie tatsächlich damit beginnen, den Zauber für ihr Repertoire zu recherchieren. Da Sie offenbar relativ erzählorientiert sind, hätten Sie Empfehlungen, wo man die Bücher verstecken oder wie man sie freischalten könnte? The idea of the unbound quest is certainly good - but not really "fail-safe": 1) you can completely avoid it - at least in the SE version you get the hint to travel to Helgen from the tavern owners (or maybe from the traders) ... but you can also go to this place without these hints (and the quest "Journey to Helgen") and you will see Alduin rise 2) "unbound" as a quest name does not exist in my "diary" - in my LAL version the quest is called something different ... but the message when opening the city gate of Helgen -> "unbound completed" is strange Pretty confusing! I have made three attempts in the last few hours - once without the "Helgen quest" (i.e. the hint from the tavern owner) and twice with it... once starting directly in the tavern in Riverwood (talking to the owner) and straight to Helgen. Whether I go into the cave and save one of the two enemy fighters or go straight to Riverwood (from Helgen) - ultimately it doesn't matter. On the last attempt I progressed the story until I killed the first dragon (at the watchtower) and heard the first dragon scream... as far as the Jarl puts my companion Lydia "at my side". This is where mod users usually join in... for example, they have a courier deliver a message - reading the message starts the quest. Since you program in LE and then transfer everything to the SE version... there may be differences in the LAL versions in the meantime. Perhaps a suggestion for changing the quest trigger: You don't have to go all the way to killing the first dragon - it would be enough to talk to the Jarl in Whiterun - i.e. give him the news of the dragon attack. At this point he basically gives the next job... via his court wizard -> visit the barrow. This is a vanilla quest - the quest names are the same in all Skyrim versions. Since the city of Whiterun is effectively closed after you leave Helgen - most players probably go all the way to this conversation... so that they can enter the city normally again. I can give it another try... the background is the fact that when I start the game I have an assignment in my diary thanks to an armor mod. This leads me to a dragon wall where a dead man lies - who has the manual for making the armor. As long as I haven't completed this task, the "game engine" refuses to accept simple tasks. This includes things like the small quest where you have to get the sword for the Redgaurd in Whiterun from a bandit cave. There are many quests of this type - one of them is the mammoth quest for Ysolda. Yeah, yeah - mods and their compatibility with each other - it's always exciting to see what can go wrong. Honestly... I spend 90% of my time testing these days... but I do it in a way that doesn't make me bored. --- Your request for ideas for your mod... well, a few things are going through my head. - A very simple solution for a siren/mermaid -> the books are in the wrecks of ships! - There are enough of them - even two of them at a fairly great depth - so that recovering them from separate small boxes (caskets) becomes a challenge. - You start with the wrecks lying on the shore and then increase (towards deeper water)... as your skills grow, you can solve more difficult tasks! - I would prefer a little background story - which gradually leads you to the magic books... and which is perhaps based on the plot of "Maelstrom" (with "Ran")... it's not about "copying" but about "inspiring" --- Addendum: No success in the last attempt either - no quest triggers Edited August 27, 2024 by Miauzi
Renora1976 Posted August 28, 2024 Posted August 28, 2024 (edited) 8 hours ago, Miauzi said: The idea of the unbound quest is certainly good - but not really "fail-safe": 1) you can completely avoid it - at least in the SE version you get the hint to travel to Helgen from the tavern owners (or maybe from the traders) ... but you can also go to this place without these hints (and the quest "Journey to Helgen") and you will see Alduin rise 2) "unbound" as a quest name does not exist in my "diary" - in my LAL version the quest is called something different ... but the message when opening the city gate of Helgen -> "unbound completed" is strange Pretty confusing! I have made three attempts in the last few hours - once without the "Helgen quest" (i.e. the hint from the tavern owner) and twice with it... once starting directly in the tavern in Riverwood (talking to the owner) and straight to Helgen. Whether I go into the cave and save one of the two enemy fighters or go straight to Riverwood (from Helgen) - ultimately it doesn't matter. On the last attempt I progressed the story until I killed the first dragon (at the watchtower) and heard the first dragon scream... as far as the Jarl puts my companion Lydia "at my side". This is where mod users usually join in... for example, they have a courier deliver a message - reading the message starts the quest. Since you program in LE and then transfer everything to the SE version... there may be differences in the LAL versions in the meantime. Perhaps a suggestion for changing the quest trigger: You don't have to go all the way to killing the first dragon - it would be enough to talk to the Jarl in Whiterun - i.e. give him the news of the dragon attack. At this point he basically gives the next job... via his court wizard -> visit the barrow. This is a vanilla quest - the quest names are the same in all Skyrim versions. Since the city of Whiterun is effectively closed after you leave Helgen - most players probably go all the way to this conversation... so that they can enter the city normally again. I can give it another try... the background is the fact that when I start the game I have an assignment in my diary thanks to an armor mod. This leads me to a dragon wall where a dead man lies - who has the manual for making the armor. As long as I haven't completed this task, the "game engine" refuses to accept simple tasks. This includes things like the small quest where you have to get the sword for the Redgaurd in Whiterun from a bandit cave. There are many quests of this type - one of them is the mammoth quest for Ysolda. Yeah, yeah - mods and their compatibility with each other - it's always exciting to see what can go wrong. Honestly... I spend 90% of my time testing these days... but I do it in a way that doesn't make me bored. --- Your request for ideas for your mod... well, a few things are going through my head. - A very simple solution for a siren/mermaid -> the books are in the wrecks of ships! - There are enough of them - even two of them at a fairly great depth - so that recovering them from separate small boxes (caskets) becomes a challenge. - You start with the wrecks lying on the shore and then increase (towards deeper water)... as your skills grow, you can solve more difficult tasks! - I would prefer a little background story - which gradually leads you to the magic books... and which is perhaps based on the plot of "Maelstrom" (with "Ran")... it's not about "copying" but about "inspiring" --- Addendum: No success in the last attempt either - no quest triggers I do not think I ever played SE, so I was not aware one could even "miss" the Unbound quest this way, good to know! The courier thing was an idea I had when I started working on it, and is probably what I will use, given what you told me concerning SE (I actually do not transfer things to SE myself, someone did it for the previous release of the mod a few months ago, the files I release myself tend to be LE). For the Whiterun wizard's quest, it is also bypassed by Skyrim Unbound, which pretty much sets things up to start after these initial quests are done. The simpler thing for you in testing is to directly spawn the note: xx012C0D. Especially as my work in the next few days will be to restructure all the books and such to fit the new spell framework. For the lore books, having some in wrecks seems obvious enough indeed, although I would rather make relatively sure the player gets them in order. The current concept would be: Novice lore book: College - the player can use an enhanced waterbreathing ability. Apprentice lore book: Shipwreck on the shore - the player can turn in a mermaid for a few minutes at a time. Adept lore book: Submerged shipwreck - the player can turn to a siren when in a mermaid form (either the permanent or regular ones). Expert lore book: ?? - the player can go for permanent mermaid gameplay. Master lore book: ?? - the player can get a mermaid soul. As for the background story, I intend to have it done through the lore books, which would give context and lore to the spells as well as hints to the next book in the series. EDIT: here, I wrote the first book of the series Spoiler [pagebreak] <p align="center"> Mermaids - Truths and myths ~ Part 1 ~ by Elante of Alinor, Wandering scholar </p> [pagebreak] <p align="left"> For many scholars, few paths are opened in life after the end of their formal education in magic and conventional fields. Some of them take the trade of teaching in their College or another that needs a position filled, but a teacher’s position tends to be either a very long-lived one or a dangerous one in places where magic abounds and inexperienced students can as easily kill themselves as the people around them. When such a position opens itself, it is common to be opened again mere weeks later, and again until the new professor is lucky or experienced enough to avoid the fate of the others. Then the position is usually occupied for decades to centuries depending on their skills. Scholarly mages can find employment at courts, where they are in high demand for their wisdom and problem-solving skills. But once again, the obvious opportunities are quickly replaced with closed doors for a newly-graduated College mage when the local nobles demand someone with more experience in politics than I could ever have at my age or to be a battlemage skilled enough to hold entire rebellions at bay without warning. Some younger “advisors” can be seen at court, but ask questions and you will soon realise they are related to the noble or to their people, sent from a young age to a College with the only goal of serving their suzerain later on as a mage where others train with blades. Adventurers and mercenaries are always welcoming of a mage to round up their skills, but not only my destruction and restoration skills were limited compared to my passion for alteration, the danger inherent to such a profession always kept me away from gambling my life in such a way. A good decision, might I add, considering that I eventually found a way to live longer than the most experienced mages could hope, and to do so in overwhelming abundance. I presume that I have attracted your attention now, dear reader, but it would be bad form for either me or you to skip my story to go straight to the end. As a young mage with a good enough skill in alteration, I had little issue eating or living, the world being my canvas as my mentor used to say. Miners were more than willing to pay me to transmute their iron into silver or gold and I was more than willing to leave before imperial authorities arrived to make examples of those who created gold from iron without an official writ. With the power it wields, I still wonder whether accounting should be acknowledged alongside the other schools of magic, but I was wise enough to not stay long enough in one place to become its target. My travels led me to the region of Skyrim, wild and untamed as its weather. My boat was victim to it, strong currents breaking its navigator’s hold on the hull and breaking it against rocks. Of the entire crew, only two survived, an elderly pilgrim returning home and, obviously, myself. For an alteration mage worth her name, drowning is very much the last way to possibly die, waterbreathing being a spell we learn by our teenage years at the latest. I saved him more or less by accident and were rescued by the locals from Dawnstar, our destination. As I recovered from hypothermia and enjoyed being praised for my heroic actions with one of the most revered elders of the town, I gathered that this sinking was by far not the first or the last and caused no small amount of trouble for the traders. This, at last, was an opportunity to settle down for a while, as my waterbreathing spell, among others, could allow me to easily dive to the wrecks and recover important things for the town merchants, priests and grieving families. It did not take long until these services became regular, my shipwreck expeditions bringing back goods, gold or, in some cases, bodies of loved ones to bury with their families. This was a good use of my skills, allowing me to take time to study my spells and better my understanding of magic like mages are supposed to do, all the while giving me food, a roof and recognition. Many mages do not understand how much they are missing out by acting aloof like the nearby Winterhold College or the court advisors. Having one’s ear on the ground and being appreciated by the locals can give a mage a much more favourable work environment for improving their spellwork than some dusty tower. Hence the first spell I created myself, a very welcome improvement on the waterbreathing spell from my College days: instead of constantly turning water into air in the lungs, I studied the interaction of Flesh and Water and turned it to myself to be better suited to this environment. After experimenting and studying fishes and amphibians – and some help from a local Argonian I will not name here – I crafted a spell that simply made me breathe naturally underwater, creating actual gills in my neck while webbing my fingers and toes to make me swim faster than I could with my hands and feet. An elegant solution to help me in my work for the town, although the experimentation was quite painful at the beginning, but support from the townspeople kept me working until I had it right. I could go faster and further away from the shore, bring back riches that families though lost for generations. Everything changed, though, when I came close to the wreck of Hela’s Folly, a beached wreck far from civilisation, too distant and too dangerous for any salvager or sailor to try and visit. When I arrived, swimming through cold but entirely breathable seawater, I saw her. [pagebreak] </p> [pagebreak] <p align="center"> A mermaid. </p> As you can see, the idea is to start slowly and introduce things without a rush. In this type of narrative, anticipation is key, in my opinion. Edited August 28, 2024 by Renora1976
Renora1976 Posted August 28, 2024 Posted August 28, 2024 (edited) Second lore book written, this time showing the origin and meaning of the temporary mermaid transformation spell: Spoiler Mermaids - Truths and myths ~ Part 2 ~ by Elante of Alinor, Wandering scholar </p> [pagebreak] <p align="left"> Having made my home in Dawnstar, where sailors and traders abound, mermaid tales have been part of life, whether in song, drunken ramblings and bawdy jokes. Being the one witnessing such a creature was not, however, something I had come to expect from my stay in this town. No matter how welcome I had been made to feel, Dawnstar was to be a stop slightly longer than the others, a place where I could build up my resources both material and intellectual before moving elsewhere and make a name for myself. Spying this creature with my own eyes changed everything, though. Even if I was not privy to the secrets held by Arch-Mages, living long enough to graduate my alma mater with my limbs and my sanity also meant I had read much more about magic and creatures than most. Mermaids were a thing of legend, of fairy tales, but even if all in Anvil know and love their statue, noone reputable could ever attest of their actual existence, past or present. Yet one was seemingly resting, her back and tail on the rocks, as if sunbathing. Having learned caution from the fate of too many overenthusiastic students, I kept my distance and ensured as little as possible of my head emerged from the waves, trusting my magically-grown gills to do their job as I followed her every move. After a few minutes, I was convinced to be looking at a sentient being, from a kind that somehow escaped notice and reporting for possibly centuries. Two conclusions came from my observations, one or both having to be right to explain what I saw. Either mermaids appeared and disappeared over the eras and were not present in our world for long enough to leave records, or all reputable witnesses were silenced before they could put their observations to parchment. Or both. A spell used by students to better concentrate and study in common dormitories was to be my first friend, considering what the tales said about mermaids. Becoming temporary deaf could be risky at sea where sound is as important as sight to avoid predators, but if mermaids can truly ensnare mortals with their song, it would be well worth it, assuming such a hypothetical song acted through ears. The truth was that I knew nothing, and any mage will tell you there is no scarier situation for us to face: a mage is only as good as their knowledge of dangers to come. So I left, dived underwater and moved away from the shipwreck then to the shore. For my long walk home, I renewed both my gills and my deafness, for if a mermaid is around, being close to the sea could be dangerous to the extreme until I knew more. I had two hypotheses, and only one could be experimented on, so my path was obvious: it isn’t possible to demonstrate that mermaids silenced all those who witnessed them over millennia, but it is possible to prove that mermaids can come and go with the ages. To do so, I would simply have to become a mermaid myself. The conclusion was logical, sensible and absurd at the same time. I would prove that it is possible such creatures do not truly exist as a separate species like men and mer by using magic to turn a human in a mermaid. And hopefully back. I knew such ambitious project, a body-wide alteration matrix to a hitherto unknown species, was the very type of hubris at the core of the cautionary tales that were told at the College, yet I could not convince myself to renounce it. As I write these lines, I know more, so much more, and I like to believe the two hypotheses were right, that proper witnesses were silenced, not by vulgar murder but by the compulsion I felt. As if a geas was set upon me the instant I saw her on the rocks, forcing me to follow the path that I walked to its inevitable outcome. But I also know this theory is just as likely to be an excuse, a denial of my inner desires dating back from before the encounter. Just as I know now that even this could have been the result of the compulsion itself, and this way lies madness. Looking back at things, I have no regret, this path is mine, now and forever, and whether you, reader, follow it, will be answer enough to this riddle I leave behind as I close to the final step. Back in my room at the tavern, I laid down my books, my notes and more paper than most town halls usually have in their archives. And I started working over days and weeks to solve the magical enigma this creature was: half-woman, half-fish, yet in control of her limbs, sentient and most likely at home under the waves. Living underwater meant different body heat requirements and being able to live through a regimen of raw food. I was careful in my studies, defining clearly each of the concepts and functions her body, no matter how mythical, should possess. With each blackened roll of paper, my understanding of the mermaid became clearer, as a problem I would solve through the analytical mind of the College-trained mage rather than any bard song and verse about the lady of the ocean. My anatomical drawings became more and more detailed and simple at the same time, each sketch implying less and less magic to keep the body alive, until I reached an acceptable "design" of sorts, needing little magic after the alteration to remain alive. Exhilarated by the achievement of this theoretical proof of an intellectual challenge that could easily have been given by my teachers, I could have stopped there and taken a cart to Winterhold where the region’s College stood. The Arch-Mages are famous for detecting lies and my telling the encounter with my work here would have a good chance of getting through, possibly to start proper studies on this mystery with the help of more experienced mages than I. But as I looked at my sketches of a mermaid, on which, for simplicity’s sake, I had put my own face, I convinced myself there would be something even more dramatic as a proof I could do. Not, to be honest, that I needed much convincing to do it. More weeks were spent, dipping in my savings from salvage expeditions, to craft the spell itself, the one I instinctively knew would work and turn my body in the one I drew, until, by the light of the candle, I knew I was ready. Without a sound, I left the tavern and went to an isolated spot near the shore that I found earlier, where I could hide my clothes and belongings with little risk of theft. Disrobing to allow the spell to work without interference on my Self, I looked at the full moon wondering if I would next see it as a dying mass of torn Flesh or as the magnificent Creature at home in the Water. Saying it was pleasant would be a half-lie, for being a mermaid was one of the most pleasurable and fulfilling sensations I ever experienced until then, but the transformation that made my legs become a single beautiful tail was beyond painful. Everything was worth it when I caught my breath and looked at my new body, even more beautiful than in my drawings and my dreams of the past weeks. I confess I giggled like a little girl when this fantasy had become truth, and I confidently crawled on the beach towards the ocean, answering each wave’s call to join its misty embrace. Being submerged eclipsed the previous, already overwhelming sensations. I had designed this body well, so well that every sense was yelling a feeling of contentment to my brain and for minutes, I swam as naturally as I once walked, fast enough to reach the Pilgrim’s Trench and see the sunken wrecks in a way that I never could with my limited diving spell. But in the middle of my exploration, I felt my reserves of magicka dwindle, reminding me that this body, as perfect as it was, still needed magic to work, and I did not want for it to fail while so deep. Thus, with regret, I swam back to the shore and beached myself, just in time as my reserves exhausted themselves, bring with them another wave of pain. Screeching and twisting on the sand as my tail was burning from the inside, slowly splitting again in legs, I saw between two thrashings a familiar silhouette emerging from the ocean. The mermaid had come back, this time for me. By the time the pain subsided, she had crawled next to me and was looking at me with some curiosity and amusement on her face. My legs still twitching and not yet recovered, I was both aroused and terrified at my vulnerability when she closed her eyes and moved her lips silently. Instants later, her body started shifting like mine did, although with barely a hint of pain showing on her face, and a perfect woman soon stood up, smiled at me and gave me her hand. I was frozen in shock, my eyes trying and failing to find a single defect to her face or her skin while her legs, covered in the same scales that were her tail moments before, betrayed a posture and elegance more at home with an goddess than a mere mortal. "Come with me, sister." </p> As I wrote it, it came to me that I will have to change a mechanic of the spell to better fit the lore: instead of being a time-limited spell, it will actually consume magicka constantly and trigger the reversion when you run out of it. The lore book explains it better. :-) Next chapter: the Siren Transformation spell. EDIT: it is quite amusing, now that I think about it, I had not written any fiction for a good decade now, it feels good to start again. Edited August 28, 2024 by Renora1976 2
Miauzi Posted August 28, 2024 Posted August 28, 2024 1 hour ago, Renora1976 said: Zweites Überlieferungsbuch geschrieben, das diesmal den Ursprung und die Bedeutung des temporären Meerjungfrauen-Verwandlungszaubers zeigt: Hide contents Meerjungfrauen – Wahrheiten und Mythen ~ Teil 2 ~ von Elante von Alinor, Wandernder Gelehrter </p> [Seitenumbruch] <p align="left"> Da ich in Dawnstar zu Hause bin, wo es viele Seeleute und Händler gibt, gehören Meerjungfrauengeschichten zum Leben, sei es in Liedern, betrunkenem Geschwafel oder anzüglichen Witzen. Derjenige zu sein, der Zeuge einer solchen Kreatur wurde, war jedoch nicht das, was ich von meinem Aufenthalt in dieser Stadt erwartet hatte. Egal wie willkommen ich mich gefühlt hatte, Dawnstar sollte eine etwas längere Station sein als die anderen, ein Ort, an dem ich meine materiellen und intellektuellen Ressourcen aufbauen konnte, bevor ich woanders hinzog und mir einen Namen machte. Als ich diese Kreatur mit eigenen Augen erspähte, veränderte sich jedoch alles. Auch wenn ich nicht in die Geheimnisse der Erzmagier eingeweiht war, bedeutete das lange genug Leben, um meine Alma Mater mit meinen Gliedmaßen und meinem Verstand abzuschließen, auch, dass ich viel mehr über Magie und Kreaturen gelesen hatte als die meisten anderen. Meerjungfrauen gab es in Legenden und Märchen, aber selbst wenn alle in Anvil ihre Statue kennen und lieben, könnte niemand von Ansehen jemals ihre tatsächliche Existenz bezeugen, weder in der Vergangenheit noch in der Gegenwart. Doch eine schien sich auszuruhen, ihren Rücken und ihren Schwanz auf den Felsen, als würde sie ein Sonnenbad nehmen. Da ich durch das Schicksal zu vieler übereifriger Schüler Vorsicht gelernt hatte, hielt ich Abstand und sorgte dafür, dass mein Kopf so wenig wie möglich aus den Wellen herausragte, und vertraute darauf, dass meine magisch gewachsenen Kiemen ihre Arbeit erledigten, während ich ihr auf Schritt und Tritt folgte. Nach ein paar Minuten war ich überzeugt, ein fühlendes Wesen zu sehen, von einer Art, die möglicherweise jahrhundertelang der Aufmerksamkeit und Berichterstattung entgangen war. Aus meinen Beobachtungen ergaben sich zwei Schlussfolgerungen, von denen eine oder beide richtig sein mussten, um zu erklären, was ich sah. Entweder erschienen und verschwanden Meerjungfrauen im Laufe der Zeit und waren nicht lange genug in unserer Welt präsent, um Aufzeichnungen zu hinterlassen, oder alle seriösen Zeugen wurden zum Schweigen gebracht, bevor sie ihre Beobachtungen auf Pergament bringen konnten. Oder beides. Ein Zauberspruch, den die Schüler nutzten, um sich in Gemeinschaftsschlafsälen besser konzentrieren und lernen zu können, bestand darin, mein erster Freund zu sein, wenn man bedenkt, was die Geschichten über Meerjungfrauen sagten. Auf See, wo Geräusche genauso wichtig sind wie das Sehen, um Raubtieren auszuweichen, kann es riskant sein, vorübergehend taub zu werden. Wenn Meerjungfrauen jedoch Sterbliche mit ihrem Gesang wirklich in ihren Bann ziehen können, wäre es das durchaus wert, vorausgesetzt, dass ein solch hypothetischer Gesang durch die Ohren gespielt wird. Die Wahrheit war, dass ich nichts wusste, und jeder Magier wird Ihnen sagen, dass es für uns keine beängstigendere Situation gibt: Ein Magier ist nur so gut wie sein Wissen über die kommenden Gefahren. Also ging ich, tauchte unter Wasser und bewegte mich vom Schiffswrack weg und dann an die Küste. Für meinen langen Heimweg erneuerte ich sowohl meine Kiemen als auch meine Taubheit, denn wenn eine Meerjungfrau in der Nähe ist, könnte die Nähe zum Meer äußerst gefährlich sein, bis ich mehr wusste. Ich hatte zwei Hypothesen und konnte nur mit einer experimentieren, also war mein Weg klar: Es ist nicht möglich zu beweisen, dass Meerjungfrauen all diejenigen zum Schweigen gebracht haben, die sie über Jahrtausende hinweg gesehen haben, aber es ist möglich zu beweisen, dass Meerjungfrauen mitkommen und gehen können die Zeitalter. Dazu müsste ich einfach selbst eine Meerjungfrau werden. Die Schlussfolgerung war logisch, vernünftig und absurd zugleich. Ich würde beweisen, dass es möglich ist, dass solche Kreaturen nicht wirklich als separate Spezies wie Menschen und Mer existieren, indem ich Magie einsetze, um einen Menschen in eine Meerjungfrau zu verwandeln. Und hoffentlich zurück. Ich wusste, dass solch ein ehrgeiziges Projekt, eine körperweite Veränderungsmatrix für eine bisher unbekannte Spezies, genau die Art von Hybris war, die im Mittelpunkt der warnenden Geschichten stand, die am College erzählt wurden, aber ich konnte mich nicht dazu durchringen, darauf zu verzichten. Während ich diese Zeilen schreibe, weiß ich mehr, so viel mehr, und ich glaube gerne, dass die beiden Hypothesen richtig waren, dass richtige Zeugen nicht durch vulgären Mord, sondern durch den Zwang, den ich verspürte, zum Schweigen gebracht wurden. Als ob in dem Moment, als ich sie auf den Felsen sah, ein Geas auf mich überkam und mich zwang, dem Weg zu folgen, den ich gegangen war, bis zu seinem unvermeidlichen Ergebnis. Aber ich weiß auch, dass diese Theorie genauso wahrscheinlich eine Ausrede ist, eine Verleugnung meiner inneren Wünsche, die ich schon vor der Begegnung hatte. Genauso wie ich jetzt weiß, dass selbst dies das Ergebnis des Zwanges selbst gewesen sein könnte, und darin liegt der Wahnsinn. Wenn ich auf die Dinge zurückblicke, bereue ich nichts, dieser Weg gehört mir, jetzt und für immer, und ob Sie, lieber Leser, ihm folgen, wird die Antwort auf dieses Rätsel sein, das ich hinter mir lasse, wenn ich mich dem letzten Schritt nähere. Zurück in meinem Zimmer in der Taverne legte ich meine Bücher, meine Notizen und mehr Papier ab, als die meisten Rathäuser normalerweise in ihren Archiven haben. Und ich begann tage- und wochenlang daran zu arbeiten, das magische Rätsel zu lösen, das diese Kreatur war: halb Frau, halb Fisch, aber dennoch unter Kontrolle über ihre Gliedmaßen, empfindungsfähig und höchstwahrscheinlich unter den Wellen zu Hause. Das Leben unter Wasser bedeutete einen unterschiedlichen Körperwärmebedarf und die Möglichkeit, sich mit Rohkost zu ernähren. Ich war bei meinen Studien sorgfältig und definierte klar jedes Konzept und jede Funktion, die ihr Körper, egal wie mythisch er auch sein mag, besitzen sollte. Mit jeder geschwärzten Papierrolle wurde mein Verständnis der Meerjungfrau klarer, als ein Problem, das ich mit dem analytischen Verstand des am College ausgebildeten Magiers lösen würde und nicht mit einem Bardenlied und einem Vers über die Dame des Ozeans. Meine anatomischen Zeichnungen wurden gleichzeitig immer detaillierter und einfacher, wobei jede Skizze immer weniger Magie beinhaltete, um den Körper am Leben zu erhalten, bis ich eine Art akzeptables „Design“ erreichte, das nach der Änderung nur noch wenig Magie brauchte, um am Leben zu bleiben. Begeistert von der Leistung dieses theoretischen Beweises einer intellektuellen Herausforderung, die von meinen Lehrern leicht hätte gestellt werden können, hätte ich dort anhalten und einen Karren nach Winterhold nehmen können, wo das College der Region stand. Die Erzmagier sind dafür bekannt, Lügen aufzudecken, und wenn ich die Begegnung mit meiner Arbeit hier erzähle, hätte ich gute Chancen, durchzukommen und möglicherweise mit der Hilfe erfahrenerer Magier als ich ernsthafte Studien zu diesem Mysterium zu beginnen. Aber als ich mir meine Skizzen einer Meerjungfrau ansah, auf die ich der Einfachheit halber mein eigenes Gesicht gesetzt hatte, kam ich zu dem Schluss, dass es noch etwas Dramatischeres als Beweis dafür geben würde. Um ehrlich zu sein, brauchte ich dafür nicht viel Überzeugungsarbeit. Weitere Wochen verbrachte ich damit, meine Ersparnisse aus den Bergungsexpeditionen zu nutzen, um den Zauber selbst zu erschaffen, den Zauber, von dem ich instinktiv wusste, dass er wirken und meinen Körper in den verwandeln würde, den ich gezeichnet hatte, bis ich beim Licht der Kerze wusste, dass ich bereit war . Lautlos verließ ich die Taverne und ging zu einem abgelegenen Ort in der Nähe des Ufers, den ich zuvor gefunden hatte, wo ich meine Kleidung und Habseligkeiten ohne große Diebstahlsgefahr verstecken konnte. Ich entkleidete mich, damit der Zauber ungehindert auf mich wirken konnte, blickte auf den Vollmond und fragte mich, ob ich ihn als nächstes als sterbende Masse zerrissenen Fleisches sehen würde oder als die prächtige Kreatur, die im Wasser zu Hause ist. Zu sagen, es sei angenehm, wäre eine halbe Lüge, denn eine Meerjungfrau zu sein war eines der angenehmsten und erfüllendsten Gefühle, die ich bis dahin je erlebt habe, aber die Verwandlung, die meine Beine zu einem einzigen wunderschönen Schwanz machte, war mehr als schmerzhaft. Alles war es wert, als ich wieder zu Atem kam und meinen neuen Körper betrachtete, noch schöner als auf meinen Zeichnungen und meinen Träumen der letzten Wochen. Ich gestehe, ich habe wie ein kleines Mädchen gekichert, als diese Fantasie wahr geworden war, und selbstbewusst kroch ich am Strand entlang zum Meer und folgte dem Ruf jeder Welle, mich ihrer nebligen Umarmung anzuschließen. Das Untertauchen stellte die bisherigen, ohnehin schon überwältigenden Empfindungen in den Schatten. Ich hatte diesen Körper gut entworfen, so gut, dass jeder Sinn ein Gefühl der Zufriedenheit in mein Gehirn schrie, und ich schwamm minutenlang so natürlich, wie ich einst ging, schnell genug, um den Pilgergraben zu erreichen und die versunkenen Wracks auf eine Weise zu sehen, die mich berührte Mit meinem begrenzten Tauchzauber hätte ich das nie geschafft. Aber mitten in meiner Erkundung spürte ich, wie meine Reserven an Magicka schwanden, was mich daran erinnerte, dass dieser Körper, so perfekt er auch war, immer noch Magie brauchte, um zu wirken, und ich wollte nicht, dass sie versagte, solange er so tief war. So schwamm ich mit Bedauern zurück zum Ufer und landete gerade rechtzeitig, als meine Reserven erschöpft waren und eine weitere Welle des Schmerzes mit sich brachte. Ich kreischte und drehte mich im Sand, während mein Schwanz von innen brannte und langsam wieder in die Beine spaltete, und ich sah zwischen zwei Schlägen eine vertraute Silhouette aus dem Meer auftauchen. Die Meerjungfrau war zurückgekommen, dieses Mal für mich. Als der Schmerz nachließ, war sie neben mich gekrochen und sah mich mit etwas Neugier und Belustigung im Gesicht an. Meine Beine zuckten immer noch und ich hatte mich noch nicht erholt. Ich war sowohl erregt als auch verängstigt über meine Verletzlichkeit, als sie ihre Augen schloss und lautlos ihre Lippen bewegte. Augenblicke später begann sich ihr Körper zu bewegen, genau wie meiner, obwohl kaum ein Anflug von Schmerz auf ihrem Gesicht zu sehen war, und bald stand eine perfekte Frau auf, lächelte mich an und reichte mir ihre Hand. Ich war wie erstarrt vor Schock, meine Augen versuchten und scheiterten, einen einzigen Makel in ihrem Gesicht oder ihrer Haut zu entdecken, während ihre Beine, die mit denselben Schuppen bedeckt waren, die kurz zuvor ihr Schwanz waren, eine Haltung und Eleganz verrieten, die eher zu einer Göttin passte als zu ihr ein bloßer Sterblicher. „Komm mit mir, Schwester.“ </p> Während ich ihn schrieb, kam mir der Gedanke, dass ich eine Mechanik des Zaubers ändern muss, um ihn besser an die Überlieferung anzupassen: Anstatt ein zeitlich begrenzter Zauber zu sein, wird er tatsächlich ständig Magicka verbrauchen und die Umkehrung auslösen, wenn Ihnen die Magie ausgeht Es. Das Überlieferungsbuch erklärt es besser. 🙂 Nächstes Kapitel: der Sirenen-Transformationszauber. EDIT: Es ist ziemlich amüsant, wenn ich jetzt darüber nachdenke, ich habe seit einem guten Jahrzehnt keine Belletristik mehr geschrieben, es fühlt sich gut an, wieder anzufangen. I read this text with great fascination... and also with a little bit of envy - because my own talent for writing stories is nowhere near hers! I have just completed the next series of tests - I went to the academy with my character and bought the mermaid book from the orc. The recipe was unlocked - I brewed the potion and walked along the north coast towards Duskstar to the place where there is a broken shipwreck. I tried the potion there... the siren transformation is carried out - here in the magic menu on the "conditions map" there is still something about "imperial" Apparently my character has received an advantage from the imperial race (more gold when looting?). (there is probably still something from the old transformation in the script) The aim of the test was the mermaid curse -> so I drew my sword on the wreck and waved it around vigorously... in other words, made "strong" attacks (into the void). That's enough to wake the "dead" - the reporting boxes appear and my siren gets the shell bra in addition to the fish tail! Spoiler Then I realized that the curse from the lighthouse quest only takes effect if you are already a siren. A few days ago, when I did this quest, I was surprised that I didn't get a message - but I didn't really attach any importance to it. - As you can see in the following picture, the shell bra now fits perfectly too Spoiler How long can the mermaid dive? In the simplest form, probably only the vanilla version - so either the water breathing spell is needed... or you have an appropriately enchanted item such as a ring, necklace or headband - The mermaid "armor" used by Coco in the mod also includes hair and "ears"... with the "ears" the approach would be to bring them into the mod and apply the "water breathing" enchantment... although the player as a magician can also do that himself! Spoiler Always good if the player's house has enough bathing or swimming facilities Spoiler To be continued 1
Renora1976 Posted August 28, 2024 Posted August 28, 2024 (edited) 37 minutes ago, Miauzi said: I read this text with great fascination... and also with a little bit of envy - because my own talent for writing stories is nowhere near hers! I have just completed the next series of tests - I went to the academy with my character and bought the mermaid book from the orc. The recipe was unlocked - I brewed the potion and walked along the north coast towards Duskstar to the place where there is a broken shipwreck. I tried the potion there... the siren transformation is carried out - here in the magic menu on the "conditions map" there is still something about "imperial" Apparently my character has received an advantage from the imperial race (more gold when looting?). (there is probably still something from the old transformation in the script) The aim of the test was the mermaid curse -> so I drew my sword on the wreck and waved it around vigorously... in other words, made "strong" attacks (into the void). That's enough to wake the "dead" - the reporting boxes appear and my siren gets the shell bra in addition to the fish tail! Reveal hidden contents Then I realized that the curse from the lighthouse quest only takes effect if you are already a siren. A few days ago, when I did this quest, I was surprised that I didn't get a message - but I didn't really attach any importance to it. - As you can see in the following picture, the shell bra now fits perfectly too Reveal hidden contents How long can the mermaid dive? In the simplest form, probably only the vanilla version - so either the water breathing spell is needed... or you have an appropriately enchanted item such as a ring, necklace or headband - The mermaid "armor" used by Coco in the mod also includes hair and "ears"... with the "ears" the approach would be to bring them into the mod and apply the "water breathing" enchantment... although the player as a magician can also do that himself! Reveal hidden contents Always good if the player's house has enough bathing or swimming facilities Reveal hidden contents To be continued Heh heh, I am glad you liked it. The idea is to do the same for the remaining three spells, and each of the book provides hints as to the theses to use and the next book's location. On this matter, I am doing further playtesting and the Librarian sells the first book while the second has been successfully placed in a relatively easy to find position around Hela's Folly. For Pilgrim's Trench, the next place, it is a bit harder, if only because books float in Skyrim so I have to find out how to put it in a chest without having it reset and erase the book. Good catch for the Race bonus stuff, I will have to test it and possibly add some lines of code to remove these if confirmed. The curse seems to work as intended, so good to hear. Although, from your pictures, I am afraid you are not getting the proper crawling animations which work with the LE, AKA the mermaid is always crawling on the ground rather than standing awkwardly on her tail (unless fighting, but I do not have animations for this). I will check however the lighthouse quest later as well. For reference, the crawling you are expected to see when the mod works properly is this: Concerning the diving aspect, the current build in my computer has the temporary forms consuming magicka continuously (the narrator's spellmaking highlights the need of magic to keep the construct body working and when she ran out, the spell reversed as a failsafe), and the spell reverts to the mortal race once magicka is exhausted (no magicka regeneration while in these forms) so the answer to your question will be "it depends". Mermaids of all kinds have the waterbreathing spell as a race feature like the Argonians, so as long as you have magicka (using potions, for instance), a temporary mermaid can stay forever under the waves. A true mermaid will not have the magicka drain issue, so the answer is just "forever". EDIT: got it, created a special non-respawning chest that has the third book (I still need to write it, though): Edited August 28, 2024 by Renora1976 1
Miauzi Posted August 28, 2024 Posted August 28, 2024 (edited) Vor 44 Minuten sagte Renora1976: Heh, ich freue mich, dass es dir gefallen hat. Die Idee besteht darin, dasselbe für die verbleibenden drei Zaubersprüche zu tun, und jedes Buch gibt Hinweise auf die zu verwendenden Thesen und den Standort des nächsten Buches. Diesbezüglich mache ich weitere Spieltests und der Bibliothekar verkauft das erste Buch, während das zweite erfolgreich an einer relativ leicht zu findenden Stelle rund um Helas Folly platziert wurde. Für Pilgrim's Trench, den nächsten Ort, ist es etwas schwieriger, schon allein deshalb, weil Bücher in Skyrim schweben und ich herausfinden muss, wie ich sie in eine Truhe legen kann, ohne sie zurückzusetzen, und das Buch löschen muss. Guter Fang für die Race-Bonus-Sachen. Ich muss sie testen und möglicherweise einige Codezeilen hinzufügen, um diese zu entfernen, wenn dies bestätigt wird. Der Fluch scheint wie beabsichtigt zu wirken, also schön zu hören. Ich befürchte zwar, dass Sie aufgrund Ihrer Bilder nicht die richtigen Krabbelanimationen erhalten, die mit dem LE funktionieren, aber die Meerjungfrau, auch bekannt als Meerjungfrau, krabbelt immer auf dem Boden und steht nicht unbeholfen auf ihrem Schwanz (es sei denn, sie kämpft, aber dafür habe ich keine Animationen). Das). Ich werde mir die Leuchtturm-Quest jedoch später auch ansehen. Was den Tauchaspekt betrifft, so verbraucht der aktuelle Build in meinem Computer die temporären Formen kontinuierlich Magicka (die Zaubersprüche des Erzählers unterstreichen die Notwendigkeit von Magie, um den Konstruktkörper am Laufen zu halten, und als sie erschöpft war, wurde der Zauber als ausfallsicher umgekehrt) und der Zauber kehrt zur sterblichen Rasse zurück, sobald die Magicka erschöpft ist (in diesen Formen gibt es keine Magicka-Regeneration), daher lautet die Antwort auf Ihre Frage „Es kommt darauf an“. Meerjungfrauen aller Art verfügen wie die Argonier über den Wasseratmungszauber als Rassenmerkmal. Solange Sie also über Magie verfügen (z. B. durch Tränke), kann eine vorübergehende Meerjungfrau für immer unter den Wellen bleiben. Eine echte Meerjungfrau wird das Problem des Magicka-Entzugs nicht haben, daher lautet die Antwort einfach „für immer“. Crawling animations in SE... a huge pain for mod authors and mod users. I have the "circle of pleasure"... the player is part of the "service" in a large BDSM club... during his training he also has to go through a long quest in which he becomes a "pet"... and has to crawl around his "mistress". The author ultimately gave up insisting on the crawling animation. So I start my mental "roll-play" for my mermaid -> she is much more acrobatic than her sisters - she can balance on her fin. There would also be jumping in the "program" - but here the system probably uses a preset animation - which is used for extremely hobbled clothes. It's funny - I'm a fan of long skirts that are extremely tight up to the knee and then "puff up" to the floor... it's not for nothing that they're called "mermaid" skirts (or "godet" skirts). --- You asked me - which mods are mainly used here on LL ... essentially, they all have more or less to do with sexual content. First and foremost, of course, is the "SexLab" framework, which enables sexual interactions in the first place ... many extensions build on it in very different ways. Well - sex in the mermaid form is only possible to a very limited extent - but it is not impossible. Secondly, I see the bondage framework "devious Devices" - which covers both the bondage aspect and some fetish areas ... I still have to do some tests here - so that I can check whether equipped "devices" (e.g. a chastity belt) can interfere with the mermaid transformation. It is important to understand that the locking systems used cannot be opened so easily by the player (that is their purpose) - so if something has to "disappear" during a transformation, a patch might be needed... ... or a note that the player is not allowed to wear any DD devices on their body if they want to become a mermaid. (I'll test this tomorrow in peace) In third place, in my view, are mods that change the body - such as pregnancy systems or enabling the player to produce ever larger amounts of milk in their breasts (which of course makes them ever larger) A fairly radical approach is the "Bimbo Curse" - which turns the female player into a giggling blonde sex doll over time... with massive restrictions on abilities - so that you can no longer get through the game without a strong companion... the color of the next nail polish is much more important than the fight against those hideous black dragons! I would definitely classify the Mermaid Mod here. Fourthly, I would see all the mods for the enslavement and humiliation of the player... that's not really my "playground" -- An observation: Is it possible that a siren has an "aversion" to high heels shortly after transforming back from mermaid form? And that this disappears over time? - Well - from my own practical experience with scuba diving (and the associated fin swimming) it would actually be the other way round. When swimming with fins, the foot is stretched extremely far into the toe area - and the ligaments are stretched accordingly (and the muscles strengthened). This made it much easier for me to get used to the foot position in a high heel, for example. - But that's just a side note... diving practice versus mermaid tradition P.S. You found the solution for the book yourself... you place a large chest or a small casket (you'll have to search a little longer without a quest pointer!) - and put books or other additional things in it. Edited August 28, 2024 by Miauzi 1
Renora1976 Posted August 28, 2024 Posted August 28, 2024 9 minutes ago, Miauzi said: Crawling animations in SE... a huge pain for mod authors and mod users. I have the "circle of pleasure"... the player is part of the "service" in a large BDSM club... during his training he also has to go through a long quest in which he becomes a "pet"... and has to crawl around his "mistress". The author ultimately gave up insisting on the crawling animation. So I start my mental "roll-play" for my mermaid -> she is much more acrobatic than her sisters - she can balance on her fin. There would also be jumping in the "program" - but here the system probably uses a preset animation - which is used for extremely hobbled clothes. It's funny - I'm a fan of long skirts that are extremely tight up to the knee and then "puff up" to the floor... it's not for nothing that they're called "mermaid" skirts (or "godet" skirts). From what I gathered, the crawling animation works well if the steps described earlier are applied, leading to the mod being properly compatible with SE. I would also argue that the mermaid being forced to slowly crawl on the ground is a large part of the mod, since it makes land-dwelling highly impractical for the character, and therefore rain or snow is actually a danger for the player... and a motivation to build up the magicka and alteration to a level where casting the reversion spell is more practical. I would therefore highly recommend to play the mod with functional animations. I do not know if you have the game also in LE, but until I release a version with the process done to get it fully SE-compatible you might want to try a mermaid run with LE and see whether you like it. 9 minutes ago, Miauzi said: You asked me - which mods are mainly used here on LL ... essentially, they all have more or less to do with sexual content. First and foremost, of course, is the "SexLab" framework, which enables sexual interactions in the first place ... many extensions build on it in very different ways. Well - sex in the mermaid form is only possible to a very limited extent - but it is not impossible. Secondly, I see the bondage framework "devious Devices" - which covers both the bondage aspect and some fetish areas ... I still have to do some tests here - so that I can check whether equipped "devices" (e.g. a chastity belt) can interfere with the mermaid transformation. It is important to understand that the locking systems used cannot be opened so easily by the player (that is their purpose) - so if something has to "disappear" during a transformation, a patch might be needed... ... or a note that the player is not allowed to wear any DD devices on their body if they want to become a mermaid. (I'll test this tomorrow in peace) In third place, in my view, are mods that change the body - such as pregnancy systems or enabling the player to produce ever larger amounts of milk in their breasts (which of course makes them ever larger) A fairly radical approach is the "Bimbo Curse" - which turns the female player into a giggling blonde sex doll over time... with massive restrictions on abilities - so that you can no longer get through the game without a strong companion... the color of the next nail polish is much more important than the fight against those hideous black dragons! I would definitely classify the Mermaid Mod here. Fourthly, I would see all the mods for the enslavement and humiliation of the player... that's not really my "playground" Heh, I dare say that none of these categories are my kind of stuff. Not judging or whatever, just not really what works for me. As you can see in my writing, I tend to be more distant and detached from the action and rather focus on the mindset, the emotion and the anticipation. This mod changes the body, although a large amount of my work with it is to make the mermaid race a series of pros and cons that remains entirely viable for the gameplay. Being caught on tail form on land is very much an extremely dangerous prospect for the character, but all bodies of water become tactically advantageous options, which can make the player take different paths to their goals. 10 minutes ago, Miauzi said: An observation: Is it possible that a siren has an "aversion" to high heels shortly after transforming back from mermaid form? And that this disappears over time? - Well - from my own practical experience with scuba diving (and the associated fin swimming) it would actually be the other way round. When swimming with fins, the foot is stretched extremely far into the toe area - and the ligaments are stretched accordingly (and the muscles strengthened). This made it much easier for me to get used to the foot position in a high heel, for example. - But that's just a side note... diving practice versus mermaid tradition As for high heels and the like, I do not have mods using these, so it would need to be a patch file detecting the mods and providing a buff/debuff. 2
Miauzi Posted August 28, 2024 Posted August 28, 2024 Vor 14 Minuten sagte Renora1976: Soweit ich weiß, funktioniert die Crawling-Animation gut, wenn die zuvor beschriebenen Schritte angewendet werden, was dazu führt, dass der Mod ordnungsgemäß mit SE kompatibel ist. Ich würde auch argumentieren, dass die Meerjungfrau, die gezwungen wird, langsam auf dem Boden zu kriechen, einen großen Teil des Mods ausmacht, da es das Leben an Land für den Charakter äußerst unpraktisch macht und Regen oder Schnee daher tatsächlich eine Gefahr für den Spieler darstellen ... und eine Motivation, die Magicka und Veränderung auf ein Niveau aufzubauen, bei dem das Wirken des Umkehrzaubers praktischer ist. Ich würde daher dringend empfehlen, die Mod mit funktionalen Animationen zu spielen. Ich weiß nicht, ob Sie das Spiel auch in LE haben, aber bis ich eine Version veröffentliche, bei der der Prozess abgeschlossen ist, um es vollständig SE-kompatibel zu machen, möchten Sie vielleicht einen Meerjungfrauenlauf mit LE ausprobieren und sehen, ob es Ihnen gefällt. Heh, ich wage zu behaupten, dass keine dieser Kategorien mein Ding ist. Ich urteile nicht oder was auch immer, einfach nicht wirklich, was für mich funktioniert. Wie Sie in meinen Texten sehen können, tendiere ich dazu, distanzierter und distanzierter von der Handlung zu sein und mich eher auf die Denkweise, die Emotionen und die Vorfreude zu konzentrieren. Dieser Mod verändert den Körper, obwohl ein großer Teil meiner Arbeit damit darin besteht, das Meerjungfrauenrennen zu einer Reihe von Vor- und Nachteilen zu machen, die für das Gameplay völlig realisierbar bleiben. An Land auf Schwanzform erwischt zu werden, ist für den Charakter eine äußerst gefährliche Aussicht, aber alle Gewässer werden zu taktisch vorteilhaften Optionen, die den Spieler dazu bringen können, unterschiedliche Wege zu seinen Zielen einzuschlagen. Was High Heels und Ähnliches angeht, habe ich keine Mods, die diese verwenden, also müsste es eine Patch-Datei sein, die die Mods erkennt und einen Buff/Debuff bereitstellt. I started with the LE version - I was one of the first customers when I bought Skyrim. And I switched to it as soon as the SE version came out... and I haven't regretted it to this day... OK - I don't develop mods either Whether I move sliding on my stomach - or balancing very slowly on my fin... is personally irrelevant to me - because the restriction on movement speed is there and with it the restriction in combat. A practical tip -> tie your knees together with a rope and give your two ankles a range of motion of 10-15 cm... just like a real floor-length hobble skirt does. This is how my mermaid moves. In addition - you actually have no armor against "mechanical" attacks and the spells for "main thickening" (stone skin, etc.) are ultimately not always helpful. 1
Renora1976 Posted August 28, 2024 Posted August 28, 2024 4 minutes ago, Miauzi said: I started with the LE version - I was one of the first customers when I bought Skyrim. And I switched to it as soon as the SE version came out... and I haven't regretted it to this day... OK - I don't develop mods either Whether I move sliding on my stomach - or balancing very slowly on my fin... is personally irrelevant to me - because the restriction on movement speed is there and with it the restriction in combat. A practical tip -> tie your knees together with a rope and give your two ankles a range of motion of 10-15 cm... just like a real floor-length hobble skirt does. This is how my mermaid moves. In addition - you actually have no armor against "mechanical" attacks and the spells for "main thickening" (stone skin, etc.) are ultimately not always helpful. Fair enough, we are not looking for the same thing, so as long as you are okay with what the SE's installation provides, that is alright with me. Also, third lore book (I still have not decided where the fourth book should be, so no hint for it yet): Spoiler Mermaids - Truths and myths ~ Part 3 ~ by Elante of Alinor, Wandering scholar </p> [pagebreak] <p align="left"> I unsuccessfully tried to gather my wits as even her voice was perfect, charming beyond measure and promising me eternal happiness if I did what she asked me. As a mage who faced for her training the temptations of Dremoras summoned by our Conjuration teacher and who knows in her heart that a mage's will is the only thing keeping her alive, I held for an entire second before gratefully taking her hand. Even this gesture further broke my resistance as her skin was and her handling gave me further glimpses of the apotheosis mortals would damn themselves over multiple times. Yet she called me 'sister' and no malice could be heard in her voice, although I would have thought the same if she asked me to jump in a colony of giant spiders for her amusement. And I know I would have done it if she asked. She could do whatever she desired of me, and all she did after helping me stand back on my so imperfect legs was going to the rock where my clothes were and hand them back to me. I felt my knees shaking again at the honour of being gifted something, anything, by the goddess standing in front of me, and the fact that she was giving me my own clothes did not come a single moment to my mind. With another whisper, her hold on me weakened and rather than needing to kill and die to satisfy her smallest whim, I barely felt as comfortable as I would be next to a lover who understood and accepted me down to my very soul and whose life I shared for centuries. Embarrassed to be naked in front of her, I quickly put my robes back and followed her as she started walking with a regal stance towards Dawnstar. For a moment, I thought to tell her that the mortals there would probably rather like her to wear something, anything, but quickly bit my lip as it was clear that no thread of mortal make could do anything except sully her forms and movements. No guard, no townpeople disagreed, each who was not stunned by this appearance slightly bowed towards her like they would towards their High Queen and looked at me, who walked besides her, with a mixture of respect and envy, as we went to the tavern. Without even a word being said, the most expensive foodstuff, from a reserve I knew was kept in the remote case of a royal or imperial party, was laid down on my table. The mermaid thanked the innkeeper with another of her whispers and I felt he would faint on the spot. When we finally were alone, I saw her looking at my schematics, theses and notes on her, on how I arrogantly attempted to steal her appearance in my hubris. I froze, knowing that her vengeance for this insult would be swift and that I would welcome it. She smiled at me and praised my work. It took me a moment to blabber some thanks as if I was a novice whose work got genuinely praised by the Arch-Mage, and her understanding smile did not help. As my heart stopped pounding, she started going into details of alteration magic that showed her profound understanding of what I did, going over the fundamental weaknesses of my spell and hinting that I could – should – do better over time. That she would watch my progress from the sea and would make sure my experimentations with this new body I crafted would be safe. Then, before I could find the words to thank her, she stood up, giving me another close view of her legs, where only a handful of scales remained. I finally got to open my mouth and begged her to tell me what I should do next, how I could solve the riddle that her existence meant. With another of her unforgettable smiles, she held her hands as if to show her whole body once again, asking me to work on it, something another part of my mind desired beyond measure. My desire either showing or being predictable as a mortal's, she winked at me, saying that all things come in due time, then took the glass of crystalline water from the table. She told me to watch carefully, as if I or anyone else in her presence could do otherwise, and splattered the water over her right leg. In a matter of seconds, the water was absorbed by her skin as I heard her softly moan in pleasure, and scales covered all the affected parts of her leg, with her foot shifting slightly to look like a fintip. Before long, she dried her leg with my towel and the skin had replaced her beautiful scales once again. Bidding me goodbye, she left me alone in my room, stunned by the experience. When I finally got myself together, I tried understanding what all of this meant. This mermaid could turn herself at will in something human but more than human. Her every trait was beyond what mortals imagined as perfection, yet beneath her skin the mermaid remained, ready to surface with some water. Understanding this body of hers was what she encouraged me to do, and I knew I could manage it using my observations as a base. Though at the time, I was slightly worried at what more she hinted was awaiting me. I, like any living mortal, had been aroused by every instant I spent close to her, but my analytical mind told me that I should be even more worried that no record existed of such women who could make entire cities worship the ground they walked on, god-queens if even one of them wished so. As I left my room, I quickly realised none of the other people from the inn or the city at large had clear memories of who visited them, beyond some vague hints of a beautiful stranger who left soon after arriving. Her charm was fleeting, unnatural, yet somehow it stayed in my mind with a clarity that I knew would last as long as I lived. As if something of her was already resonating within me. Over the weeks, my life became a new routine, similar but noticeably different from before. I started going once again on expeditions towards shipwrecks, except this time, I took care to walk further away from Dawnstar than before meeting her. Then, I did go to the ocean, although my gills were the smallest of the changes my body had undergone. My tail was just as much a part of me as my legs, with longer and longer parts of each day spent underwater, embracing this new body. Now and then, when carrying back some chests from sunken ships, I was seeing glimpses of another tail, the one from my protector and mentor whose teaching method was as tantalising as it was distant. Seeing her reminded me of the promises she hinted back in the inn, her unspoken answer to an unspoken desire, and that I would have to not disappoint her to learn whether this answer was the one I hoped for, or something greater entirely. Each time, back on the beach, my shape shifted again to the ever more disappointing mortal body I was born with so long ago. Each time, I got more used to the pain that came with the transition and focused on the magic itself and how it reshaped my beautiful tail in such imperfect feet and legs. Each time, I went back to my room and wrote more notes and runes on the mechanisms that I felt reforming my limbs. Taking more notes and drawing more sketches of her shape, I started the heresy of replacing her ideally-proportioned face with the mortal one I was wearing. Ashamed of ruining her beauty like this even in a drawing, I started shifting my face to borrow some of her traits. Each time, I made my face look closer to the obsession that kept invading my dreams and my waking moments until it started invading the moment my beautiful tail shifted to imperfect feet and legs. I did not notice it at first, nor did I notice I went back to shore earlier than usual. I had applied my magicka to kickstart the transformation again, which was such a regular event I instinctively blocked the pain while thinking about this her/me in my drawings. This is when it finally happened. I felt my face burn and rearrange itself, my torso shift and collapsed again, surprised from the unexpected suffering. When I woke up, however, she was there by my side. I felt like with a close relative I had not seen in years and when she embraced me, I felt complete. She whispered some congratulations in my ear, telling me that I made the first step towards becoming akin to her, that even now, mortals would bask in my beauty. But that beauty was still, like my tail, fleeting and due to disappear as I would once again become the mortal I used to be. My face must have betrayed my distress at this reminder and she wiped my tears with her soft hand before reassuring me that I would soon get rid of this mortal body of mine and become a true mermaid. Then she said that before such time would come, I would have the answer to the question I asked and that it was 'yes'. The time we spent together was like her and now me. Perfect. </p> 1
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