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Most likely cause for T-pose in game?


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Posted

Hi guys. Apologies if this has been posted before but I'm kinda left scratching my head here on this one. I've started making animations and I've followed the tutorials. I've made the animation, converted them to clips in Studio, I've made the xml file and the animation appears on the WW menu in game on the correct object, but when the animation runs my Sims just go into t-pose and do nothing.

 

What's the most likely thing that I have done wrong in the process, and at what stage in the process? I'm guessing it has to be something I've done wrong in Blender, but the animation appears fine to me ?

 

Cheers!

Posted
1 hour ago, Nelandros said:

Hi guys. Apologies if this has been posted before but I'm kinda left scratching my head here on this one. I've started making animations and I've followed the tutorials. I've made the animation, converted them to clips in Studio, I've made the xml file and the animation appears on the WW menu in game on the correct object, but when the animation runs my Sims just go into t-pose and do nothing.

 

What's the most likely thing that I have done wrong in the process, and at what stage in the process? I'm guessing it has to be something I've done wrong in Blender, but the animation appears fine to me ?

 

Cheers!

Sounds like maybe you used an IK Rig and didn't bake the actual sim rig.

 

You should follow and ask questions here

Lots of good info and people that will help you on this thread.

Posted

Ah thank you. I'll use that to ask future questions. The tutorial didn't mention anything about "baking" rigs though. What does that mean? And what's an IK Rig?

  • 1 year later...
Posted
On 3/13/2021 at 10:28 AM, Nelandros said:

Ah thank you. I'll use that to ask future questions. The tutorial didn't mention anything about "baking" rigs though. What does that mean? And what's an IK Rig?

did you solve it?

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